#base robot_giant.pop #base robot_standard.pop //Compiled Code //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Advanced Skill //need sig WaveSchedule { ExtraSpawnPoint { Name "Spawnfuck" TeamNum 3 X "1266" Y "-2341" Z "548" } ExtraSpawnPoint { Name "Spawnfuck" TeamNum 3 X "-1071" Y "-1798" Z "715" } ExtraSpawnPoint { Name "Spawnfuck" TeamNum 3 X "-858" Y "-1005" Z "539" } ExtraSpawnPoint { Name "Spawnfuck" TeamNum 3 X "730" Y "-617" Z "811" } ExtraSpawnPoint { Name "Spawnfuck" TeamNum 3 X "1255" Y "899" Z "651" } StartingCurrency 20 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 NoMvMDeathTune 1 SniperHideLasers 1 SniperAllowHeadshots 0 DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Get_To_Upgrade" Mission // Buster { Objective DestroySentries InitialCooldown 0 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 Squad { FormationSize 45 TFBot { Template T_TFBot_SentryBuster MaxVisionRange 1 Skill Easy Attributes DisableDodge Attributes IgnoreEnemies Attributes SuppressFire } TFBot { Template T_TFBot_SentryBuster MaxVisionRange 1 Skill Easy Attributes DisableDodge Attributes IgnoreEnemies Attributes SuppressFire } TFBot { Template T_TFBot_SentryBuster MaxVisionRange 1 Skill Easy Attributes DisableDodge Attributes IgnoreEnemies Attributes SuppressFire } } } Mission // Sniper - Wave 1 { Objective Sniper InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper Attributes DisableDodge } } Mission // Sniper - Wave 2 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Attributes DisableDodge } } Mission // Huntsman - Wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } } Mission // Sniper - Wave 4 { Objective Sniper InitialCooldown 30 Where spawnfuck BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper Attributes AlwaysCrit } } Mission // Sniper - Wave 5 { Objective Sniper InitialCooldown 30 Where spawnfuck BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Attributes AlwaysCrit } } Mission // Huntsman - Wave 6 { Objective Sniper InitialCooldown 30 Where spawnfuck BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } Mission // Spy - Wave 1 { Objective Spy InitialCooldown 90 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission // Spy - Wave 2 { Objective Spy InitialCooldown 45 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Spy Attributes AlwaysCrit Skill Easy } } Mission // Heavy - Wave 3 { Objective Spy InitialCooldown 45 Where spawnfuck BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class HeavyWeapons Skill Easy Action Mobber } } Mission // LL - Wave 4 { Objective Spy InitialCooldown 45 Where spawnfuck BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Pyro_Flaregun Action Mobber } } Mission // Flare - Wave 5 { Objective Spy InitialCooldown 45 Where spawnfuck BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Soldier_RocketPush Action Mobber } } Mission // Mittens - Wave 6 { Objective Spy InitialCooldown 15 Where spawnfuck BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Heavyweapons_Gnome Action Mobber } } Mission // Blu Spy - Wave 6 { Objective Spy InitialCooldown 80 Where spawnfuck BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Class Spy Skill Normal UseHumanModel 1 Name "BLU Spy" Classicon hellmet_blu Item "Lurker's Leathers" ItemAttributes { ItemName "Lurker's Leathers" "set item tint rgb" 5801378 } AddCond { Name TF_COND_REPROGRAMMED } } } Mission // SpySniper - Wave 7 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 12 TFBot { Template T_TFBot_Spy Action Mobber Attributes DisableDodge } } Mission // SniperSpy - Wave 7 { Objective Spy InitialCooldown 10 Where spawnfuck BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 12 TFBot { Class Sniper Skill Expert WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge } } //WAVE 1 Wave { Explanation { Line "{orange}[드랍되는 돈이 적어 수집가가 필요없습니다]" Line "{orange}[리에니메이터가 비활성화됩니다.]" Line "자갈전쟁이 끝이 나고 레드와 블루는 휴전을 합니다." Line "{808080}그레이만이 로봇 공세를 시작했습니다." Line "{yellow}게이트봇{blue} 이들은 해치로 간 다음 다시 돌아옵니다." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "intro1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 13371337 Support 1 TotalCurrency 0 FirstSpawnWarningSound ui\gamestartup2.mp3 TFBot { Class Scout WeaponRestrictions MeleeOnly Name "BLU Scout" Skill Expert Classicon hellmet_blu BehaviorModifiers Push Action Mobber UseHumanModel 1 Item "The Track Terrorizer" ItemAttributes { ItemName "The Track Terrorizer" "set item tint rgb" 5801378 } AddCond { Name TF_COND_REPROGRAMMED Delay 6.5 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 TotalCurrency 0 FirstSpawnWarningSound vo\scout_sf13_magic_reac04.mp3 TFBot { Template T_TFBot_Giant_Heavyweapons Skill Easy MaxVisionRange 10000 Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes DisableDodge BehaviorModifiers Push } } WaveSpawn { Name "part02" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "part01" TotalCurrency 0 Squad { TFBot { Class Soldier Skill Normal Classicon SolDier Attributes AlwaysCrit } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part03" Where spawnbot_mission_sniper TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 6 WaitForAllDead "part01" TotalCurrency 0 Squad { TFBot { Class Scout Skill Easy BehaviorModifiers Push Item "MvM GateBot Light Scout" } TFBot { Template T_TFBot_Medic_QuickFix Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part04" Where spawnbot_mission_sniper TotalCount 12 MaxActive 3 SpawnCount 3 WaitForAllDead "part01" WaitBeforeStarting 6 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 12 MaxActive 3 SpawnCount 3 WaitForAllDead "part01" WaitBeforeStarting 12 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { Name "part06" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitForAllDead "part04" TotalCurrency 0 Squad { TFBot { Class Soldier Skill Easy Attributes DisableDodge } TFBot { Class Soldier Skill Expert Item "The Cow Mangler 5000" Attributes DisableDodge } } } WaveSpawn { Name "part07" Where spawnbot_mission_sniper TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitForAllDead "part03" TotalCurrency 0 TFBot { Class Demoman Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Demoman" } } WaveSpawn { Name "part08" Where spawnbot_mission_sniper TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitForAllDead "part03" TotalCurrency 0 TFBot { Class Demoman Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Demoman" } } WaveSpawn { Name "part09" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "part06" //WaitBeforeStarting 20 TotalCurrency 880 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies CharacterAttributes { "health regen" 0 } } } } } //WAVE 2 Explanation { Line "{blue}아군 블루팀 다렉이 합류합니다." } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "intro2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 13371337 Support 1 TotalCurrency 0 FirstSpawnWarningSound ui\gamestartup3.mp3 TFBot { Class Soldier Name "BLU Soldier" Skill Expert Item "The Buff Banner" WeaponRestrictions MeleeOnly Classicon hellmet_blu Attributes DisableDodge Attributes IgnoreFlag BehaviorModifiers Push UseHumanModel 1 CharacterAttributes { "hit self on miss" 1 "damage force reduction" 0 "cancel falling damage" 1 "damage bonus" 100 "increased jump height" 0 "fire rate penalty" 0.4 "melee range multiplier" 0.0001 "gesture speed increase" 100 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } WaveSpawn { Name "intro2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6.5 WaitBetweenSpawns 13371337 Support 1 TotalCurrency 0 FirstSpawnWarningSound vo\soldier_sf12_badmagic02.mp3 TFBot { Class Demoman Name "BLU Demoman" Skill Expert Item "Scotch Bonnet" WeaponRestrictions MeleeOnly Classicon hellmet_blu Attributes DisableDodge Attributes IgnoreFlag BehaviorModifiers Push UseHumanModel 1 CharacterAttributes { "hit self on miss" 1 "damage force reduction" 0 "cancel falling damage" 1 "damage bonus" 100 "increased jump height" 0 "fire rate penalty" 0.4 "melee range multiplier" 0.0001 "gesture speed increase" 100 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } WaveSpawn { Name "intro2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 13371337 Support 1 TotalCurrency 0 TFBot { Class Sniper Name "BLU Sniper" Skill Expert WeaponRestrictions MeleeOnly Classicon hellmet_blu Item "Sniper Fishing Hat" Item "The Bushwacka" Attributes DisableDodge Attributes IgnoreFlag BehaviorModifiers Push UseHumanModel 1 CharacterAttributes { "hit self on miss" 1 "damage force reduction" 0 "cancel falling damage" 1 "damage bonus" 100 "increased jump height" 0 "fire rate penalty" 0.4 "melee range multiplier" 0.0001 "gesture speed increase" 100 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } WaveSpawn { Name "intro2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 13371337 Support 1 TotalCurrency 0 FirstSpawnWarningSound \vo\pyro_paincrticialdeath02.mp3 TFBot { Class Pyro Name "BLU Pyro" Skill Expert Item "Pyro Helm" Item "The Axtinguisher" WeaponRestrictions MeleeOnly Classicon hellmet_blu Attributes DisableDodge Attributes IgnoreFlag BehaviorModifiers Push UseHumanModel 1 CharacterAttributes { "hit self on miss" 1 "damage force reduction" 0 "cancel falling damage" 1 "damage bonus" 100 "increased jump height" 0 "fire rate penalty" 0.4 "melee range multiplier" 0.0001 "gesture speed increase" 100 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.1 WaitBeforeStarting 11 TotalCurrency 0 FirstSpawnWarningSound vo\demoman_sf13_bosses02.mp3 TFBot { Class Scout Skill Easy Attributes AlwaysFireWeapon BehaviorModifiers Push Action Mobber } } WaveSpawn { Name "RED" Where spawnfuck TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 10 Support 1 TotalCurrency 0 TFBot { Class Soldier Name "BLU Soldier" Skill Easy Classicon hellmet_blu UseHumanModel 1 BehaviorModifiers Push Item "The Direct Hit" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "eotl_winter_coat" ItemAttributes { ItemName "eotl_winter_coat" "set item tint rgb" 5801378 } AddCond { Name TF_COND_REPROGRAMMED Delay 0 } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part01" TotalCurrency 0 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } } WaveSpawn { Name "part02A" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part02" Totalcurrency 0 TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit AddCond { Name TF_COND_RUNE_KNOCKOUT } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 1 WaitForAllDead "part01" WaitBetweenSpawns 0.1 WaitBeforeStarting 0.1 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon heavy } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy Classicon heavy } TFBot { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy Skill Easy Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } WaveSpawn { Name "part04" Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 WaitForAllDead "part01" TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Demoman" } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenspawns 8 WaitForAllDead "part01" TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Demoman" } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part04" TotalCurrency 0 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Demoman" } } WaveSpawn { Name "part06" Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part05" TotalCurrency 900 TFBot { Template T_TFBot_Giant_Scout_Bonk Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Scout" } } WaveSpawn { Name "part07" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 3 WaitForAllDead "part03" WaitBetweenSpawns 15 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } //WAVE 3 Explanation { Line "{blue}블루팀 메딕이 합류합니다. 우버를 사용안합니다." } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot_mission_sniper TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 TotalCurrency 0 Squad { ShouldPreserveSquad 1 TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Spy" } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Spy" } } } WaveSpawn { Name "part02" Where spawnbot_mission_sniper TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 TotalCurrency 0 Squad { ShouldPreserveSquad 1 TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Spy" } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Spy" } } } WaveSpawn { Name "RED" Where spawnfuck TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Class Medic Name "BLU Medic" Skill Expert Classicon hellmet_blu Attributes DisableDodge UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED } Item "Doc's Holiday" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.001 } ItemAttributes { ItemName "Doc's Holiday" "set item tint rgb" 5801378 } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 TotalCurrency 0 StartWaveWarningSound ui\gamestartup4.mp3 //FirstSpawnWarningSound vo\heavy_sandwichtaunt08.mp3 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes AlwaysCrit } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part04" Where spawnbot_mission_sniper TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 24 WaitForAllDead "part06" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Heavy" } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitForAllDead "part06" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Heavy" } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part06" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "part03" WaitBetweenSpawns 3 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "part07" Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitForAllDead "part03" WaitBetweenSpawns 20 Totalcurrency 900 TFBot { Template T_TFBot_Heavyweapons_Heater } } WaveSpawn { Name "part08" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 WaitForAllDead "part06" WaitBetweenSpawns 8 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } //WAVE 4 Explanation { Line "{blue}블루팀 오버힐 메딕이 합류합니다." } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "healer" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 20 TotalCurrency 0 Support 1 StartWaveWarningSound \ui\gamestartup19.mp3 TFBot { Class Medic Name "BLU Medic" Classicon hellmet_blu Skill Expert Item "The Crusader's Crossbow" Item "The Gauzed Gaze" UseHumanModel 1 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes IgnoreFlag ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" -3 "rage giving scale" 0 } } } WaveSpawn { Name "part01" Where spawnbot_mission_sniper TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.1 TotalCurrency 0 TFBot { Class Medic Classicon medic_uber Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push Attributes SpawnWithFullcharge Attributes DisableDodge Attributes AlwaysCrit Item "Mvm Gatebot Light Medic" } } WaveSpawn { Name "part02" Where spawnbot_mission_sniper TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.1 TotalCurrency 0 TFBot { Class Medic Classicon medic_uber Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push Attributes SpawnWithFullcharge Attributes DisableDodge Attributes AlwaysCrit Item "Mvm Gatebot Light Medic" } } WaveSpawn { Name "part03" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 1 WaitForAllDead "part02" TotalCurrency 0 RandomChoice { TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal Attributes AlwaysCrit } TFBot { Class Pyro Skill Normal Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy Attributes AlwaysCrit } TFBot { Class Pyro Skill Easy Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard Attributes AlwaysCrit } TFBot { Class Pyro Skill Hard Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } } WaveSpawn { Name "part04" Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "part03" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro_Pusher Classicon PyrO Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit } } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "part03" WaitBeforeStarting 2 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ClassIcon soldier_blackbox_gianT Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon heavy_champ_gianT Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro_Pusher Classicon PYRO Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon scout_fan_gianT Attributes AlwaysCrit } } } WaveSpawn { Name "part06" TotalCount 1 WaitForAllDead "part03" Totalcurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 150 Name "tankboss" Skin 1 Scale 1.5 ForceRomeVision 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part07" Where spawnbot_mission_sniper TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllSpawned "part06" WaitBeforeStarting 24 TotalCurrency 0 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Scout" } } WaveSpawn { Name "part08" Where spawnbot_mission_sniper TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllSpawned "part06" WaitBeforeStarting 24 TotalCurrency 0 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Scout" } } WaveSpawn { Name "part09" Where spawnbot_mission_sniper TotalCount 12 MaxActive 4 SpawnCount 4 WaitForAllDead "part06" WaitBeforeStarting 6 TotalCurrency 0 TFBot { Class Sniper Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Attributes AlwaysFireWeapon Item "Mvm Gatebot Light Sniper" } } WaveSpawn { Name "part10" Where spawnbot_mission_sniper TotalCount 12 MaxActive 4 SpawnCount 4 WaitForAllDead "part06" WaitBeforeStarting 6 TotalCurrency 0 TFBot { Class Sniper Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Attributes AlwaysFireWeapon Item "Mvm Gatebot Light Sniper" } } WaveSpawn { Name "part11" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "part06" TotalCurrency 900 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Attributes AlwaysCrit Classicon PYRO_FLARE } TFBot { Template T_TFBot_Giant_Medic Attributes IgnoreEnemies } } } } //WAVE 5 Explanation { Line "{blue}Charge your items off the Bonk! Scout in RED spawn." } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "farmer" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 20 TotalCurrency 0 Support 1 TFBot { Class Scout Name "BLU Scout" Classicon hellmet_blu Health 13371337 Skill Easy Item "Bonk! Atomic Punch" Item "The Atomizer" Item "Bonk Boy" Item "Bonk Helm" Item "The Caffeine Cooler" UseHumanModel 1 WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire CharacterAttributes { "voice pitch scale" 0 "cannot be backstabbed" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 100 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.01 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound ui\gamestartup8.mp3 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag special_main_right BehaviorModifiers push Attributes DisableDodge } } WaveSpawn { Name "part02" TotalCount 1 WaitBeforeStarting 19 Totalcurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 3000 Speed 800 Name "tankboss" Skin 1 MaxTurnRate 1000 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part03" Where spawnbot_mission_sniper TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 26 TotalCurrency 0 TFBot { Class Soldier Skill Expert Classicon SOLDIEr Tag nav_prefer_flank_left Item "The Direct Hit" BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Soldier" } } WaveSpawn { Name "part04" Where spawnbot_mission_sniper TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 24 TotalCurrency 0 TFBot { Class Soldier Skill Expert Classicon SOLDIEr Tag nav_prefer_flank_right Item "The Direct Hit" BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Soldier" } } WaveSpawn { Name "part05" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } WaveSpawn { Name "part06" Where spawnbot_mission_sniper TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 85 WaitBetweenSpawns 80 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_left //Classicon scout_giant_FAST Attributes AlwaysCrit Skill Expert BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Scout" } } WaveSpawn { Name "part07" Where spawnbot_mission_sniper TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 85 WaitBetweenSpawns 80 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_right //Classicon scout_giant_FAST Attributes AlwaysCrit Skill Expert BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Scout" } } WaveSpawn { Name "Support" Where spawnbot TotalCount 13371337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 30 Support 1 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Medic Attributes IgnoreEnemies } } WaveSpawn { Name "part37" Where spawnbot TotalCount 80 MaxActive 20 SpawnCount 1 WaitBeforeStarting 40.1 WaitBetweenSpawns 0.1 TotalCurrency 0 RandomChoice { TFBot { Class Soldier Classicon hellmet_tf2 Skill Normal } TFBot { Class Pyro Classicon hellmet_tf2 Skill Normal } TFBot { Class HeavyWeapons Classicon hellmet_tf2 Skill Normal } TFBot { Class Demoman Classicon hellmet_tf2 Skill Normal } TFBot { Class Scout Classicon hellmet_tf2 Skill Normal } TFBot { Class Engineer Classicon hellmet_tf2 Health 275 Skill Normal Action FetchFlag } TFBot { Class Medic Classicon hellmet_tf2 Attributes SpawnWithFullCharge Skill Normal } } } WaveSpawn { Name "part38" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitForAllDead "part37" TotalCurrency 900 FirstSpawnWarningSound vo\mvm\norm\scout_mvm_stunballhittingit05.mp3 TFBot { Template T_TFBot_Giant_Major_League } } } //WAVE 6 Explanation { Line "{blue}아군 센트리가 배치됩니다." } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 Totalcurrency 0 StartWaveWarningSound ui\gamestartup15.mp3 RandomChoice { TFBot { Template T_TFBot_Chief_Demo_Atomic Health 40000 Scale 1.9 } TFBot { Template T_TFBot_Chief_Soldier_RocketPush Health 40000 Scale 1.9 } } } WaveSpawn { Name "part02" Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 TotalCurrency 0 TFBot { Class Pyro Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Pyro" } } WaveSpawn { Name "part03" Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 TotalCurrency 0 TFBot { Class Pyro Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Pyro" } } WaveSpawn { Name "part04" Where spawnbot_mission_sniper TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitForAllDead "part01" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Item "MvM GateBot Light Soldier" Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead "part04" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part06" Where spawnbot_mission_sniper TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitForAllDead "part01" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Item "MvM GateBot Light Soldier" Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part07" Where spawnbot_mission_sniper TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead "part06" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "partTANK" TotalCount 1 WaitForAllDead "part01" WaitBeforeStarting 6 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" Skin 0 StartingPathTrackNode "boss_path_a2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part08" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitForAllDead "part01" TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit } } } WaveSpawn { Name "part09" Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 WaitForAllDead "part08" TotalCurrency 0 Squad { TFBot { Class Heavyweapons ClassIcon heavy Skill Expert } TFBot { Class Medic Skill Normal Classicon Medic_Uber Attributes SpawnWithFullCharge } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes AlwaysCrit } } } WaveSpawn { Name "part10" Where spawnbot_mission_sniper TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitForAllDead "part08" TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag nav_prefer_flank_right BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Soldier" } } WaveSpawn { Name "part11" Where spawnbot_mission_sniper TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitForAllDead "part08" TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag nav_prefer_flank_left BehaviorModifiers push Attributes DisableDodge Item "Mvm Gatebot Light Soldier" } } WaveSpawn { Name "part12" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 12 WaitForAllDead "part09" TotalCurrency 900 Squad { FormationSize 200 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Classicon "heaVY" Attributes AlwaysCrit } } } WaveSpawn { Name "part13" TotalCount 1 WaitForAllDead "part09" WaitBeforeStarting 36 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 7 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "blusentry" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 3 TotalCurrency 0 Support 1 FirstSpawnWarningSound vo\engineer_sentryahead02.mp3 TFBot { Class Engineer Classicon hellmet_blu_sentry Name "Sentry" } } SentryGun { Position { X "170" Y "882" Z "415" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 3 Delay 3 } SentryGun { Position { X "-70" Y "882" Z "415" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 3 Delay 3 } SentryGun { Position { X "353" Y "324" Z "672" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 3 Delay 3 } SentryGun { Position { X "-343" Y "324" Z "672" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 3 Delay 3 } SentryGun { Position { X "-961" Y "-706" Z "519" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 2 Delay 3 } SentryGun { Position { X "1051" Y "-482" Z "514" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 2 Delay 3 } SentryGun { Position { X "203" Y "-1709" Z "360" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 1 Delay 3 } SentryGun { Position { X "203" Y "-2110" Z "360" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 1 Delay 3 } SentryGun { Position { X "-203" Y "-1732" Z "360" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 1 Delay 3 } SentryGun { Position { X "-203" Y "-2110" Z "360" Pitch "0.00" Yaw "90" Roll "0.00" } TeamNum 2 Level 1 Delay 3 } WaveSpawn { Name "partXX1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 TotalCurrency 668 RandomChoice { TFBot { Template T_TFBot_Chief_Gauntlet Scale 1.9 Health "60000" } TFBot { Template T_TFBot_Chief_Soldier Scale 1.9 Health "60000" } TFBot { Template T_TFBot_Giant_Metalbeard Scale 1.9 Health "60000" } TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Scale 1.9 Health "60000" } TFBot { Class Heavyweapons Name "Chief Heal-On-Kill Heavy" Health 60000 Scale 1.9 ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } } } WaveSpawn { Name "partXX2" Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 TotalCurrency 669 RandomChoice { TFBot { Template T_TFBot_Chief_Gauntlet ClassIcon heavy_chieF Scale 1.9 Health "60000" } TFBot { Template T_TFBot_Chief_Soldier ClassIcon soldier_sergeant_critS Scale 1.9 Health "60000" } TFBot { Template T_TFBot_Giant_Metalbeard ClassIcon demo_bombeR Scale 1.9 Health "60000" } TFBot { Template T_TFBot_Chief_Soldier_SlowCrit ClassIcon soldier_major_critS Scale 1.9 Health "60000" } TFBot { Class Heavyweapons Name "Chief Heal-On-Kill Heavy" Health 60000 Scale 1.9 ClassIcon heavy_deflector_healonkilL Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } } } } }