#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 1000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes Description "900 + 100 (1000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w1_giant TotalCurrency 250 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1_giant01 TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave01 TotalCurrency 300 TotalCount 42 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes Description " 2000 + 200 (2200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w2_giant TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Health 175 Name Demoman Class Demoman Skill Hard } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1Bomb : 3200 + 300 (3500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w3_tank01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 250 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 42 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_tank01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Melee } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1Bomb : 4700 + 400 (5100)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w4_giant TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 30 MaxActive 18 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Spammer } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Demoknight_BattleAxe } } WaveSpawn { Name w4_engi WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_giantscout WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } WaveSpawn { Name w4_engi02 WaitForAllSpawned w4_wave03 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_flank } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w4_wave05 WaitForAllSpawned w4_wave04 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "6700 + 500 (7200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FastFire } } WaveSpawn { Name w5_tank WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_tank WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Flame_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 56 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 300 TotalCount 64 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 300 TotalCount 28 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_wave05 WaitForAllSpawned w5_wave04 TotalCurrency 400 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_lastsupport WaitForAllDead w5_wave04 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoknight_BattleAxe } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w6_tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w6_support01 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff Skill Expert } } WaveSpawn { Name w6_giantpyros WaitForAllSpawned w6_support01 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_tank02 WaitForAllSpawned w6_wave01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_giantpyros TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_giantpyros TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Tomislav Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_giantpyros TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead w6_wave03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 80000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }