// Base Template #base robot_standard.pop #base robot_giant.pop #base robot_sig_tank.pop WaveSchedule { StartingCurrency 9900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ExtraTankPath //Blimp Path, 오른쪽경로 { Name "blimppath_right" //name of the starting path node prefix. First tank node name would be name_1 Node "1495 3158 1038" // note XYZ coordinates. First node is the starting point Node "603.72 2531.98 1038" Node "625 621 1038" Node "953 -530 1038" Node "942 -1368 1038" Node "183 -1807 1038" } ExtraTankPath //Blimp Path, 왼쪽경로 { Name "blimppath_left" //name of the starting path node prefix. First tank node name would be name_1 Node "-1586 3383 1038" // note XYZ coordinates. First node is the starting point Node "-705 2640 1038" Node "92 2220 1038" Node "69 1020 1038" Node "-981 -423 1038" Node "-959 -1154 1038" Node "-176 -1773 1038" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1_main TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Heavy Health 99999 Skill Easy Name Bomb CharacterAttributes { "move speed bonus" 0.0001 } } } //WaveSpawn //{ //Name wave1_infinity //TotalCurrency 0 //TotalCount 20 //MaxActive 20 //SpawnCount 10 //WaitBeforeStarting 3 //WaitBetweenSpawns 0 //Where spawnbot_left //Support 1 //TFBot //{ // Class Scout // Health 1 // Skill Easy // Name Scout // WeaponRestrictions MeleeOnly //} //} //WaveSpawn //{ //Name wave1_infinity //TotalCurrency 0 //TotalCount 20 //MaxActive 20 //SpawnCount 20 //WaitBeforeStarting 3 //WaitBetweenSpawns 5 //Where spawnbot_left //Support 1 //TFBot //{ //ClassIcon scout_giant_fast //Health 1 //Name "Super Scout" //Class Scout //Skill Expert //WeaponRestrictions MeleeOnly //Attributes "MiniBoss" //CharacterAttributes //{ //"damage force reduction" 0.7 //"airblast vulnerability multiplier" 0.7 //"override footstep sound set" 5 //} //Item "the holy mackerel" //Item "bonk boy" //} //} // Blimp WaveSpawn { Where spawnbot Name Wave1_Blimp2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Tank { Health 20000 Speed 80 Name "blimpboss" StartingPathTrackNode "blimppath_right_1" //경로이름 DisableSmokestack 1 //연기제거 Skin 1 MaxTurnRate 50 //회전속도 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" SpawnTemplate "BlimpVacMelee" ClassIcon blimp2_vac_melee_lite OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } }