#base robot_click.pop
#base robot_click_giant.pop
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
			Attributes	"TeleportToHint"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_boss
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave_a
			TotalCurrency	300
			TotalCount	60
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave_b
			TotalCurrency	200
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	25
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Thirddegree
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave_support1
			WaitForAllDead	wave_b
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk_Expert
				}
			}
		}
		WaveSpawn
		{
			Name	wave_a1
			WaitForAllDead	wave_a
			TotalCurrency	100
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Scatter
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave_a1
			WaitForAllDead	wave_a
			TotalCurrency	200
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	wave_a2
			WaitForAllDead	wave_a1
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave2_tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_a
			TotalCurrency	200
			TotalCount	50
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Heal
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_long
			TotalCurrency	100
			TotalCount	16
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_a
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Shotgun_Blast
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_tank2
			WaitForAllDead	wave2_a
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_a1
			WaitForAllDead	wave2_a
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	45
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_a2
			WaitForAllDead	wave2_a
			TotalCurrency	200
			TotalCount	48
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	6
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_support
			WaitForAllDead	wave2_a
			TotalCurrency	100
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave3_a1
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Steelfist
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_a
			TotalCurrency	200
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Direct_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_a
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Gasjockey
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_b
			WaitForAllDead	wave3_a1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Healonhit
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_b
			WaitForAllDead	wave3_a
			TotalCurrency	100
			TotalCount	40
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_TankBuster
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_c
			WaitForAllDead	wave3_b
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Backburner
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_support
			WaitForAllDead	wave3_b
			TotalCurrency	100
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk_Fast_Type2
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_c
			WaitForAllDead	wave3_b
			TotalCurrency	200
			TotalCount	48
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Fast
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave4_a
			TotalCurrency	300
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst_Bomber_Blast
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_a
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf