//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 190 TotalCount 27 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { TotalCurrency 210 TotalCount 27 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { WaitForAllSpawned 1 WaitForAllDead 1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 130 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 130 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 180 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 140 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 120 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Demoman Skill Normal } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_giant Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { TotalCurrency 180 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 280 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 80 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 80 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 80 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Class Demoman Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 80 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 TotalCurrency 240 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_giant Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 180 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 210 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 25 TotalCount 5 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 Where spawnbot_giant Squad { TFBot { Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 225 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 320 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 160 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 260 TotalCount 5 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 80 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 80 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 390 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_giant Squad { TFBot { Class Pyro Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 10 MaxActive 15 SpawnCount 3 WaitBeforeStarting 13 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf