#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_gslam.pop #base robot_hole.pop population { StartingCurrency 450 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TelePortWhere spawnbot TelePortWhere spawnbot_giant TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TelePortWhere spawnbot TelePortWhere spawnbot_giant TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Armored } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0, tank : 7000" } WaveSpawn { Name w1_h TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w1_k TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead w1_h TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 7000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned w1_k TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}engineer totalcount 2" } WaveSpawn { Name 1150$ TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_s TotalCurrency 160 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { TotalCurrency 80 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { ClassIcon sniper_smg Health 125 Name Sniper Class Sniper Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name w2_gh TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { WaitForAllDead w2_s TotalCurrency 80 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { WaitForAllDead w2_gh TotalCurrency 125 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllDead w2_gh TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_p WaitForAllDead w2_gh TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead w2_p TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}engineer totalcount 2" } WaveSpawn { Name w3_gs TotalCurrency 240 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name 2000$ TotalCurrency 196 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_bs TotalCurrency 56 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name w3_h TotalCurrency 140 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { Name w3_gp TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name w3_d TotalCurrency 210 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllSpawned w3_bs Where spawnbot_giant Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { Name w3_en TotalCurrency 42 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { TotalCurrency 21 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead w3_en Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } WaveSpawn { Name w3_s TotalCurrency 105 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 75 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Milk_Hard } } } WaveSpawn { Name w3_s2 TotalCurrency 30 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w3_s Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Milk_Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 25000 + 25000" } WaveSpawn { Name 3100$ TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w4_persian TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoknight_Persian } } } WaveSpawn { Name w4_gold_bullet TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 WaitForAllSpawned 3100$ Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name w4_d TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllSpawned 3100$ Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { TotalCurrency 170 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 40000" } WaveSpawn { Name 4300$ TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Class Pyro Name "Giant Heal-on-Hit Dragon Pyro" ClassIcon pyro_dragon_fury_heal_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } } } WaveSpawn { Name w5_tanker TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Class Soldier Name "Giant Tanker Soldier" ClassIcon soldier_tanker_normal_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 700 "faster reload rate" 0.75 "Blast radius increased" 1.25 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "increase buff duration" 9.0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } } } WaveSpawn { Name w5_heavy_pusher TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoman_Samurai ClassIcon demo_samurai_giant Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_samurai TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w5_samurai Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name Sniper Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_boss TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead 4300$ Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer } } } WaveSpawn { Name w5_demoman TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBeforeStarting 40 WaitBetweenSpawns 15 WaitForAllSpawned w5_tanker Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_d TotalCurrency 120 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead w5_samurai Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer_Nobuff } } } WaveSpawn { Name w5_d_2 TotalCurrency 0 TotalCount 99 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead w5_d Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer_Nobuff } } } WaveSpawn { Name w5_back TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 4300$ Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Backburner Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w5_t TotalCurrency 140 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead 4300$ Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 18000 x 4" } WaveSpawn { Name 5700$ TotalCurrency 300 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w6_to TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_t TotalCurrency 400 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_hd TotalCurrency 240 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Blinking Health 1500 } } } WaveSpawn { Name w6_hg TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned w6_to Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } } } WaveSpawn { Name w6_burst TotalCurrency 240 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w6_hd Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_pusher TotalCurrency 270 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned w6_burst Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name w6_gdf TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead w6_pusher Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_conch TotalCurrency 120 TotalCount 24 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w6_conch_2 TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead w6_conch Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7750$ TotalCurrency 0 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w7_boss TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 55000 Scale 1.7 Item "Tyrant's Helm" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } } TFBot { ClassIcon boss_medicbro_3 Health 60000 Name "Dr. Wild Goggles" Scale 1.7 Class Medic Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName "diamond botkiller medi gun mk.i" "generate rage on heal" 2 "uber duration bonus" 8.0 "heal rate bonus" 200 "overheal expert" 10 "cannot pick up intelligence" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "bot medic uber health threshold" 59999 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } Item "diamond botkiller medi gun mk.i" Item "the ubersaw" Item "mecha-medes" Item "medic goggles" } } } WaveSpawn { Name w7_dc TotalCurrency 0 TotalCount 99 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 5 WaitForAllSpawned 7750$ Where spawnbot_giant Support 1 Squad { TFBot { Template T_TFBot_Demo_Spammer Attributes "AlwaysCrit" } } } } }