#base robot_click.pop #base robot_click_giant.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja Attributes "TeleportToHint" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name wave_a TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave_b TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro_Thirddegree } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave_support1 WaitForAllDead wave_b TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name wave_a1 WaitForAllDead wave_a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave_a1 WaitForAllDead wave_a TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave_a2 WaitForAllDead wave_a1 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2_a TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_Heal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave2_long TotalCurrency 100 TotalCount 16 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name wave2_a TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Blast } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_tank2 WaitForAllDead wave2_a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2_a1 WaitForAllDead wave2_a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave2_a2 WaitForAllDead wave2_a TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_support WaitForAllDead wave2_a TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3_a1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist } } } WaveSpawn { Name wave3_a TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_Direct_Burst } } } WaveSpawn { Name wave3_a TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit Attributes "AlwaysCrit" } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_TankBuster } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name wave3_c WaitForAllDead wave3_b TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name wave3_support WaitForAllDead wave3_b TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 } } } WaveSpawn { Name wave3_c WaitForAllDead wave3_b TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fast Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4_a TotalCurrency 300 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber_Blast } } } WaveSpawn { Name wave4_a TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } } //This file has been generated by http://mvm.tf