#base robot_giant.pop #base robot_standard.pop #base robot_quetzal_old.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Mission { Objective DestroySentries Where spawnbot CooldownTime 40 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template SB_Sticky_Buster } TFBot { Template SB_Trap_Buster } TFBot { Template SB_Tricky_Buster } TFBot { Template SB_Hell_Buster } TFBot { Template SB_Nervous_Buster } } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 100 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave1c WaitForAllDead wave1a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template Fuse_Burst_Demo } } WaveSpawn { Name wave1c WaitForAllDead wave1a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave1d WaitForAllDead wave1c TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro Tag "bot_squad_member" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave1e WaitForAllDead wave1d TotalCurrency 200 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name wave1e WaitForAllDead wave1d TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2s TotalCurrency 100 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 70 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" } } } WaveSpawn { Name wave2b TotalCurrency 50 TotalCount 11 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 1 Where spawnbot TFBot { Template Airblast_Pyro } } WaveSpawn { Name wave2b TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot TFBot { Template Dumpster_Soldier } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { WaitForAllDead wave2c TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 150 TotalCount 36 MaxActive 18 SpawnCount 18 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Fast Recharging Bonk Scout" Template T_TFBot_Scout_Bonk CharacterAttributes { "effect bar recharge rate increased" 0.45 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name wave3a TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template Giant_Skeet_Soldier } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template Skeet_Soldier } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Tankbuster } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" } } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name wave3e WaitForAllDead wave3d TotalCurrency 150 TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag "bot_squad_member" } } } WaveSpawn { Name wave3e WaitForAllDead wave3d TotalCurrency 150 TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot_FastShot Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag "bot_squad_member" } } } WaveSpawn { Name wave3s WaitForAllDead wave3d TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Medic_QuickFix } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4a TotalCurrency 150 TotalCount 28 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6.5 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Hard Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template Airblast_Pyro Tag "bot_squad_member" } TFBot { Template Airblast_Pyro Tag "bot_squad_member" } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" Tag "bot_squad_member" } TFBot { Template Kritz_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template Airblast_Pyro Tag "bot_squad_member" } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template Giant_Sticky_Demo } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" Tag "bot_squad_member" } TFBot { Template Kritz_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template Airblast_Pyro Tag "bot_squad_member" } } } WaveSpawn { WaitForAllSpawned wave4b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } TFBot { Name "Antiresis Hamlet Samurai Demo" Class Demoman Health 650 Scale 1.3 AutoJumpMin 4 AutoJumpMax 4 Skill Expert Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custojump particle" 1 } Item "The Half-Zatoichi" Item "Demo Kabuto" Item "The Menpo" Item "The Splendid Screen" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template Marshal_Spam } } WaveSpawn { Name wave5 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Fuse_Burst_Demo Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template Pull_Scout } } WaveSpawn { WaitForAllSpawned wave5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 5000 Name Tank Speed 300 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned wave5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 5000 Name Tank Speed 300 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 42 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template Persian_Demoknight } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" } } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 30 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave6b TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 10 Where spawnbot TFBot { Name "Jumping Sandman" Template T_TFBot_Scout_Jumping_Sandman Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon soldier_spammer_normal Health 200 Name "Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } } } WaveSpawn { Name wave6d WaitForAllDead wave6c TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template Assault_Pyro } TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Tag "bot_squad_member" } TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Tag "bot_squad_member" } TFBot { Class HeavyWeapons Skill Expert Tag "bot_squad_member" } TFBot { Class HeavyWeapons Skill Expert Tag "bot_squad_member" } } } WaveSpawn { Name wave6d WaitForAllDead wave6c TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot_flank Squad { TFBot { Template Assault_Pyro } TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Tag "bot_squad_member" } TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Tag "bot_squad_member" } TFBot { Class HeavyWeapons Skill Expert Tag "bot_squad_member" } TFBot { Class HeavyWeapons Skill Expert Tag "bot_squad_member" } } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 200 TotalCount 28 MaxActive 14 SpawnCount 14 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Item "the brass beast" CharacterAttributes { "aiming movespeed increased" 2.0 } } } WaveSpawn { WaitForAllSpawned wave6d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 Tank { Health 50000 Name Tank Speed 70 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6f WaitForAllDead wave6e TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template Giant_Airblast_Pyro } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } TFBot { Template Giant_Kritz_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 30 Where spawnbot TFBot { Template Giant_Assault_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name wave7b TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template Giant_Flare_Soldier } } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_flank TFBot { Template Giant_Fuse_Burst_Demo Attributes "AlwaysCrit" } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } }