//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFBot_Chief_Demo_Atomic { ClassIcon demoman_chief_atomic Health 60000 Name "Sir Nukesalot" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 4 "damage causes airblast" 1 "blast radius increased" 1.35 "use large smoke explosion" 1 "grenade damage reduction on world contact" 2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "health regen" 250 "rage giving scale" 0.1 } Item "the loose cannon" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } rocketlancer_troops { ClassIcon soldier_rocket_lancer Health 500 Name "Rocket Lancer Troops" Class Soldier Skill Easy ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.5 "Blast radius increased" 1.35 "clip size penalty" 0.25 "fire rate penalty" 2 "blast dmg to self increased" 0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 0 } CharacterAttributes { "move speed bonus" 1.2 } Item "the beggar's bazooka" } Wardancer { ClassIcon scout_wardancer Health 450 Name "War Dancer" Scale 1.3 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" CharacterAttributes { "move speed bonus" 1.5 "head scale" 0 "voice pitch scale" 0 } Item "die regime-panzerung" Item "eotl_sheavyshirt" } ghost { ClassIcon sniper Health 4500 Name Ghost Class Sniper Skill Expert Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 2 "Reload time increased" 3 } CharacterAttributes { "health regen" 100 "move speed bonus" 1.35 "damage force increase" 3 "cancel falling damage" 1 "cannot be backstabbed" 1 "rage giving scale" 0.1 } Item "the dread hiding hood" } flame_eater_heavy { ClassIcon heavy_flame_eater Health 5000 Name "Flame Eater Heavy" Class HeavyWeapons Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 0.3 "damage bonus vs burning" 13 "crit vs burning players" 1 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed penalty" 0.5 "override footstep sound set" 2 } Item "the huo long heatmaker" } jason { Name "Jason" Class demoman ClassIcon demoman_jason Skill Easy Health 1000 Scale 1.75 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 1.2 "faster reload rate" -1 "fire rate penalty" 3 "fuse bonus" 0.5 "damage bonus" 2.5 "Blast radius increased" 1.5 "grenade no bounce" 1 "grenade damage reduction on world contact" 2 "grenade detonation damage penalty" 2 } CharacterAttributes { "hand scale" 1.4 "torso scale" -0.4 "head scale" 0 "damage force reduction" 1 "cannot be backstabbed" 1 "move speed penalty" 0.8 "voice pitch scale" 0 "airblast vulnerability multiplier" 0.1 } Item "die regime-panzerung" Item "eotl_sheavyshirt" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 10 DesiredCount 1 TFBot { Template rocketlancer_troops } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleporWhere spawnbot TeleporWhere spawnbot_giant } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template rocketlancer_troops } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 4 CooldownTime 15 DesiredCount 1 TFBot { Template ghost } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 25 DesiredCount 2 TFBot { Template jason } } Wave // Wave 1 // 800 + 700 1500 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigHeavy_a1 TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name Bonkscout_a2 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name Gauntlet_b1 WaitForAllDead BigHeavy_a1 TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name Demo_b2 WaitForAllDead BigHeavy_a1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name burst_c1 WaitForAllSpawned Demo_b2 TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name Demoknight_c2 WaitForAllSpawned Demo_b2 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } } Wave // Wave 2 // 1500 + 750 2250 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name HeavyShotgunMedic_a1 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name Soldier_b2 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name BigChargedSoldier_b1 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name Wardancer_b2 WaitForAllDead HeavyShotgunMedic_a1 TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot TFBot { Template Wardancer } } WaveSpawn { Name Pyro_c1 WaitForAllDead Wardancer_b2 TotalCurrency 100 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_giant TFBot { Template T_TFBot_Pyro } } } Wave // Wave 3 // 2250 + 1000 3250 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Majorleague_a2 TotalCurrency 200 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name Gauntlet_a1 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name CritDemoknight_a3 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_giant TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { Name Tank_b1 WaitForAllDead Majorleague_a2 TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Fan_b1 WaitForAllSpawned Tank_b1 TotalCurrency 100 TotalCount 54 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_giant TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name BuffSoldier_b2 WaitForAllSpawned Tank_b1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name Soldier_b3 WaitForAllSpawned Tank_b1 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name Demo_b4 WaitForAllDead Tank_b1 TotalCurrency 0 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name Scout_b5 WaitForAllDead Tank_b1 TotalCurrency 0 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Hard } } } Wave // Wave 4 // 3250 + 850 4100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 42000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Pyro_a2 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name SuperScout_a3 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name HeavyChamp_b1 WaitForAllDead Tank_a1 TotalCurrency 50 TotalCount 30 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name Concheror_infsup WaitForAllDead Tank_a1 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_giant TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name CritBowmanGauntlet_b2 WaitForAllDead Tank_a1 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name BigDemo_c1 WaitForAllSpawned HeavyChamp_b1 TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave // Wave 5 // 4100 + 650 4750 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name HeavyshotgunUberMedic_a1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Superscout_a2 TotalCurrency 200 TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name Tank_b1 WaitForAllDead Superscout_a2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 30 Where spawnbot Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name BigSoldier_b2 WaitForAllDead Superscout_a2 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name Scout_b3 WaitForAllDead Superscout_a2 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Expert } } } Wave // Wave 6 // 4750 + 800 5550 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heavy_a1 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name Colonel_a1 WaitForAllSpawned Heavy_a1 TotalCurrency 250 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } WaveSpawn { Name Bowman_a2 WaitForAllSpawned Heavy_a1 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot_giant TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { Name ConchUbermedic_b1 WaitForAllSpawned Colonel_a1 TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Name Rapidbowman_a2 WaitForAllSpawned Colonel_a1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name Soldier_b2 WaitForAllSpawned Colonel_a1 TotalCurrency 100 TotalCount 46 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name Pyro_b3 WaitForAllSpawned Colonel_a1 TotalCurrency 50 TotalCount 26 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Pyro } } } Wave // Wave 7 // 5550 + 850 6400 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Nukesalot_a1 TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Demo_Atomic } } WaveSpawn { Name Demoknight_a2 TotalCurrency 50 TotalCount 50 MaxActive 7 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name BigRapiddemo_b1 WaitForAllDead Nukesalot_a1 TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name soldier_b2 WaitForAllDead Nukesalot_a1 TotalCurrency 0 TotalCount 13 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name Gauntlet_infsup WaitForAllDead Nukesalot_a1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot_giant TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name FlameeaterPyro_c1 WaitForAllDead BigRapiddemo_b1 TotalCurrency 250 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template flame_eater_heavy } TFBot { Template T_TFBot_Pyro Skill Expert } TFBot { Template T_TFBot_Pyro Skill Expert } TFBot { Template T_TFBot_Pyro Skill Expert } } } WaveSpawn { Name Pyro_c2 WaitForAllDead BigRapiddemo_b1 TotalCurrency 100 TotalCount 10 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 7 Support 1 Where spawnbot_giant TFBot { Template T_TFBot_Pyro } } } Wave // Wave 8 // 6400 + 1050 7450 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Bigrapidsoldier_a1 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name Heavy_a2 TotalCurrency 100 TotalCount 35 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { Class HeavyWeapons Skill Expert } } WaveSpawn { Name Spy_a3 TotalCurrency 100 TotalCount 36 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy Attributes "IgnoreFlag" } } WaveSpawn { Name BigHeavy_b1 WaitForAllDead Bigrapidsoldier_a1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name ConcherorBlastsoldier_b2 WaitForAllDead Bigrapidsoldier_a1 TotalCurrency 100 TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name BigDeflectorBigMedic_c1 WaitForAllSpawned ConcherorBlastsoldier_b2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name BigDeflectorUbermedic_c2 WaitForAllSpawned BigDeflectorBigMedic_c1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name DemoMedic_c3 WaitForAllSpawned BigDeflectorBigMedic_c1 TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name EngiGauntletSoldier_sup WaitForAllSpawned BigDeflectorBigMedic_c1 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Soldier } } } } } //This file has been generated by http://mvm.tf