#base robot_giant.pop #base robot_standard.pop //////////////////// Mission - Antennas in the distance //////////////////// Difficulty - Advanced //////////////////// Made by Spicy Captain Punch WaveSchedule { StartingCurrency 1200 Advanced 1 RespawnWaveTime 8 PrecacheModel "models/props_mvm/mvm_upgrade_blu.mdl" PrecacheModel "models/props_mvm/robot_spawnpoint.mdl" PrecacheModel "models/props_mvm/reversemvm_redwall.mdl" DisableSound "Announcer.RoundBegins1Seconds" DisableSound "Announcer.RoundBegins2Seconds" DisableSound "Announcer.RoundBegins3Seconds" DisableSound "Announcer.RoundBegins4Seconds" DisableSound "Announcer.RoundBegins5Seconds" DisableSound "Announcer.RoundEnds1Seconds" DisableSound "Announcer.RoundEnds2Seconds" DisableSound "Announcer.RoundEnds3Seconds" DisableSound "Announcer.RoundEnds4Seconds" DisableSound "Announcer.RoundEnds5Seconds" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "music.mvm_lost_wave" PointTemplates { script { NoFixup 1 logic_script { "targetname" "script1" "filename" "change_sky_camera_v1" } logic_relay { "targetname" "script2" "OnTrigger" "sky_camera,SetName,fog2,0,-1" } OnSpawnOutput { Target "script2" Action "Trigger" } } script_run { NoFixup 1 logic_relay { "targetname" "scriptcall" "OnTrigger" "script1,Runscriptcode,setdefaultcamera(`fog2`)|setcolor|0 0 0,0,-1" "OnTrigger" "script1,Runscriptcode,setdefaultcamera(`fog2`)|setcolorsecondary|255 255 255,0,-1" "OnTrigger" "script1,Runscriptcode,setdefaultcamera(`fog2`)|setenddist|7000,0,-1" "OnTrigger" "script1,Runscriptcode,setdefaultcamera(`fog2`)|setstartdist|1,0,-1" "OnTrigger" "script1,Runscriptcode,setdefaultcamera(`fog2`)|setmaxdensity|1,0,-1" } OnSpawnOutput { Target "scriptcall" Action "Trigger" Delay 0.01 } } night { NoFixup 1 logic_relay { "targetname" "skybox" "spawnflags" "2" "OnTrigger" "worldspawn,runscriptcode,SetSkyboxTexture(`sky_nightfall_01`),0,-1" } logic_relay { "targetname" "sun_killer" "spawnflags" "2" "OnTrigger" "env_sun,kill,,0,-1" } logic_relay { "spawnflags" "2" "targetname" "fog" "OnTrigger" "fog_controller,setstartdist,1,0,-1" "OnTrigger" "fog_controller,setenddist,6000,0,-1" "OnTrigger" "fog_controller,setcolor,0 0 0,0,-1" "OnTrigger" "fog_controller,setcolorsecondary,255 255 255,0,-1" "OnTrigger" "fog_controller,setmaxdensity,1,0,-1" "OnTrigger" "fog_prop,enable,0,0,-1" } color_correction { "targetname" "night_color" "fadeinduration" "0" "fadeoutduration" "0" "maxfalloff" "-1" "maxweight" "1" "minfalloff" "-1" "filename" "materials/colorcorrection/night.raw" } OnSpawnOutput { Target "skybox" Action "Trigger" } OnSpawnOutput { Target "sun_killer" Action "Trigger" } OnSpawnOutput { Target "fog" Action "Trigger" } } } SpawnTemplate "night" Wave { InitWaveOutput { Target wavesetting_bxx_lnh Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "timer" Where timer TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 0 Support 1 TFBot { Class Scout Scale 0.1 Name "Time's UP!" Attributes IgnoreFlag Attributes IgnoreEnemies Attributes DisableDodge Attributes UseBossHealthBar ClassIcon timer_lite Action Idle Health 719 CharacterAttributes { "health regen" -1 } } } WaveSpawn { Name "1a_a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 TotalCurrency 0 TFBot { Template T_TFBot_Red_Scout } } WaveSpawn { Name "1a_b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Demoman } } } }