//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	AddSentryBusterWhenDamageDealtExceeds	2000
	AddSentryBusterWhenKillCountExceeds	15
	Advanced	1
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	190
			TotalCount	27
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	210
			TotalCount	27
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1
			WaitForAllDead	1
			TotalCurrency	150
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	130
			TotalCount	4
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	130
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	180
			TotalCount	36
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	140
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	120
			TotalCount	32
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	7
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	150
			TotalCount	30
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllDead	1
			TotalCurrency	120
			TotalCount	12
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	180
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	13
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	100
			TotalCount	20
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	200
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	280
			TotalCount	12
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	30
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	80
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	80
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	80
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	80
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	2
			TotalCurrency	240
			TotalCount	36
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	120
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	180
			TotalCount	8
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	200
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	210
			TotalCount	50
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	25
			TotalCount	5
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	225
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	320
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	90
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllSpawned	1
			TotalCurrency	160
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	120
			TotalCount	12
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	260
			TotalCount	5
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			RandomSpawn	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_BurstFire
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	5
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_boss
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	200
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_HealOnKill
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	48
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllDead	1
			TotalCurrency	80
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	80
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1
			TotalCurrency	250
			TotalCount	48
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	390
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Chief_Soldier_RocketPush
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	5
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	100
			TotalCount	10
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	13
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	35000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf