#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_hole.pop #base robot_click_giant.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave // 900$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // giant burst soldier + uber { Name wave1_1 TotalCurrency 300 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // demoknigt { Name wave1_1 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // crit bat bonk { Name wave1_1 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn // giant pyro + uber { Name wave1_2 WaitForAllDead wave1_1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // soldier { Name wave1_2 WaitForAllDead wave1_1 TotalCurrency 100 TotalCount 42 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } WaveSpawn // steel gauntlet { Name wave1_2 WaitForAllDead wave1_1 TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave // 1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // support pyro { Name wave2_support1 TotalCurrency 100 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot_flank TFBot { Skill Hard Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn // super scout { Name wave2_1 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // giant burst demo + kritz { Name wave2_1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn // flame bow + fire rocket + crit sandman { Name wave2_1 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Flame } TFBot { Template T_TFBot_Soldier_CowMangler } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn // spammer soldier + kritz + uber { Name wave2_2 WaitForAllDead wave2_1 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // buff direct { Name wave2_2 WaitForAllDead wave2_1 TotalCurrency 100 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct } } WaveSpawn // flame bow { Name wave2_2 WaitForAllDead wave2_1 TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Flame } } } Wave // 100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // tank (coming from the left) { Name wave3_tank1 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // giant dragon heal pyro + giant medic { Name wave3_1 TotalCurrency 250 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // heavy + soldier { Name wave3_1 TotalCurrency 300 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { Template T_TFBot_Heavy_Fire } } } WaveSpawn // support enginner { Name wave3_support1 TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } WaveSpawn // support conch { Name wave3_support2 TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave // 1100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // support enginner + uber { Name wave4_support1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // giant crit deflector fire heavy + quickheal { Name wave4_1 TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn // spammer loch { Name wave4_1 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Loch_Spammer } } WaveSpawn // fast scout { Name wave4_1 TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn // giant colonel barrage + quickheal { Name wave4_2 WaitForAllDead wave4_1 TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn // fast scout { Name wave4_2_1 WaitForAllDead wave4_1 TotalCurrency 100 TotalCount 42 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Fast Attributes "AlwaysCrit" } } WaveSpawn // hunter sniper { Name wave4_2_2 WaitForAllSpawned wave4_2_1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Hunter } } WaveSpawn // crit fast pyro { Name wave4_2 WaitForAllDead wave4_1 TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } } } Wave // 1100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // support fast enginner + inf qf { Name wave5_support1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn // giant black box + giant heal-on-hit heavy { Name wave5_1 TotalCurrency 250 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Heavy_Healonhit } } } WaveSpawn // hyper bowman { Name wave5_1_1 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_invasion TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Dmgup } } WaveSpawn // hyper burst soldier { Name wave5_1 WaitForAllDead wave5_1_1 TotalCurrency 50 TotalCount 15 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Burst_Expert } } WaveSpawn // dmg up burst + giant shield { Name wave5_2 WaitForAllDead wave5_1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn // dragon boost { Name wave5_2 WaitForAllDead wave5_1 TotalCurrency 200 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Dragon } } } WaveSpawn // dragon heavy { Name wave5_2 WaitForAllDead wave5_1 TotalCurrency 200 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard } } } } Wave // 1250$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // fast pyro { Name wave6_support1 TotalCurrency 100 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Magnetic Attributes "AlwaysCrit" } } WaveSpawn // tank (coming from the right) { Name wave6_tank1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // tank (coming from the left) { Name wave6_tank2 WaitForAllSpawned wave6_tank1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 85 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // tank (coming from the right) { Name wave6_tank3 WaitForAllSpawned wave6_tank2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 85 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // crit fast bonk + tankbuster soldier + crit phlog pyro { Name wave6_1 TotalCurrency 250 TotalCount 56 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_TankBuster } TFBot { Template T_TFBot_Pyro_Future Attributes "AlwaysCrit" } } } WaveSpawn // giant crit fan pusher { Name wave6_2 WaitForAllSpawned wave6_1 TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } WaveSpawn // giant bonk fast { Name wave6_2 WaitForAllSpawned wave6_1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn // support fast enginner { Name wave6_support2 WaitForAllSpawned wave6_1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Support Limited Where spawnbot_flank TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } WaveSpawn // no comment { Name wave6_boss WaitForAllSpawned wave6_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Where spawnbot TFBot { Class Soldier Skill Expert Name "Decayed Grotesque Stranger Thing" Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly ClassIcon soldier_stun_infinite_hyper_giant Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "The Head Hedge" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 2.0 "rocket specialist" 4 "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "The Head Hedge" "attach particle effect" 12 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn // crit concheror + bleed penetration bowman { Name wave6_boss WaitForAllSpawned wave6_2 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_conch Name "Crit Concheror" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "The Concheror" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed_Penetration } } } } }