//훅봇 테스트용 //패시브도 겸 //아이콘이 다 죽엇습니다. #base robot_giant.pop #base robot_standard.pop #base robot_overlord.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 1500 AddSentryBusterWhenKillCountExceeds 10 Advanced 1 Templates { } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster ItemAttributes { ItemName "the ullapool caber" "taunt_attr_player_invis_percent" 1 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes Description 1w StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 180 TotalCount 48 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweight_Champ_Hook Item "the fortune hunter" } } } WaveSpawn { TotalCurrency 80 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 270 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_market_hook } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flame_breath } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 2w StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 140 TotalCount 42 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_backburner_hook } } } WaveSpawn { Name 1 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 70 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun_hook } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_giant Squad { TFBot { ClassIcon scout Name Scout Class Scout Skill Normal } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 170 TotalCount 26 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name Demoman Class Demoman Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 3w StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 80 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro_backburner_hook CharacterAttributes { "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 1 TotalCurrency 80 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Pyro_backburner_hook CharacterAttributes { "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 240 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_hook } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 140 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 220 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_hook } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 4w StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoman_Samurai_hook } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit_hook } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_hook } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 66 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Giant_Medic_Regen_hook } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 164 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 250 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_mission_sniper Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_RocketPush_hook } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Name "Giant Hook Deflector Heavy Pusher" ClassIcon heavy_deflector_push_hook_giant ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 5w StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 240 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Golf Name "Hook Golfman" ClassIcon demo_nine_hook ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 180 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher Name "Hook Deflector Heavy Pusher" ClassIcon heavy_deflector_push_hook ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 180 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_Future Name "Hook Moonman" ClassIcon pyro_phlog_hook ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon Name "Giant Hook Dragon Pyro" ClassIcon pyro_dragon_fury_hook_giant ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 145 TotalCount 40 MaxActive 18 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_gru_backup } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 75 TotalCount 3 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit Attributes "AlwaysCrit" Name "Giant Hook Heal-on-Hit Heavy" ClassIcon heavy_healonkill_hook ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } WaveSpawn { WaitForAllDead 4 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper Name "Giant Hook Public Enemy Scout" ClassIcon scout_publicenemy_hook_giant ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 6w StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Attributes "AlwaysCrit" Template T_TFBot_Scout_Blaster_Hyper Name "Hook Public Enemy Scout" ClassIcon scout_publicenemy_hook ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } } WaveSpawn { Name boss WaitForAlldead 1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon sniper_Rapid_Fire_boss Health 45000 Name "Rapid Fire Sniper" Scale 1.7 Class Sniper Skill Expert MaxVisionRange 5000 Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the machina" "damage bonus" 1.5 "weapon spread bonus" 10 "sniper only fire zoomed" 0 "projectile penetration heavy" 1 "dmg bonus vs buildings" 4 } ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.5 "weapon spread bonus" 0.4 "is_passive_weapon" 1 "clip size bonus" 1 "fire rate bonus" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 100 "ammo regen" 100 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.1 } Item "the machina" Item "Corona Australis" } } } WaveSpawn { WaitForAllSpawned boss TotalCurrency 0 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned boss TotalCurrency 0 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_hook } } } } }