#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 100 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "TeleportToHint" TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_flank TFBot { Class Demoman Skill Easy } } WaveSpawn { Name wave1a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 12 MaxActive 10 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Class Pyro Skill Hard } } WaveSpawn { Name wave1d WaitForAllSpawned wave1c TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 WaitBeforeStarting 8 Where spawnbot_flank TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave2b1 WaitForAllDead wave2a TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name wave2b2 WaitForAllSpawned wave2b1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave2c WaitForAllDead wave2b2 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave2c WaitForAllDead wave2b2 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name wave3a TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave3a2 WaitForAllSpawned wave3a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name wave3b WaitForAllDead wave3a2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3b1 WaitForAllDead wave3a2 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Class Demoman Skill Normal } } WaveSpawn { Name wave3b2 WaitForAllSpawned wave3b1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Class Demoman Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name wave3b WaitForAllDead wave3a2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name wave3c WaitForAllDead wave3b2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave3c WaitForAllDead wave3b2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy Attributes "AlwaysCrit" } TFBot { Class Scout Skill Easy Attributes "AlwaysCrit" } TFBot { Class Scout Skill Easy Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 28 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert MaxVisionRange 800 Attributes "AlwaysCrit" Item "The Dragon's Fury" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 22 Where spawnbot squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } WaveSpawn { Name wave4spy WaitForAllDead wave4b TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Support Limited TFBot { Template T_TFBot_Spy } } WaveSpawn { Name wave4d WaitForAllDead wave4c TotalCurrency 150 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave4d WaitForAllDead wave4c TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 300 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave5wave WaitForAllDead wave5a TotalCurrency 150 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Class Demoman Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name wave6d WaitForAllSpawned wave6c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave6d WaitForAllSpawned wave6c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave6d WaitForAllSpawned wave6c TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 24 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry03.mp3" DoneWarningSound "vo\mvm\norm\soldier_mvm_negativevocalization04.mp3" TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 } ItemAttributes { ItemName "Tyrantium Helmet" } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } } WaveSpawn { Name wave6b TotalCurrency 300 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllDead wave6a Where spawnbot_invasion FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_go03.mp3" DoneWarningSound "vo\mvm\norm\soldier_mvm_jeers06.mp3" RandomChoice { TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 } ItemAttributes { ItemName "Tyrantium Helmet" } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 13595446 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 13595446 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 15185211 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 15185211 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 16738740 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 16738740 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 3329330 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 3329330 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 5322826 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 5322826 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 15308410 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 15308410 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 6901050 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 6901050 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 4345659 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 4345659 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } TFBot { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 14204632 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 14204632 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitForAllDead wave6b Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_pickaxetaunt01.mp3" DoneWarningSound "vo\mvm\norm\soldier_mvm_dominationpyro07.mp3" TFBot { ClassIcon soldier_sergeant_crits Health 60000 Name "Ectoplasma Soldier V2" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Cow Mangler 5000" "projectile spread angle penalty" 6 "faster reload rate" 0.01 "fire rate bonus" 0.08 "dmg bonus vs buildings" 3.0 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 15132390 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 15132390 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 100 } Item "The Cow Mangler 5000" Item "Tyrantium Helmet" } } } }