#base robot_giant.pop #base robot_standard.pop #base robot_quetzal_old.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Mission { Objective DestroySentries Where spawnbot CooldownTime 40 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template SB_Sticky_Buster } TFBot { Template SB_Trap_Buster } TFBot { Template SB_Tricky_Buster } TFBot { Template SB_Hell_Buster } TFBot { Template SB_Nervous_Buster } } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "darwin's danger shield" } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 40 DesiredCount 1 TFBot { Name "Ignition Sniper" ClassIcon sniper_flame Template T_TFBot_Sniper ItemAttributes { ItemName "powerhouse_sniperrifle_thunderbolt" "sniper fires tracer HIDDEN" 1 "Set DamageType Ignite" 1 } Item "powerhouse_sniperrifle_thunderbolt" } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 6 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Name "Crit Ignition Sniper" ClassIcon sniper_flame Template T_TFBot_Sniper Attributes "AlwaysCrit" ItemAttributes { ItemName "powerhouse_sniperrifle_thunderbolt" "sniper fires tracer HIDDEN" 1 "Set DamageType Ignite" 1 } Item "powerhouse_sniperrifle_thunderbolt" } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 60 CooldownTime 70 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_mission_sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name wave1b TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { Template Super_Champ_Fast } TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name wave1cd WaitForAllDead wave1b TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Normal } TFBot { Template Dumpster_Soldier Skill Normal } } } WaveSpawn { Name wave1cd WaitForAllDead wave1b TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Deflector_Heavy } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" } } } WaveSpawn { Name wave1e WaitForAllDead wave1cd TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0.3 Where spawnbot TFBot { Template Capper_Scout } } WaveSpawn { Name wave1f WaitForAllDead wave1e TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Flare_Heavy } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 80 Where spawnbot Squad { TFBot { Template Liberty_Burst_Soldier } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2a TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 80 Where spawnbot_flank Squad { TFBot { Template Giant_Bomber_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2bc TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot TFBot { Template Demo_Pirate } } WaveSpawn { Name wave2bc TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 5.5 Where spawnbot Squad { TFBot { Template Axe_Knight } TFBot { Template Vac_Bullet_Uber } } } WaveSpawn { WaitForAllDead wave2bc TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2d WaitForAllDead wave2bc TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave2e WaitForAllDead wave2d TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Giant_Mobster_Heavy } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2f WaitForAllDead wave2d TotalCurrency 100 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 Support 1 Where spawnbot_flank TFBot { ClassIcon scout_cola_nys Health 125 Name "Soda Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "crit-a-cola" Item "bonk helm" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3ab TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave3ab TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3ab TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot TFBot { Template Giant_FreezeFlame_Pyro } } WaveSpawn { Name wave3de WaitForAllDead wave3ab TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot TFBot { Template Giant_FreezeFlame_Pyro } } WaveSpawn { Name wave3de WaitForAllDead wave3ab TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_invasion TFBot { Template Para_Bowman } } WaveSpawn { WaitForAllDead wave3de TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 28000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3f WaitForAllDead wave3de TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Template Caber_Demo } } WaveSpawn { Name wave3g WaitForAllSpawned wave3f TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 10 Where spawnbot TFBot { Template Bomber_Soldier } } WaveSpawn { Name wave3h TotalCurrency 100 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 70 Support 1 Where spawnbot TFBot { ClassIcon scout_fan Health 1200 Name "Gravity Reminder" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.7 "apply z velocity on damage" -1000 "damage penalty" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the flight of the monarch" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Template Soda_Scout } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template Super_Soda_Scout } } WaveSpawn { WaitForAllSpawned wave4b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 2500 Name Tank Speed 200 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Template Leech_Pyro } } WaveSpawn { Name wave4d WaitForAllSpawned wave4c TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template Giant_Leech_Pyro } } WaveSpawn { WaitForAllSpawned wave4d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 3000 Name Tank Speed 200 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4e WaitForAllDead wave4d TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Template Sticky_Demo } } WaveSpawn { Name wave4f WaitForAllSpawned wave4e TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template Giant_Sticky_Demo } } WaveSpawn { WaitForAllSpawned wave4f TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 3500 Name Tank Speed 200 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4g WaitForAllDead wave4f TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Template Charged_Soldier } } WaveSpawn { Name wave4h WaitForAllSpawned wave4g TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned wave4h TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 4000 Name Tank Speed 200 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4i WaitForAllDead wave4h TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { ClassIcon Heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } } WaveSpawn { Name wave4j WaitForAllSpawned wave4i TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } } } WaveSpawn { WaitForAllSpawned wave4j TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 4500 Name Tank Speed 200 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4k WaitForAllDead wave4j TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } Attributes "AlwaysCrit" } } WaveSpawn { Name wave4k WaitForAllDead wave4j TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot TFBot { Template Giant_Sticky_Demo Attributes "AlwaysCrit" } } WaveSpawn { Name wave4k WaitForAllDead wave4j TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot TFBot { Template Giant_Leech_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name wave4k WaitForAllDead wave4j TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } WaveSpawn { Name wave4k WaitForAllDead wave4j TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template Super_Soda_Scout Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5ab TotalCurrency 100 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave5ab TotalCurrency 100 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 30 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Tank { Health 42000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5c TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template Giant_Vac_Bullet Tag "bot_squad_member" } TFBot { Template Giant_Vac_Blast Tag "bot_squad_member" } TFBot { Template Giant_Vac_Fire Tag "bot_squad_member" } } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template Giant_Japanese_Demoknight Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template Space_Blaster } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 20 Support 1 Where spawnbot TFBot { Template Giant_Kritz_Medic_Regen } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot TeleportWhere spawnbot_invasion } } } }