#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // Wave 1 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // Wave 2 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // Wave 3 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Machina } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant } } // Wave 4 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // Wave 5 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } // Wave 6 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Armored } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Armored } } // Wave 1: 900 // 400 -> 400 + 900 + 100 (1400) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaitWhenDone 65 WaveSpawn { Name w1_wave01_giant TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w1_wave01 TotalCurrency 300 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w1_wave02_giant WaitForAllSpawned w1_wave01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Loosecannon_Charged } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_giant TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } } // Wave 2: 1200 // 400 + 900 + 100 (1400) -> 400 + 2100 + 200 (2700) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaitWhenDone 65 WaveSpawn { Name w2_wave01 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { TotalCurrency 300 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag nav_prefer_flank_left BehaviorModifiers push } } } } // Wave 3: 1200 // 400 + 2100 + 200 (2700) -> 400 + 3300 + 300 (4000) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaitWhenDone 65 WaveSpawn { TotalCurrency 270 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Flame } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 300 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Demo_Sticky tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Demo_Sticky tag nav_prefer_flank_right } TFBot { Template T_TFBot_Giant_Demo_Sticky } TFBot { Template T_TFBot_Giant_Demo_RapidFire tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Demo_RapidFire tag nav_prefer_flank_right } TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name w3_wave02_support WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot_giant TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02_support TotalCurrency 250 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } } } } // Wave 4: 1200 // 400 + 3300 + 300 (4000) -> 400 + 4500 + 400 (5300) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaitWhenDone 65 WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 450 TotalCount 90 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Delivery_Hard } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_giant } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_giant } } } } // Wave 5: 1100 // 400 + 4500 + 400 (5300) -> 400 + 5600 + 500 (6500) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaitWhenDone 65 WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Soldier_Stun_Spammer } } } WaveSpawn { Name w5_giant01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Blast Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 300 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Healonkill Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Extended } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended } TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Tomislav } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Accurate Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended } } } } // Wave 6: 1000 // 400 + 5600 + 500 (6500) -> 400 + 6600 + 500 (7500) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaitWhenDone 65 WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 48 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 48 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Spammer } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Demo_Sticky_Burst Attributes AlwaysCrit } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 20 MaxActive 16 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Soldier Name "Chief Tanker Soldier" ClassIcon soldier_tanker_giant Skill Expert Health 32000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 1000 "faster reload rate" 0.75 "fire rate bonus" 0.8 "Blast radius increased" 1.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "increase buff duration" 9.0 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Loch_Tankbuster_Shield } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_giant TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } } } }