#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Scout_Bonk_Expert { ClassIcon scout_bonk Health 1600 Name "Giant Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } Item "bonk! atomic punch" Item "bonk helm" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Hard } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Explosive } } Wave // 700$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave1_1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave1_1 TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name Wave1_1 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct } } WaveSpawn { Name Wave1_2 WaitForAllDead Wave1_1 TotalCurrency 250 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 125 Name Soldier Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave1_2 WaitForAllDead Wave1_1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_giant RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name Wave1_Support WaitForAllDead Wave1_1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support Limited TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } Wave // 900$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave2_1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name Wave2_1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration_Easy } } WaveSpawn { Name Wave2_1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct } } WaveSpawn { Name Wave2_2 WaitForAllDead Wave2_1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { Name Wave2_2 WaitForAllDead Wave2_1 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name Wave2_2 WaitForAllDead Wave2_1 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct } } WaveSpawn { Name Wave2_2 WaitForAllDead Wave2_1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_giant TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration ClassIcon sniper_bow_multi_giant } } } Wave // 1200$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave3_1 TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Demo_Scatter } } WaveSpawn { Name Wave3_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3_1 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name Wave3_1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn { Name Wave3_2 WaitForAllDead Wave3_1 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3_2 WaitForAllDead Wave3_1 TotalCurrency 300 TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave3_2 WaitForAllDead Wave3_1 TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } Wave // 1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave4_1 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" Name "Crit Scatter Demo" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 "damage bonus" 1.5 } } } WaveSpawn { Name Wave4_1 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" Name "Crit Scatter Demo" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 "damage bonus" 1.5 } } } WaveSpawn { Name Wave4_1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name Wave4_1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name Wave4_2 WaitForAllDead Wave4_1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Wave4_2 WaitForAllDead Wave4_1 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Fast Attributes "AlwaysCrit" } } WaveSpawn { Name Wave4_Support WaitForAllDead Wave4_1 TotalCurrency 0 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_mission_spy Support Limited TFBot { Template T_TFBot_Spy_Sapper } } WaveSpawn { Name Wave4_3 WaitForAllDead Wave4_2 TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" Name "Crit Scatter Demo" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 "damage bonus" 1.5 } } } WaveSpawn { Name Wave4_3 WaitForAllDead Wave4_2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave // 1100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave5_1 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Expert Attributes "AlwaysCrit" } } WaveSpawn { Name Wave5_1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysFireWeapon" } } WaveSpawn { Name Wave5_1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Wave5_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave5_2 WaitForAllDead Wave5_1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Name "Chief Brassbeast Heavy" Health 50000 Scale 1.8 Attributes "UseBossHealthBar" ItemAttributes { ItemName "the brass beast" "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.4 } } } WaveSpawn { Name Wave5_2 WaitForAllDead Wave5_1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch Attributes "AlwaysCrit" } } WaveSpawn { Name Wave5_2 WaitForAllDead Wave5_1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct_Spammer } } WaveSpawn { Name Wave5_2 WaitForAllDead Wave5_1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_giant RandomChoice { TFBot { Template T_TFBot_Soldier_Direct_Spammer } } } WaveSpawn { Name Wave5_3 WaitForAllDead Wave5_2 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Heal } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch } } } WaveSpawn { Name Wave5_3 WaitForAllDead Wave5_2 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_giant Support 1 TFBot { Template T_TFBot_Soldier_Direct_Spammer } } WaveSpawn { Name Wave5_3 WaitForAllDead Wave5_2 TotalCurrency 100 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_giant Support 1 TFBot { Template T_TFBot_Heavy_Deflector_Healonkill } } WaveSpawn { Name Wave5_3 WaitForAllDead Wave5_2 TotalCurrency 0 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_giant Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } Wave // 1100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave6_1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert Attributes "AlwaysCrit" } } WaveSpawn { Name Wave6_1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_giant TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name Wave6_2 WaitForAllSpawned Wave6_1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_2 WaitForAllDead Wave6_1 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert Attributes "AlwaysCrit" } } WaveSpawn { Name Wave6_2 WaitForAllDead Wave6_1 TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer_Hyper } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name Wave6_2 WaitForAllDead Wave6_1 TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper } TFBot { Template T_TFBot_Soldier_Crit } } } WaveSpawn { Name Wave6_3 WaitForAllSpawned Wave6_2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 70 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_3_1 WaitForAllDead Wave6_2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Burst_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Wave6_3_2 WaitForAllDead Wave6_3_1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } WaveSpawn { Name Wave6_3 WaitForAllDead Wave6_2 TotalCurrency 150 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon_Hard } } WaveSpawn { Name Wave6_3 WaitForAllDead Wave6_2 TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Pusher } } } }