//Flow Coaltown Advanced1 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot InitialCooldown 37 CooldownTime 78 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 49 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 12 CooldownTime 69 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 12 CooldownTime 58 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 49 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name w1_01 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 9 RandomSpawn 1 Where spawnbot_giant TFBot { Class Soldier Skill Normal } } WaveSpawn { WaitForAllDead w1_01 TotalCurrency 75 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 17 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllDead w1_02 TotalCurrency 150 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead w1_02 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 Support 1 Where spawnbot_giant TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead w1_02 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name w2_01 TotalCurrency 150 TotalCount 1 WaitBeforeStarting 15 Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_01_1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w2_01 WaitForAllDead w2_01_1 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead w2_01 TotalCurrency 50 TotalCount 37 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Support 1 Where spawnbot_giant TFBot { Class Pyro Skill Easy } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 300 TotalCount 26 MaxActive 13 SpawnCount 13 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead w2_02 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 200 Name "Weak Crit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.7 "fire rate bonus" 1.25 "damage bonus" 0.9 } } } WaveSpawn { WaitForAllDead w2_02 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_giant TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_giant TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { WaitForAllDead w3_01 TotalCurrency 50 TotalCount 28 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Class Pyro Skill Hard Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn { Name w3_03 WaitForAllDead w3_02 TotalCurrency 150 TotalCount 18 MaxActive 10 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 11 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w3_03 WaitForAllDead w3_02 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllDead w3_03 TotalCurrency 200 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { WaitForAllDead w3_03 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead w3_03 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 26 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 6 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Where spawnbot_giant TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn { Name w4_01 TotalCurrency 50 TotalCount 1 Tank { Health 20000 Name Tank Speed 65 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot_giant RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 12 Tank { Health 17500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Limited WaitForAllDead w4_01 TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 9 Support Limited Where spawnbot Where spawnbot_giant RandomChoice { TFBot { Template T_TFBot_Demoman } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } } WaveSpawn { WaitForAllDead w4_02 TotalCurrency 150 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 16 Support 1 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } TFBot { Class Demoman Skill Easy Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead w4_02 TotalCurrency 350 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 31 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name w5_01 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead w5_01 TotalCurrency 50 TotalCount 42 MaxActive 4 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 18 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } } } WaveSpawn { WaitForAllDead w5_01 TotalCurrency 300 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 175 Name "Crit Demo" Class Demoman Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 "fire rate bonus" 1.15 "Projectile speed increased" 1.25 } } } } WaveSpawn { WaitForAllDead w5_02 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 22 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead w5_02 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 12 RandomSpawn 1 Where spawnbot_giant Squad { TFBot { ClassIcon soldier_spammer Health 200 Name "Rapid Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.15 "faster reload rate" 0.0 "fire rate bonus" 0.87 "damage bonus" 0.8 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_01 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 26000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 60 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead w6_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllDead w6_01 TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 9 WaitBeforeStarting 39 WaitBetweenSpawns 9 RandomSpawn 1 Where spawnbot_giant Squad { TFBot { Name "Crit Bowman" Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.35 } } } } WaveSpawn { WaitForAllDead w6_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 39 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead w6_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 78 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead w6_02 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } } }