#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant } } Wave // WAVE01: 700 + 900 = 1600(1700) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Expert } } } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 200 TotalCount 90 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } } } } Wave // WAVE02: 1600 + 900 = 2500(2600) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } } } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoknight_BattleAxe } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_support WaitForAllDead w2_b0 TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w2_c0 WaitForAllDead w2_b0 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave // WAVE03: 2600 + 1000 = 3600(3700) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 27500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a0 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch_Burst } } } WaveSpawn { Name w3_a1 WaitForAllDead w3_a0 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demo_Loch_Burst } } } WaveSpawn { Name w3_b0 WaitForAllSpawned w3_a1 TotalCurrency 200 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 } } } WaveSpawn { Name w3_b0 WaitForAllSpawned w3_a1 TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Name w3_c0 WaitForAllDead w3_b0 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_C0 WaitForAllDead w3_b0 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demo_Loch_Burst } } } } Wave // WAVE04: 3700 + 1100 = 4800(4900) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w4_scoutrush TotalCurrency 200 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w4_a0 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavy_Deflector_Fire } } } WaveSpawn { Name w4_b0 WaitForAllSpawned w4_a0 TotalCurrency 150 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name w4_b0 WaitForAllSpawned w4_a0 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_c0 WaitForAllSpawned w4_b0 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w4_c0 WaitForAllSpawned w4_b0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w4_c0 WaitForAllSpawned w4_b0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_future } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } } Wave // WAVE05: 4900 + 1400 = 6300(6400) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 27500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a0 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name w5_c0 WaitForAllDead w5_b0 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } } } WaveSpawn { Name w5_d0 WaitForAllDead w5_c0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name w5_d0 WaitForAllDead w5_c0 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter Attributes AlwaysCrit } } } WaveSpawn { Name w5_support WaitForAllDead w5_c0 TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_giant Support 1 Squad { TFBot { Template T_TFBot_Scout_Blaster_Pusher } } } } Wave // WAVE06: 6400 + 1400 = 7800(7900) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w6_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier } } } WaveSpawn { Name w6_a0 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Direct_Burst Attributes AlwaysCrit } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavy_Dragon } } } WaveSpawn { Name w6_c0 WaitForAllSpawned w6_b0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6_c0 WaitForAllSpawned w6_b0 TotalCurrency 200 TotalCount 90 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Fast } } } } Wave // WAVE07: 7900 + 1800 = 9700(9800) { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w7_tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_tank2 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_lastrush WaitForAllSpawned w7_tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_lastrush TotalCurrency 400 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Healonkill_Hyper } TFBot { Template T_TFBot_Medic_Hyper } } } WaveSpawn { Name w7_a0 TotalCurrency 300 TotalCount 70 MaxActive 16 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert } } } WaveSpawn { Name w7_b0 WaitForAllSpawned w7_a0 TotalCurrency 300 TotalCount 70 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper } } } WaveSpawn { Name w7_c0 WaitForAllSpawned w7_b0 TotalCurrency 300 TotalCount 70 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hyper Attributes AlwaysCrit } } } WaveSpawn { Name w7_final0 WaitForAllDead w7_lastrush TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert Attributes AlwaysCrit } } } WaveSpawn { Name w7_final0 WaitForAllDead w7_lastrush TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper } } } WaveSpawn { Name w7_final0 WaitForAllDead w7_lastrush TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } } }