#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 40 Templates { T_TFBot_Scout_Sandman_Armored_Small { Classicon scout_stun_armored Health 650 Name "Armored Sandman Scout" Scale 1.3 Attributes AlwaysCrit Class Scout WeaponRestrictions MeleeOnly Item "courtly cuirass" Item "squire's sabatons" Item "the sandman" Item "batter's helmet" CharacterAttributes { "dmg from ranged reduced" .7 "move speed bonus" .88 "dmg from melee increased" 2 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .1 "effect bar recharge rate increased" .3 } } T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "faster reload rate" 1.7 "projectile spread angle penalty" 2 "Projectile speed decreased" .75 "clip size penalty" .5 } } T_TFBot_Heavy_Heater_Small { ClassIcon heavy_heater Name "Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the bunsen brave" ItemAttributes { ItemName "the huo long heatmaker" "ragdolls become ash" 1 "minicrit vs burning player" 1 } } T_TFBot_Medic_Critz { ClassIcon medic_kritz Name "Critz Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "the kritzkrieg" Item "vintage tyrolean" CharacterAttributes { "bot medic uber health threshold" 5000 "uber duration bonus" 9 "ubercharge rate bonus" 99 "heal rate bonus" 5 } } T_TFBot_Sniper_Bow_Multi { ClassIcon sniper_bow_multi Health 1200 Name "Rapid Fire Bowman" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "the huntsman" CharacterAttributes { "move speed bonus" .85 "head scale" .8 "damage force reduction" .6 "fire rate bonus" .6 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { Name 1w1 TotalCurrency 250 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 100 TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Bow_Multi } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { WaitForAllDead 1w1 TotalCurrency 50 TotalCount 16 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 50 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Heater_Small } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 50 TotalCount 19 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 100 TotalCount 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 4 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Sandman_Armored_Small } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 4 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 Where spawnbot Where spawnbot_flank TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 27 MaxActive 18 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2w3 WaitForAllSpawned 2w2 TotalCurrency 150 TotalCount 5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 2w4 WaitForAllDead 2w3 TotalCurrency 50 TotalCount 25 MaxActive 12 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllDead 2w4 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead 2w4 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead 2w4 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 16 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 1.25 "faster reload rate" .9 } CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .3 } } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 15 MaxActive 9 SpawnCount 5 Where spawnbot TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Fury Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" } } WaveSpawn { TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Skill Normal } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Skill Normal } } WaveSpawn { Name 3w3 WaitForAllSpawned 3w2 TotalCurrency 50 TotalCount 2 WaitBeforeStarting 15 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 150 TotalCount 4 Where spawnbot Squad { TFBot { Classicon demo_spammer Template T_TFBot_Giant_Demoman CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead 3w2 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 55 Support 1 Where spawnbot TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { Name 3w4 WaitForAllDead 3w3 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 3w4 WaitForAllDead 3w3 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { WaitForAllSpawned 3w4 TotalCurrency 50 TotalCount 4 WaitBeforeStarting 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4w1 TotalCurrency 350 TotalCount 1 WaitBeforeStarting 11 Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 150 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name 4w1 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Heater_Small } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Skill Hard Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 4w1 TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 50 TotalCount 4 WaitBeforeStarting 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } WaveSpawn { WaitForAllDead 4w4 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_minigun "ragdolls plasma effect" 1 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead 4w4 TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 Where spawnbot TFBot { Name Soldier Class Soldier Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 4 Where spawnbot Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Item "the bunsen brave" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "minicrit vs burning player" 1 "damage bonus vs burning" 5 "ragdolls become ash" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small Attributes AlwaysCrit } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 150 TotalCount 22 MaxActive 16 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { ClassIcon soldier Name Soldier Class Soldier } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 Where spawnbot_flank TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" } } WaveSpawn { WaitForAllSpawned 5w3 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 100 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Burst_Small Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 4 Where spawnbot TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6w0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot TFBot { ClassIcon soldier_crit Health 30000 Name "Corporal Critz" Scale 1.8 Class Soldier Skill Hard Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the original" Item "the concheror" Item "fancy dress uniform" Item "the killer's kit" ItemAttributes { ItemName "the original" "fire rate bonus" .15 "rocket specialist" 4 "Projectile speed increased" .3 "faster reload rate" 1.1 } ItemAttributes { ItemName "the concheror" "provide on active" 1 "move speed bonus" 1 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "move speed bonus" .32 "override footstep sound set" 3 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 9.0 } } } WaveSpawn { Name 6w0 TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 13 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Fury Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Attributes AlwaysCrit } } WaveSpawn { Name 6w1 TotalCurrency 50 WaitForAllDead 6w0 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 18 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 6w1 TotalCurrency 50 WaitForAllDead 6w0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name 6w1 TotalCurrency 25 WaitForAllDead 6w0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 6w1 TotalCurrency 25 WaitForAllDead 6w0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 9 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 200 TotalCount 1 Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 150 TotalCount 4 WaitBeforeStarting 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic_Critz } TFBot { Template T_TFBot_Medic_Critz } TFBot { Template T_TFBot_Medic_Critz } } } WaveSpawn { Name 6w3 WaitForAllDead 6w2 TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Name 6w3 WaitForAllDead 6w2 TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 12 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { WaitForAllSpawned 6w3 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 6w4 WaitForAllDead 6w3 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Bow_Multi } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 6w4 TotalCurrency 100 TotalCount 7 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Sniper_Bow_Multi } TFBot { Template T_TFBot_Sniper_Bow_Multi } TFBot { Template T_TFBot_Sniper_Bow_Multi } TFBot { Template T_TFBot_Medic_Critz } TFBot { Template T_TFBot_Medic_Critz } TFBot { Template T_TFBot_Medic_Critz } } } WaveSpawn { WaitForAllDead 6w4 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 11 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 22 WaitBetweenSpawns 25 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 22 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 55 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag } } } }