#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 75 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_invasion Attributes TeleportToHint } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 3300 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert Attributes "MiniBoss" Item "Larrikin Robin" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.50 "head scale" 0.70 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } } } WaveSpawn { Name wave1soldier TotalCurrency 250 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 250 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 3300 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert Attributes "MiniBoss" Item "Larrikin Robin" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.50 "head scale" 0.70 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02bonk TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave02a TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Class Soldier Skill Expert } TFBot { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } WaveSpawn { Name wave02b WaitForAllSpawned wave02a TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave02b WaitForAllSpawned wave02a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave02s WaitForAllSpawned wave02a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave03a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Fists of Steel" } } WaveSpawn { Name wave03a TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Class Heavy Skill Hard } TFBot { Class Heavy Skill Hard } TFBot { Class Heavy Skill Easy } } } WaveSpawn { Name wave03b WaitForAllSpawned wave03a TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 25 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave03b WaitForAllSpawned wave03a TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 25 RandomSpawn 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave03s WaitForAllSpawned wave03a TotalCurrency 0 TotalCount 50 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave04heavy1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave04heavy2 WaitForAllDead wave04heavy1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 250 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave04c WaitForAllSpawned wave04b TotalCurrency 150 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Class Heavy Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 32000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave05s TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave05heavy TotalCurrency 350 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06a TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot TFBot { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Tank { Health 28000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 Tank { Health 28000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave06a1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon Heavy_Deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "The U-Clank-A" Item "Deflector" } } WaveSpawn { Name wave06a2 WaitForAllDead wave06a1 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07tank TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_a_10 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave07engi TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_flank Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn { Name wave07boss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 25 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_dominationdemoman01.mp3" DoneWarningSound "vo\mvm\norm\demoman_mvm_autodejectedtie01.mp3" TFBot { ClassIcon "demo_spammer" Health 50000 Name "Chief Pill Spammer" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.5 "fire rate bonus" 0.7 "fire rate bonus with reduced health" 0.2 } ItemAttributes { ItemName "Demoman Tricorne" "set item tint rgb" 15132390 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 4 "health regen" 100 } Item "Demoman Tricorne" } } } }