#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Medic_Kritzkrieg_MM { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Tag "bot_squad_member" Item "the kritzkrieg" Item "vintage tyrolean" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Giant_Medic_Kritzkrieg_MM { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "The Kritzkrieg" Item "Vintage Tyrolean" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "TeleportToHint" TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_invasion } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 0.5 } } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Hard CharacterAttributes { "damage bonus" 0.5 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "TeleportToHint" TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_invasion } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "TeleportToHint" TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_invasion } } Mission { Objective Spy InitialCooldown 7 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy InitialCooldown 70 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 60 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Spy CharacterAttributes { "rage giving scale" 0.1 } } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Razorback CharacterAttributes { "damage bonus" 0.5 "rage giving scale" 0.1 } } } ///////////////////////////////////////////////////////////////////////////////////// // Quetzal Advanced (Tlacopan Tenacity) // Cash given at start: $1000 // Wave payouts: // W1: $800 W2: $700 W3: $900 // W4: $1000 W5: $1100 W6: $1200 // W7: $100 // Max amount of money: $7400 // Max Amount without bonus: $6800 /////////////////////////////////////////////////////////////////////////////// // Wave 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01a" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly //Attributes AlwaysCrit } } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave01b_mob" Where spawnbot TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned "wave01b" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave01c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned "wave01b_mob" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave01c" Where spawnbot_flank TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 13 WaitBetweenSpawns 8 WaitForAllDead "wave01b" TotalCurrency 100 Squad { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name "wave01d" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave01c" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave01d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned "wave01c" TotalCurrency 0 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn { Name "wave01pyrodoc" Where spawnbot_flank TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } // Wave 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02a" Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave02b" Where spawnbot_flank TotalCount 14 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead "wave02a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "wave02b" Where spawnbot_flank TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead "wave02a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish //Attributes AlwaysCrit } //TFBot //{ //Template T_TFBot_Medic //} } } WaveSpawn { Name "wave02c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllSpawned "wave02b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave02c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned "wave02b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave02heavies" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Heavy Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_flank TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawnsAfterDeath 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit } } } // Wave 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03a" Where spawnbot_invasion TotalCount 36 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name "wave03b" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave03b" Where spawnbot_flank TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "wave03b" Where spawnbot_flank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead "wave03a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } } WaveSpawn { Name "wave03c" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave03b" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon sniper_huntsman_bleed ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 } } } WaveSpawn { Name "wave03c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 WaitForAllDead "wave03b" TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Tag nav_prefer_flank_right } } } WaveSpawn { Name "wave03tank" TotalCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 16000 Speed 80 Name "Tank" StartingPathTrackNode "tank_path_a_10" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead "wave03tank" TotalCurrency 100 Tank { Health 16000 Speed 80 Name "Tank" StartingPathTrackNode "tank_path_b1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } // Wave 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04tank" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 18000 Speed 80 Name "Tank" StartingPathTrackNode "tank_path_a_10" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave04a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave04b_giant" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 WaitForAllDead "wave04tank" TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave04b" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 6 WaitForAllDead "wave04tank" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner //Item "The Direct Hit" //ClassIcon soldier_dh } //TFBot //{ //Template T_TFBot_Medic_Kritzkrieg_MM //} } } WaveSpawn { Name "wave04b" Where spawnbot_flank TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 14 WaitForAllDead "wave04tank" TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist //Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_flank TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead "wave04tank" TotalCurrency 150 TFBot { Class Pyro Skill Hard } } WaveSpawn { Name "wave04c" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 3 WaitForAllSpawned "wave04b_giant" TotalCurrency 100 Squad { TFBot { Class Heavy Skill Normal //Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Kritzkrieg_MM } } } } // Wave 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05a" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllDead "wave05a" TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst //Attributes AlwaysCrit } } WaveSpawn { Name "wave05b" Where spawnbot_flank TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 20 WaitForAllDead "wave05a" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Class Pyro Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name "wave05c" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 4 WaitForAllSpawned "wave05b" TotalCurrency 200 TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Persian Persuader" Item "Ali Baba's Wee Booties" Item "The War Eagle" WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn { //Name "wave05c" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 20 WaitForAllDead "wave05b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 3 TotalCurrency 0 Support 1 TFBot { Class Sniper Name "Jarate Master" Skill Expert //He is a master after all ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "applies snare effect" 0.5 } } } WaveSpawn { Name "wave05d" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 WaitForAllDead "wave05c" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier_buff_spammer ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave05c" TotalCurrency 200 Support 1 TFBot { Class Sniper Name "Bushman" Skill Hard ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" Attributes Aggressive } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave05c" TotalCurrency 0 Support 1 TFBot { Class Sniper Name "Jarate Master" Skill Expert //He is a master after all ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "applies snare effect" 0.5 } } } } // Wave 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Soldier ClassIcon soldier_conch Name "Conch Soldier" Skill Hard Item "The Direct Hit" Item "The War Eagle" Item "The Concheror" Attributes SpawnWithFullCharge //Attributes AlwaysCrit } } //WaveSpawn //{ //Where spawnbot_flank //TotalCount 24 //MaxActive 3 //SpawnCount 3 //WaitBeforeStarting 20 //WaitBetweenSpawns 30 //TotalCurrency 100 //Support 1 //TFBot //{ //Class Pyro //Skill Hard //Item "The Backburner" //} //} WaveSpawn { Name "wave06a" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 150 Squad { TFBot { Class Heavy Skill Hard Item "The War Eagle" } TFBot { Template T_TFBot_Medic_Kritzkrieg_MM } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned "wave06tanks_a" TotalCurrency 150 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name "wave06b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead "wave06tanks_a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "The War Eagle" Item "The Bolted Bombardier" } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_MM } } } WaveSpawn { Name "wave06c" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 WaitForAllDead "wave06b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Skill Expert //Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned "wave06tanks_a" TotalCurrency 150 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Name "wave06tanks_a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave06a" TotalCurrency 50 Tank { Health 18000 Speed 80 Name "Tank" StartingPathTrackNode "tank_path_a_10" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06tanks_a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave06a" TotalCurrency 50 Tank { Health 18000 Speed 80 Name "Tank" StartingPathTrackNode "tank_path_b1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 9 WaitForAllSpawned "wave06tank_c" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman Item "The War Eagle" ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic_Kritzkrieg_MM } TFBot { Template T_TFBot_Medic_Kritzkrieg_MM } } } WaveSpawn { Name "wave06tanks_b" TotalCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 WaitForAllSpawned "wave06b" TotalCurrency 100 Tank { Health 18000 Speed 80 Name "Tank" StartingPathTrackNode "tank_path_a_10" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06tank_c" TotalCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 WaitForAllSpawned "wave06tanks_b" TotalCurrency 0 Tank { Health 18000 Speed 80 Name "Tank" Skin 1 StartingPathTrackNode "tank_path_a_10" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } // Wave 7 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave07a" Where spawnbot_invasion TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave07b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 //WaitForAllSpawned "wave07a" TotalCurrency 0 FirstSpawnWarningSound "vo\mvm\mght\taunts\heavy_mvm_m_taunts03.mp3" Squad { TFBot { Class Heavy Skill Expert WeaponRestrictions SecondaryOnly Name "Major Boomstick" Health 60000 ClassIcon heavy_boomstick Item "The Aztec Aggressor" Scale 2 Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 1.5 "bullets per shot bonus" 5 "auto fires full clip" 1 "auto fires when full" 1 "clip size bonus" 5 "fire rate bonus with reduced health" 0.2 "damage bonus" 1.3 "faster reload rate" 0.1 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.1 "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "The War Eagle" Name "Warchief of Wrath" Health 5000 Attributes UseBossHealthBar ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 0.5 } CharacterAttributes { "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Item "The War Eagle" Name "Warchief of Haste" Health 5000 Attributes UseBossHealthBar ItemAttributes { ItemName "The Concheror" "deploy time increased" 0.5 } CharacterAttributes { "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "The War Eagle" Name "Warchief of Endurance" Health 5000 Attributes UseBossHealthBar ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 0.5 //Fix Banner Bug } CharacterAttributes { "rage giving scale" 0.1 } } } } } }