//TEST "PROROCK" V2: TEMPLATE TESTING
//By Yoovy https://steamcommunity.com/profiles/76561198017198600/
#base robot_standard.pop
#base robot_giant.pop
#base robot_yoovy_templates.pop
#base robot_yoovy_giant_templates.pop
#base robot_yoovy.pop
WaveSchedule
{
	StartingCurrency 30000
	RespawnWaveTime 0
	FixedRespawnWaveTime yes
	CanBotsAttackWhileInSpawnRoom no
	CustomUpgradesFile mvm_upgrades_yoovy_bm_v27.txt
	ImprovedAirblast 0   //Smart Pyro AI
	SniperAllowHeadshots 1  
	//SCATTERGUN
	ItemAttributes  
	{
		ItemName "TF_WEAPON_SCATTERGUN"
		"reload time decreased" 0.75
		"clip size bonus"	1.25
	}
	ItemAttributes  
	{
		ItemName "Upgradeable TF_WEAPON_SCATTERGUN"
		"reload time decreased" 0.75
		"clip size bonus"	1.25
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "+5% More bullets per shot"
			Attribute "bullets per shot bonus"
			Cap 1.1
			Increment 0.1
			Cost 250
			Description "5% more bullets per shot."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SCATTERGUN"
				ItemName "Upgradeable TF_WEAPON_SCATTERGUN"
			}
		}
	}
	//FORCE-A-NATURE
	ItemAttributes  
	{
		ItemName "The Force-a-Nature"
		"bullets per shot bonus" 2
		"mod ammo per shot"	2
	}
	ItemAttributes  
	{
		ItemName "Festive Force-a-Nature"
		"bullets per shot bonus" 2
		"mod ammo per shot"	2
	}
	//SHORTSTOP
	ItemAttributes  
	{
		ItemName	"The Shortstop"
		"faster reload rate"	0.54
		"damage force increase hidden"	1
		"airblast vulnerability multiplier hidden"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "+15% More bullets per shot"
			Attribute "bullets per shot bonus"
			Cap 1.2
			Increment 0.2
			Cost 250
			Description "5% more bullets per shot."
			AllowedWeapons
			{
				ItemName "The Shortstop"
			}
		}
	}
	//Bazook's BFB
	//BABY FACE'S BLASTER
	ItemAttributes  
	{
		ItemName	"Baby Face's Blaster"
		"auto fires full clip"	1
		"move speed penalty"	1
		"fire rate bonus HIDDEN" 0.5
		"boost on damage" 0
		"hype resets on jump" 0
		"lose hype on take damage" 0
	}
	//BACKSCATTER
	ItemAttributes  
	{
		ItemName "The Back Scatter"
		"reload time decreased" 0.8
		"crit mod disabled" 1
		"clip size penalty" 1
		"spread penalty" 0.25
	}
	//PISTOLS
	ItemAttributes  
	{
		ItemName	"TF_WEAPON_PISTOL"
		"dmg bonus vs buildings"	1.5
		"fire rate penalty"	1.25
		"can headshot"	1
	}
	ItemAttributes  
	{
		ItemName	"Upgradeable TF_WEAPON_PISTOL"
		"dmg bonus vs buildings"	1.5
		"fire rate penalty"	1.25
		"can headshot"	1
	}
	ItemAttributes  
	{
		ItemName	"TF_WEAPON_PISTOL_SCOUT"
		"dmg bonus vs buildings"	1.5
		"fire rate penalty"	1.25
		"can headshot"	1
	}
	ItemAttributes  
	{
		ItemName	"TTG Max Pistol"
		"dmg bonus vs buildings"	1.5
		"fire rate penalty"	1.25
		"can headshot"	1
	}
	ItemAttributes  
	{
		ItemName	"The C.A.P.P.E.R"
		"dmg bonus vs buildings"	1.5
		"fire rate penalty"	1.25
		"can headshot"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_PISTOL"
				ItemName "Upgradeable TF_WEAPON_PISTOL"
				ItemName "TF_WEAPON_PISTOL_SCOUT"
				ItemName "TTG Max Pistol"
				ItemName "The C.A.P.P.E.R"
				ItemName "The Winger"
				ItemName "Pretty Boy's Pocket Pistol"
				ItemName "The Flying Guillotine"
			}
		}
	}
	//CRIT-A-COLA
	ItemAttributes  
	{
		ItemName	"Crit-a-Cola"
		"mod_mark_attacker_for_death" 0
	}
	//BONK! ATOMIC PUNCH
	ItemAttributes  
	{
		ItemName	"Bonk! Atomic Punch"
		"effect cond override" 51
	}
	//WINGER
	ItemAttributes  
	{
		ItemName	"The Winger"
		"dmg bonus vs buildings"	1.25
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "+1 Extra jump"
			Attribute "air dash count"
			Cap 1
			Increment 1
			Cost 200
			Description "Allows you to triple jump."
			AllowedWeapons
			{
				ItemName "The Winger"
			}
		}
	}
	//PRETTY BOY'S POCKET PISTOL
	ItemAttributes  
	{
		ItemName	"Pretty Boy's Pocket Pistol"
		"dmg bonus vs buildings"	1.25
		"heal on hit for rapidfire"	15
	}
	//FLYING GUILLOTINE
	ItemAttributes  
	{
		ItemName	"The Flying Guillotine"
		"dmg pierces resists absorbs"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "Mark for death"
			Attribute "mark for death"
			Cap 1
			Increment 1
			Cost 300
			Description "Marks enemy for death."
			AllowedWeapons
			{
				ItemName "The Flying Guillotine"
			}
		}
	}
	//BATS
	ItemAttributes  
	{
		ItemName	"TF_WEAPON_BAT"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"dmg from melee increased"	1.5
		"provide on active"	1
	}
	ItemAttributes  
	{
		ItemName	"Upgradeable TF_WEAPON_BAT"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"dmg from melee increased"	1.5
		"provide on active"	1
	}
	ItemAttributes  
	{
		ItemName	"The Holy Mackerel"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"dmg from melee increased"	1.5
		"provide on active"	1
	}
	ItemAttributes  
	{
		ItemName	"Festive Holy Mackerel"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"dmg from melee increased"	1.5
		"provide on active"	1
	}
	ItemAttributes  
	{
		ItemName	"Unarmed Combat"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"dmg from melee increased"	1.5
		"provide on active"	1
	}
	ItemAttributes  
	{
		ItemName	"Batsaber"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"dmg from melee increased"	1.5
		"provide on active"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 1.5
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_BAT"
				ItemName "Upgradeable TF_WEAPON_BAT"
				ItemName "The Holy Mackerel"
				ItemName "Festive Holy Mackerel"
				ItemName "The C.A.P.P.E.R"
				ItemName "Unarmed Combat"
				ItemName "Batsaber"
				ItemName "The Boston Basher"
				ItemName "Three-Rune Blade"
				ItemName "Sun-on-a-Stick"
				ItemName "The Fan O'War"
				ItemName "The Atomizer"
			}
		}
		upgrade
		{
			Name "25% chance to stun enemy."
			Attribute "stun on damage"
			Cap 40
			Increment 20
			Cost 400
			Description "25% chance to stun enemy on damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_BAT"
				ItemName "Upgradeable TF_WEAPON_BAT"
				ItemName "The Holy Mackerel"
				ItemName "Festive Holy Mackerel"
				ItemName "Unarmed Combat"
				ItemName "Batsaber"
				ItemName "The Boston Basher"
				ItemName "Three-Rune Blade"
				ItemName "The Fan O'War"
				ItemName "The Atomizer"
			}
		}
	}
	//SANDMAN
	ItemAttributes  
	{
		ItemName	"The Sandman"
		"max health additive penalty"	-0
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2.0
			Increment 0.25
			Cost 400
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Sandman"
				ItemName "The Candy Cane"
				ItemName "The Wrap Assassin"
			}
		}
	}
	//CANDY CANE
	ItemAttributes  
	{	
		ItemName	"The Candy Cane"
		"dmg taken from blast increased"	1
		"heal on hit for rapidfire"	125
		"dmg penalty vs players"	0.7
		"provide on active"	1
		"health regen"	3
	}
	//BOSTON BASHER
	ItemAttributes  
	{	
		ItemName	"The Boston Basher"
		"hit self on miss"	0
	}
	ItemAttributes  
	{	
		ItemName	"Three-Rune Blade"
		"hit self on miss"	0
	}
	//SUN-ON-A-STICK
	ItemAttributes  
	{	
		ItemName	"Sun-on-a-Stick"
		"crit vs burning players"	0
		"attach particle effect"	1
		"damage bonus vs burning"	1.5
		"damage penalty"	1
		"ragdolls become ash"	1
	}
	//FAN O'WAR
	ItemAttributes  
	{
		ItemName	"The Fan O'War"
		"minicrits become crits"	0
		"damage penalty"	1
	}
	//ATOMIZER
	ItemAttributes  
	{
		ItemName	"The Atomizer"
		"single wep deploy time increased"	1
		"dmg penalty vs players"	1
		"minicrits become crits"	1
	}
	//WRAP ASSASSIN
	ItemAttributes  
	{
		ItemName	"The Wrap Assassin"
		"damage penalty"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "Ornament marks Target"
			Attribute "mark for death"
			Cap 1
			Increment 1
			Cost 500
			Description "Ornaments mark enemies for death."
			AllowedWeapons
			{
				ItemName "The Wrap Assassin"
			}
		}
	}
	//ROCKET LAUNCHER
	ItemAttributes  
	{
		ItemName	"TF_WEAPON_ROCKETLAUNCHER"
		"clip size bonus" 1.25
		"reload time decreased"	0.75
	}
	ItemAttributes  
	{
		ItemName	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
		"clip size bonus" 1.25
		"reload time decreased"	0.75
	}
	//ORIGINAL
	ItemAttributes  
	{
		ItemName	"The Original"
		"projectile speed decreased"	0.5
		"dmg penalty vs buildings"	0.5
		"reload time increased"	1.5
		"fire rate penalty"	2.5
		"always crit"	1	 
	}
	//DIRECT HIT
	ItemAttributes  
	{
		ItemName	"The Direct Hit"
		"reload time decreased"	0.75
		"damage bonus"	1.3
	}
	//BLACK BOX
	ItemAttributes  
	{
		ItemName	"The Black Box"
		"dmg pierces resists absorbs"	1
		"health on radius damage"	50
		"blast radius increased"	1.25
		"clip size penalty"	1
	}
	//ROCKET JUMPER
	ItemAttributes  
	{
		ItemName	"Rocket Jumper"
		"hidden primary max ammo bonus"	10
		"max health additive bonus"	100
		"reload time decreased"	0.5
		"clip size bonus"	1.5
	}
	//LIBERTY LAUNCHER
	ItemAttributes  
	{
		ItemName	"The Liberty Launcher"
		"Projectile speed increased"	1
		"fire rate bonus HIDDEN"	0.5
	}
	//COW MANGLER 5000
	ItemAttributes  
	{
		ItemName	"The Cow Mangler 5000"
		"dmg penalty vs buildings"	0.5
		"damage bonus vs burning"	1.5		
		"reload time decreased"	0.75
		"set item tint RGB"	13595446
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "Minicrit versus burning"
			Attribute "minicrit vs burning player"
			Cap 1
			Increment 1
			Cost 400
			Description "Minicrits against burning."
			AllowedWeapons
			{
				ItemName "The Cow Mangler 5000"
			}
		}
	}
	//AIR STRIKE
	ItemAttributes  
	{
		ItemName	"The Air Strike"
		"damage penalty"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "Blast damage to self decreased"
			Attribute "blast dmg to self increased"
			Cap 0.25
			Increment -0.25
			Cost 100
			Description "Blast damage to self decreased."
			AllowedWeapons
			{
				ItemName "The Air Strike"
			}
		}
	}
	//SHOTGUN (SOLDIER)
	ItemAttributes  
	{
		ItemName	"TF_WEAPON_SHOTGUN_SOLDIER"
		"dmg pierces resists absorbs"	1
		"reload time decreased"	0.75
		"damage bonus"	1.25
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 1.75
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SHOTGUN_SOLDIER"
			}
		}
	}
	//RESERVE SHOOTER
	ItemAttributes  
	{
		ItemName	"The Reserve Shooter"
		"reload time decreased"	0.75
		"explosive bullets" 73
		"damage bonus"	1.25
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 1.5
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Reserve Shooter"
			}
		}
	}
	//BUFF BANNER
	ItemAttributes  
	{
		ItemName	"The Buff Banner"
		"mod soldier buff range" 1.5
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% larger banner radius"
			Attribute "mod soldier buff range"
			Cap 1.5
			Increment 0.25
			Cost 300
			Description "25% larger banner radius."
			AllowedWeapons
			{
				ItemName "The Buff Banner"
				ItemName "The Concheror"
				ItemName "The Battalion's Backup"
			}
		}
	}
	//BATTALION'S BACKUP
	ItemAttributes  
	{
		ItemName	"The Battalion's Backup"
		"mod soldier buff range" 2.0
	}
	//GUNBOATS
	ItemAttributes
	{
		ItemName	"The Gunboats"
		"airblast vulnerability multiplier"	0.75
		"rocket jump damage reduction" 0.25
		"mod_air_control_blast_jump" 2
		"provide on active"	0
		"move speed bonus" 1.25
	}
	//MANTREADS
	ItemAttributes
	{
		ItemName	"The Mantreads"
		"airblast vulnerability multiplier"	0.1
		"mod_air_control_blast_jump" 6
		"provide on active"	0
		"move speed bonus" 1.25
	}
	//RIGHTEOUS BISON
	ItemAttributes
	{
		ItemName	"The Righteous Bison"
		"energy weapon no hurt building" 0
		"dmg penalty vs buildings" 1
		"damage bonus vs burning" 1.5		
		"fire rate bonus HIDDEN" 0.8
		"set item tint RGB"	13595446
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Righteous Bison"
			}
		}
		upgrade
		{
			Name "Minicrit versus burning"
			Attribute "minicrit vs burning player"
			Cap 1
			Increment 1
			Cost 300
			Description "Minicrits against burning."
			AllowedWeapons
			{
				ItemName "The Righteous Bison"
			}
		}
	}
	//B.A.S.E. Jumper
	ItemAttributes 
	{
		ItemName	"The B.A.S.E. Jumper"
		"increased jump height"	1.5
		"increased air control"	3
		"move speed bonus"	1.2
	}
	//PANIC ATTACK
	ItemAttributes
	{
		ItemName	"Panic Attack Shotgun"
		"fire rate bonus HIDDEN"	0.5
		"reload time decreased" 0.85
		"auto fires full clip"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 1.5
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "Panic Attack Shotgun"
			}
		}
	}
	//SHOVEL
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SHOVEL"
		"minicrits become crits"	1
		"minicritboost on kill"	5
		"fire rate bonus"	0.8
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_SHOVEL"
		"minicrits become crits"	1
		"minicritboost on kill"	5
		"fire rate bonus"	0.8
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 400
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SHOVEL"
				ItemName "Upgradeable TF_WEAPON_SHOVEL"
			}
		}
	}
	//EQUALIZER
	ItemAttributes
	{
		ItemName	"The Equalizer"
		"reduced_healing_from_medics"	1
		"fire rate bonus"	0.8
		"damage bonus"	1.4
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 1.5
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Equalizer"
			}
		}
	}
	//ESCAPE PLAN
	ItemAttributes
	{
		ItemName	"The Escape Plan"
		"reduced_healing_from_medics"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Escape Plan"
			}
		}
		upgrade
		{
			Name "4 Health Regen"
			Attribute "health regen"
			Cap 4
			Increment 4
			Cost 250
			Description "4 health regenerated per second."
			AllowedWeapons
			{
				ItemName "The Escape Plan"
			}
		}
	}
	//PAIN TRAIN
	ItemAttributes
	{
		ItemName	"The Pain Train"
		"dmg taken from bullets increased"	1
		"fire rate bonus"	0.8
		"bleeding duration"	5
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Pain Train"
				ItemName "The Disciplinary Action"
			}
		}
	}
	//HALF-ZATOICHI
	ItemAttributes
	{
		ItemName	"The Half-Zatoichi"
		"is_a_sword"	0
		"honorbound"	0
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "+15 Heal on hit for rapidfire"
			Attribute "heal on hit for rapidfire"
			Cap 30
			Increment 15
			Cost 300
			Description "Heal 15 health on hit."
			AllowedWeapons
			{
				ItemName "The Half-Zatoichi"
			}
		}
	}
	//DISCIPLINARY ACTION
	ItemAttributes
	{
		ItemName	"The Disciplinary Action"
		"move speed bonus"	1.1
		"provide on active"	1
		"damage penalty"	1
	}
	//MARKET GARDENER
	ItemAttributes
	{
		ItemName	"The Market Gardener"
		"melee bounds multiplier" 3
		"increased air control"	3
		"melee cleave attack" 1
		"fire rate penalty"	2
		"provide on active" 1
		"damage penalty" 1
		"damage bonus"	2
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 500
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Market Gardener"
			}
		}
	}
	//FLAMETHROWER
	ItemAttributes
	{
		ItemName	"TF_WEAPON_FLAMETHROWER"
		"flame_spread_degree"  4
		"flame_drag" 4
		"flame_up_speed"  -50  
		"flame_speed" 1500
		"flame_lifetime" 0.75   
		"lunchbox adds minicrits"    2
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_FLAMETHROWER"
		"flame_spread_degree"  4
		"flame_drag" 4
		"flame_up_speed"  -50  
		"flame_speed" 1500
		"flame_lifetime" 0.75   
		"lunchbox adds minicrits"    2
	}
	ItemAttributes
	{
		ItemName	"The Rainblower"
		"flame_spread_degree"  4
		"flame_drag" 4
		"flame_up_speed"  -50  
		"flame_speed" 1500
		"flame_lifetime" 0.75   
	}
	ItemAttributes
	{
		ItemName	"The Nostromo Napalmer"
		"flame_spread_degree"  4
		"flame_drag" 4
		"flame_up_speed"  -50  
		"flame_speed" 1500
		"flame_lifetime" 0.75   
	}
	//DEGREASER
	ItemAttributes
	{
		ItemName	"The Degreaser"
		"mult_player_movespeed_active"	1.15
	}
	//PHLOGISTINATOR
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "+5% longer MMMPH duration."
			Attribute "increase buff duration"
			Cap 1.25
			Increment 0.05
			Cost 200
			Description "MMMPH meter lasts 5% longer."
			AllowedWeapons
			{
				ItemName "The Phlogistinator"
			}
		}
	}
	//DRAGON'S FURY
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "+5% firing speed"
			Attribute "item_meter_charge_rate"
			Cap 0.6
			Increment -0.05
			Cost 300
			Description "5% faster firing speed."
			AllowedWeapons
			{
				ItemName "The Dragon's Fury"
			}
		}
		upgrade
		{
			Name "50% more burn damage"
			Attribute "weapon burn dmg increased"
			Cap 3
			Increment 0.5
			Cost 250
			Description "25% more afterburn damage."
			AllowedWeapons
			{
				ItemName "The Dragon's Fury"
			}
		}
	}
	//SHOTGUN (PYRO)
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SHOTGUN_PYRO"
		"damage bonus"	1.25
		"reload time decreased"	0.75
		"set damagetype ignite"	1
		"attach particle effect"	701
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SHOTGUN_PYRO"
			}
		}
	}
	//FLAREGUN
	ItemAttributes
	{
		ItemName	"The Flare Gun"
		"provide on active"	1
		"fire rate bonus HIDDEN"	0.65
		"no primary ammo from dispensers while active"	1
	}
	//DETONATOR
	ItemAttributes
	{
		ItemName	"The Detonator"
		"provide on active"	1
		"fire rate bonus HIDDEN"	0.5
		"no primary ammo from dispensers while active"	1
	}
	//MANMELTER
	ItemAttributes
	{
		ItemName	"The Manmelter"
		"fire rate bonus HIDDEN"	0.5
		"projectile speed increased"	2
		"mult crit dmg"	1.25
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "50% more burn damage"
			Attribute "weapon burn dmg increased"
			Cap 3
			Increment 0.5
			Cost 250
			Description "25% more afterburn damage."
			AllowedWeapons
			{
				ItemName "The Manmelter"
			}
		}
	}
	//SCORCHSOT
	ItemAttributes
	{
		ItemName	"The Scorch Shot"
		"provide on active"	1
		"no primary ammo from dispensers while active"	1
		"self dmg push force increased"	3.5
		"projectile trail particle"	flaming_arrow
		"override projectile type"	2
		"fire rate bonus HIDDEN"	0.75
		"blast radius decreased"	0.5
		"mult projectile scale" 0.75
		"Set DamageType Ignite"	1
	}
	ExtendedUpgrades  
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Scorch Shot"
			}
		}
	}
	//GAS PASSER
	ExtendedUpgrades
	{
		upgrade
		{
			Name "400% more burn damage"
			Attribute "weapon burn dmg increased"
			Cap 10
			Increment 5
			Cost 250
			Description "400% more afterburn damage."
			AllowedWeapons
			{
				ItemName "The Gas Passer"
			}
		}
	}
	//FIREAXE
	ItemAttributes
	{
		ItemName	"TF_WEAPON_FIREAXE"
		"max health additive bonus"	25
		"critboost on kill"	2
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_FIREAXE"
		"max health additive bonus"	25
		"critboost on kill"	2
	}
	ItemAttributes
	{
		ItemName	"The Lollichop"
		"max health additive bonus"	25
		"critboost on kill"	2
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_FIREAXE"
				ItemName "Upgradeable TF_WEAPON_FIREAXE"
				ItemName "The Lollichop"
				ItemName "The Axtinguisher"
				ItemName "The Postal Pummeler"
				ItemName "The Hot Hand"
			}
		}
	}
	//AXTINGUISHER
	ItemAttributes
	{
		ItemName	"The Axtinguisher"
		"max health additive bonus"	25
		"damage penalty"	1
		"attack_minicrits_and_consumes_burning"	0
		"minicrit vs burning player"	1
		"minicritboost on kill"	4
	}
	ItemAttributes
	{
		ItemName	"The Postal Pummeler"
		"max health additive bonus"	25
		"damage penalty"	1
		"attack_minicrits_and_consumes_burning"	0
		"minicrit vs burning player"	1
		"minicritboost on kill"	4
	}
	//HOMEWRECKER
	ItemAttributes
	{
		ItemName	"The Homewrecker"
		"max health additive bonus"	25
		"dmg bonus vs buildings" 1
		"dmg penalty vs players" 1
		"damage bonus" 2
		"crit mod disabled"	0
		"fire rate penalty"	2
	}
	ItemAttributes
	{
		ItemName		"The Maul"
		"max health additive bonus"	25
		"dmg bonus vs buildings" 1
		"dmg penalty vs players" 1
		"damage bonus" 2
		"crit mod disabled"	0
		"fire rate penalty"	2
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 350
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Homewrecker"
				ItemName "The Maul"
			}
		}
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% chance to stun enemy."
			Attribute "stun on damage"
			Cap 30
			Increment 15
			Cost 400
			Description "25% chance to stun enemy on damage."
			AllowedWeapons
			{
				ItemName "The Homewrecker"
				ItemName "The Maul"
			}
		}
	}
	//POEWRJACK
	ItemAttributes
	{
		ItemName	"The Powerjack"
		"dmg taken increased" 1
		"self mark for death" 1
		"heal on kill"	0
		"health regen"	5
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Powerjack"
			}
		}
	}
	//BACK SCRATCHER
	ItemAttributes
	{
		ItemName	"The Back Scratcher"
		"max health additive bonus"	25
		"health from healers reduced"	1
		"health from packs increased"	1
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Back Scratcher"
				ItemName "Sharpened Volcano Fragment"
			}
		}
	}
	//VOLCANO FRAGMENT
	ItemAttributes
	{
		ItemName	"Sharpened Volcano Fragment"
		"attach particle effect"	1
		"max health additive bonus"	25
		"critboost on kill"	2
		"minicritboost on kill"	4
		"damage penalty"	0.75
		"damage bonus vs burning"	1.05
		"ragdolls become ash"	1
	}
	//THIRD DEGREE
	ItemAttributes
	{
		ItemName	"The Third Degree"
		"damage applies to sappers" 1
		"attach particle effect" 3044
		"fire rate penalty"	2
		"always crit"	1
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 1.5
			Increment 0.25
			Cost 400
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Third Degree"
				ItemName "The Neon Annihilator"
			}
		}
	}
	//NEON ANNIHILATOR
	ItemAttributes
	{
		ItemName	"The Neon Annihilator"
		"attach particle effect" 3044
		"ragdolls plasma effect" 0
		"dmg penalty vs players" 1
		"damage all connected" 1
		"crit vs wet players" 0
		"fire rate penalty"	2
		"always crit"	1
	}
	//HOT HAND
	ItemAttributes
	{
		ItemName	"The Hot Hand"
		"speed_boost_on_hit_enemy" 5
		"heal on hit for rapidfire" 15
	}
	//GRENADE LAUNCHER 
	ItemAttributes
	{
		ItemName	TF_WEAPON_GRENADELAUNCHER
		"dmg bonus vs buildings" 2
		"clip size bonus" 1.5
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_GRENADELAUNCHER"
		"dmg bonus vs buildings" 2
		"clip size bonus" 1.5
	}
	//LOCH-N-LOAD
	ItemAttributes
	{
		ItemName	"The Loch-N-Load"
		"projectile speed increased" 1.2
		"blast radius increased" 1.75
		"dmg bonus vs buildings" 1.5
		"blast radius decreased" 1
		"Reload time decreased" 0.75
		"clip size penalty" 1
	}
	//IRON BOMBER
	ItemAttributes
	{
		ItemName	"The Iron Bomber"
		"no primary ammo from dispensers while active" 1
		"projectile spread angle penalty"	5
		"fire rate bonus HIDDEN" 0.01
		"blast radius decreased" 0.3
		"dmg bonus vs buildings" 1.5
		"reload time increased" 1.6
		"auto fires full clip" 1
		"provide on active" 1
	}
	//LOOSE CANNON
	ItemAttributes
	{
		ItemName	"The Loose Cannon"
		"projectile speed increased" 0.8
		"override projectile type" 3
		"blast radius increased" 1.75
		"Reload time increased" 1.25
		"stun on damage" 15
		"custom projectile model"	models\passtime\ball\passtime_ball.mdl
	}
	//ALI BABA'S WEE BOOTIES
	ItemAttributes
	{
		ItemName	"Ali Baba's Wee Booties"
		"cancel falling damage" 1
		"air dash count" 2
	}
	ItemAttributes
	{
		ItemName	"The Bootlegger"
		"cancel falling damage" 1
		"air dash count" 2
	}
	//STICKY JUMPER
	ItemAttributes
	{
		ItemName	"Stickybomb Jumper"
		"hidden secondary max ammo penalty" 10
		"max health additive bonus"	50
		"max pipebombs decreased" 0
		"reload time decreased" 0.5
		"clip size bonus" 1.5
	}
	//QUICKIE BOMB LAUNCHER 
	ItemAttributes
	{
		ItemName	"The Quickiebomb Launcher"
		"stickybomb stick to enemies" 1
		"max pipebombs decreased" -5
		"stickybomb fizzle time" 1.5
		"sticky arm time bonus"	-0.5
		"reload time decreased"	0.5
		"clip size penalty" 0.75
		"damage penalty" 1
	}
	//CHARGIN' TARGE
	ItemAttributes
	{
		ItemName	"The Chargin' Targe"
		"dmg taken from bullets reduced" 0.7
		"dmg taken from crit reduced" 0.5
	}
	//SPLENDID SCREEN
	ItemAttributes
	{
		ItemName	"The Splendid Screen"
		"dmg taken from bullets reduced" 0.8
		"dmg taken from crit reduced" 0.75
	}
	//TIDE TURNER
	ItemAttributes
	{
		ItemName	"The Tide Turner"
		"lose demo charge on damage when charging" 0
		"dmg taken from bullets reduced" 0.85
		"dmg taken from crit reduced" 0.75
	}
	//BOTTLE
	ItemAttributes
	{
		ItemName	"TF_WEAPON_BOTTLE"
		"minicrits become crits" 1
		"minicritboost on kill"	5
		"fire rate bonus" 0.8
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_BOTTLE"
		"minicrits become crits" 1
		"minicritboost on kill"	5
		"fire rate bonus" 0.8
	}
	ItemAttributes
	{
		ItemName	"The Scottish Handshake"
		"minicrits become crits" 1
		"minicritboost on kill"	5
		"fire rate bonus" 0.8
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_BOTTLE"
				ItemName "Upgradeable TF_WEAPON_BOTTLE"
				ItemName "The Scottish Handshake"
				ItemName "The Ullapool Caber"
			}
		}
	}
	//ULLAPOOL CABER
	ItemAttributes
	{
		ItemName	"The Ullapool Caber"
		"single wep deploy time increased" 1
		"blast dmg to self increased" 0.5
	    "regenerate stickbomb" 1
		"provide on active" 1
		"fire rate penalty" 1
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "Mark target on hit."
			Attribute "mark for death"
			Cap 1
			Increment 1
			Cost 250
			Description "Marks for death whoever you hit."
			AllowedWeapons
			{
				ItemName "The Ullapool Caber"
			}
		}
	}
	//EYELANDER
	ItemAttributes
	{
		ItemName	"The Eyelander"
		"crit mod disabled" 1
		"is_a_sword" 0
	}
	ItemAttributes
	{
		ItemName	"Festive Eyelander"
		"attach particle effect" 150
		"crit mod disabled" 1
		"set turn to ice" 1
		"is_a_sword" 0
	}
	ItemAttributes
	{
		ItemName	"The Horseless Headless Horseman's Headtaker"
		"attach particle effect" 8
		"crit kill will gib" 1
		"crit mod disabled" 1
		"is_a_sword" 0
	}
	ItemAttributes
	{
		ItemName	"Nessie's Nine Iron"
		"crit kill will gib" 1
		"crit mod disabled" 1
		"is_a_sword" 0
	}
	//CLAIDHEAMOHMOR
	ItemAttributes
	{
		ItemName	"The Claidheamohmor"
		"effect bar recharge rate increased" 1.25
		"charge time increased" 1
		"dmg taken increased" 1
		"kill refills meter" 1
		"crit mod disabled" 1
		"is_a_sword" 0
	}
	//PERSIN PERSUADER
	ItemAttributes
	{
		ItemName	"The Persian Persuader"
		"reduced_healing_from_medics" 0.5
		"max health additive bonus" 25
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"charge meter on hit" 0.25
		"mult dmg vs tanks" 2
		"crit mod disabled" 1
		"ammo gives charge" 0
	}
	//SCOTMAN'S SKULLCUTTER
	ItemAttributes
	{
		ItemName	"The Scotsman's Skullcutter"
		"move speed penalty" 1
		"fire rate penalty" 1.15
	}
	//MINIGUN
	ItemAttributes
	{
		ItemName	"TF_WEAPON_MINIGUN"
		"crit mod disabled" 0
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_MINIGUN"
		"crit mod disabled" 0
	}
	//TOMISLAV
	ItemAttributes
	{
		ItemName	"Tomislav"
		"weapon spread bonus" 0.5
		"crit mod disabled" 0
	}
	//HUO-LONG HEATER
	ItemAttributes
	{
		ItemName	"The Huo Long Heatmaker"
		"damage bonus vs burning" 1.35
		"maxammo primary reduced" 0.75
		"attach particle effect" 1
		"uses ammo while aiming" 0
		"crit mod disabled" 0
	}
	//BRASS BEAST
	ItemAttributes
	{
		ItemName	"The Brass Beast"
		"aiming movespeed decreased" 0.6
		"spunup_damage_resistance" 1
		"crit mod disabled" 0
	}
	//NATASCHA
	ItemAttributes
	{
		ItemName	"Natascha"
		"minigun spinup time increased" 1
		"minigun spinup time decreased" 0.75
		"aiming movespeed increased" 1.25
		"spunup_damage_resistance" 1
		"crit mod disabled" 0
		"damage penalty" 0.8
	}
	//SHOTGUN (HEAVY)
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SHOTGUN_HWG"
		"bullets per shot bonus" 5
		"reload time decreased" 0.75
		"fire rate penalty" 2
		"damage penalty" 0.5
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 1.5
			Increment 0.25
			Cost 400
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SHOTGUN_HWG"
				ItemName "The Family Business"
			}
		}
	}
	//FAMILY BUSINESS
	ItemAttributes
	{
		ItemName	"The Family Business"
		"weapon spread bonus" 0.25
		"fire rate penalty" 1.5
		"crit mod disabled" 0
		"can headshot"	1
	}
	//BUFFALO STEAK SANDVICH
	ItemAttributes
	{
		ItemName	"The Buffalo Steak Sandvich"
		"energy buff dmg taken multiplier" 0.5
	}
	//FISTS
	ItemAttributes
	{
		ItemName	"TF_WEAPON_FISTS"
		"max health additive bonus" 50
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_FISTS"
		"max health additive bonus" 50
	}
	ItemAttributes
	{
		ItemName	"Apoco-Fists"
		"max health additive bonus" 50
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_FISTS"
				ItemName "Upgradeable TF_WEAPON_FISTS"
				ItemName "Fists of Steel"
				ItemName "The Holiday Punch"
				ItemName "Gloves of Running Urgently"
				ItemName "Festive Gloves of Running Urgently"
				ItemName "The Bread Bite"
				ItemName "The Eviction Notice"
				ItemName "Warrior's Spirit"
			}
		}
	}
	//FISTS OF STEEL
	ItemAttributes
	{
		ItemName	"Fists of Steel"
		"single wep holster time increased" 1
		"add cond on kill duration" 5
		"minicritboost on kill" 5
		"add cond on kill" 29
	}
	//HOLIDAY PUNCH
	ItemAttributes
	{
		ItemName	"The Holiday Punch"
		"tickle enemies wielding same weapon" 0
		"crit forces victim to laugh" 0
		"max health additive bonus" 50
		"attach particle effect" 150
		"crit does no damage" 0
		"crit from behind" 0
	}
	//GLOVES OF RUNNING URGENTLY
	ItemAttributes
	{
		ItemName	"Gloves of Running Urgently"
		"mod_maxhealth_drain_rate" 0
		"attach particle effect" 1
		"self mark for death" 1
	}
	ItemAttributes
	{
		ItemName	"Festive Gloves of Running Urgently"
		"mod_maxhealth_drain_rate" 0
		"attach particle effect" 1
		"self mark for death" 1
	}
	ItemAttributes
	{
		ItemName	"The Bread Bite"
		"mod_maxhealth_drain_rate" 0
		"self mark for death" 1
		"crit kill will gib" 1
	}
	//WARRIOR'S SPIRIT
	ItemAttributes
	{
		ItemName	"Warrior's Spirit"
		"dmg taken increased" 1
		"heal on kill" 50
	}
	//EVICTION NOTICE
	ItemAttributes
	{
		ItemName	"The Eviction Notice"
		"mod_maxhealth_drain_rate" 0
		"speed_boost_on_hit" 5
	}
	//SHOTGUN (ENGINEER)
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SHOTGUN_PRIMARY"
		"reload time decreased" 0.5
		"damage bonus" 1.25
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_SHOTGUN_PRIMARY"
		"reload time decreased" 0.5
		"damage bonus" 1.25
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SHOTGUN_PRIMARY"
				ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY"
				ItemName "The Frontier Justice"
				ItemName "The Short Circuit"
			}
		}
	}
	//FRONTIER JUSTICE
	ItemAttributes
	{
		ItemName	"The Frontier Justice"
		"reload time decreased" 0.75
		"clip size penalty" 1
		"crit mod disabled" 1
		"mult crit dmg" 1.25
		"damage bonus" 1.25
	}
	//POMSON 6000
	ItemAttributes
	{
		ItemName	"The Pomson 6000"
		"override projectile type"	1
		"sniper fires tracer HIDDEN"	1
		"weapon spread bonus"	0.75
		"bullets per shot bonus"	0.3
		"projectile penetration"	10
		"ragdolls plasma effect"	1
		"damage bonus HIDDEN"	3.5
		"crits_become_minicrits"	1
		"crit mod disabled"	0
	}
	ExtendedUpgrades
	{
		upgrade
		{	
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Pomson 6000"
				ItemName "The Rescue Ranger"
				ItemName "The Widowmaker"
				ItemName "TF_WEAPON_WRENCH"
				ItemName "Upgradeable TF_WEAPON_WRENCH"
				ItemName "The Gunslinger"
				ItemName "The Eureka Effect"
				ItemName "The Southern Hospitality"
				ItemName "The Jag"
			}
		}
	}
	//RESUCE RANGER
	ItemAttributes
	{
		ItemName	"The Rescue Ranger"
		"mark for death on building pickup" 0
	}
	//SHORT CIRCUIT
	ItemAttributes
	{
		ItemName	"The Short Circuit"
		"mod ammo per shot" 3
		"damage bonus" 3
	}
	//WRENCH
	ItemAttributes
	{
		ItemName	"TF_WEAPON_WRENCH"
		"mod teleporter cost" 0.5
		"provide on active" 1
		"metal regen" 25
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_WRENCH"
		"mod teleporter cost" 0.5
		"provide on active" 1
		"metal regen" 25
	}
	//GUNSLINGER
	ItemAttributes
	{
		ItemName	"The Gunslinger"
		"engy dispenser radius increased" 2
		"engy sentry fire rate increased" 0.5
		"engy sentry radius increased" 100
		"engy building health bonus" 1.5
		"max health additive bonus" 75
		"maxammo primary increased" 2
		"maxammo metal increased" 1.25
		"mod teleporter cost" 0.5
		"building scale" 1.05
	}
	//EUREKA EFFECT
	ItemAttributes
	{
		ItemName	"The Eureka Effect"
		"construction rate decreased" 1
		"mod teleporter speed boost" 1
		"metal_pickup_decreased" 1
	}
	//SOUTHERN HOSPITALITY
	ItemAttributes
	{
		ItemName	"The Southern Hospitality"
		"dmg taken from fire increased" 1
		"mult firerocket rate" 0.5
		"dmg taken increased" 1.25
		"rocket specialist" 4
		"crit mod disabled" 1
		"bleeding duration" 0
	}
	//JAG
	ItemAttributes
	{
		ItemName	"The Jag"
		"dmg penalty vs buildings" 1
	}
	//SYRINGE GUN
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SYRINGEGUN_MEDIC"
		"fire rate bonus HIDDEN" 0.7
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
		"fire rate bonus HIDDEN" 0.7
	}
	ExtendedUpgrades
	{
		upgrade
		{	
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
				ItemName "The Crusader's Crossbow"
				ItemName "Festive Crusader's Crossbow"
				ItemName "The Overdose"
				ItemName "The Blutsauger"
				ItemName "TF_WEAPON_BONESAW"
				ItemName "Upgradeable TF_WEAPON_BONESAW"
				ItemName "Festive Bonesaw 2014"
				ItemName "The Ubersaw"
				ItemName "The Vita-saw"
				ItemName "The Amputator"
			}
		}
	}
	//CRUSADER'S CROSSBOW
	ItemAttributes
	{
		ItemName	"The Crusader's Crossbow"
		"sniper no headshots" 0
		"fires milk bolt" 1
		"can headshot" 1
	}
	ItemAttributes
	{
		ItemName	"Festive Crusader's Crossbow"
		"sniper no headshots" 0
		"fires milk bolt" 1
		"can headshot" 1
	}
	//OVERDOSE
	ItemAttributes
	{
		ItemName	"The Overdose"
		"fire rate bonus HIDDEN" 0.2
		"reload time increased" 2
		"auto fires full clip" 1
		"clip size penalty" 0.5
		"damage penalty" 0.5
	}
	//BLUTSAUGER
	ItemAttributes
	{
		ItemName	"The Blutsauger"
		"bleeding duration" 2
		"damage penalty" 0.8
	}
	//KRITZKRIEG
	ItemAttributes
	{
		ItemName	"The Kritzkrieg"
		"increase buff duration HIDDEN" 0.75
	}
	//BONESAW
	ItemAttributes
	{
		ItemName	"TF_WEAPON_BONESAW"
		"max health additive bonus" 25
		"add uber charge on hit" 0.1
		"enables aoe heal" 1
		"mark for death" 1
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_BONESAW"
		"max health additive bonus" 25
		"add uber charge on hit" 0.1
		"enables aoe heal" 1
		"mark for death" 1
	}
	ItemAttributes
	{
		ItemName	"Festive Bonesaw 2014"
		"max health additive bonus" 25
		"add uber charge on hit" 0.1
		"enables aoe heal" 1
		"mark for death" 1
	}
	//UBERSAW
	ItemAttributes
	{
		ItemName	"The Ubersaw"
		"enables aoe heal" 1
	}
	ItemAttributes
	{	
		ItemName "Festive Ubersaw"
		"enables aoe heal" 1
	}
	//VITA-SAW
	ItemAttributes
	{
		ItemName	"The Vita-saw"
		"max health additive penalty" 0
		"heal on hit for rapidfire" 100
		"max health additive bonus" 50
		"add uber charge on hit" 0.1
		"enables aoe heal" 1
	}
	//AMPUTATOR
	ItemAttributes
	{
		ItemName	"The Amputator"
		"dmg taken from bullets reduced" 0.85
		"dmg taken from blast reduced" 0.85
		"dmg taken from fire reduced" 0.85
		"dmg taken from crit reduced" 0.8
		"dmg from melee increased" 1.5
		"add uber charge on hit" 0.1
		"move speed bonus" 1.1
	}
	//SOLEMN VOW
	ItemAttributes
	{
		ItemName	"The Solemn Vow"
		"add uber charge on hit" 0.3
		"fire rate penalty" 2
		"enables aoe heal" 1
		"damage bonus" 2
	}
	//SNIPER RIFLE
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SNIPERRIFLE"
		"dmg pierces resists absorbs" 1
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_SNIPERRIFLE"
		"dmg pierces resists absorbs" 1
	}
	ItemAttributes
	{
		ItemName	"The AWPer Hand"
		"dmg pierces resists absorbs" 1
		"crit kill will gib" 1
	}
	//HITMAN'S HEATMAKER
	ItemAttributes
	{
		ItemName	"The Hitman's Heatmaker"
		"sniper no headshot without full charge" 1
		"damage penalty on bodyshot" 1
	}
	//HUNTSMAN
	ItemAttributes
	{
		ItemName	"The Huntsman"
		"special item description" "DON'T BUY PROJECTILE PENETRATION, IT BREAKS THE WEAPON."
		"max health additive bonus" 25
		"arrow mastery" 2
	}
	ItemAttributes
	{
		ItemName	"Festive Huntsman"
		"special item description" "DON'T BUY PROJECTILE PENETRATION, IT BREAKS THE WEAPON."
		"max health additive bonus" 25
		"arrow mastery" 2
	}
	//FORTIFIED COMPOUND
	ItemAttributes
	{
		ItemName	"The Fortified Compound"
		"special item description" "DON'T BUY PROJECTILE PENETRATION, IT BREAKS THE WEAPON."
		"projectile trail particle" flaming_arrow
		"max health additive bonus" 25
		"attach particle effect" 13
		"Set DamageType Ignite" 1
		"arrow mastery" 1
	}
	//SYDNEY SLEEPER
	ItemAttributes
	{
		ItemName	"The Sydney Sleeper"
		"crits_become_minicrits" 1
		"sniper no headshots" 0
	}
	//BAZAAR BARGAIN
	ItemAttributes
	{
		ItemName	"The Bazaar Bargain"
		"dmg pierces resists absorbs" 1
		"drop health pack on kill" 1
	}
	//MACHINA
	ItemAttributes
	{
		ItemName	"The Machina"
		"sniper full charge damage bonus" 1.25
		"sniper only fire zoomed" 0
		"projectile penetration" 1
		"crit kill will gib" 1
	}
	ItemAttributes
	{
		ItemName	"Shooting Star"
		"sniper full charge damage bonus" 1.25
		"sniper only fire zoomed" 0
		"projectile penetration" 1
		"crit kill will gib" 1
	}
	//CLASSIC
	ItemAttributes
	{
		ItemName	"The Classic"
		"sniper aiming movespeed decreased" 3
		"damage penalty on bodyshot" 1
		"critboost on kill" 2
		"fire rate bonus" 0.5
	}
	//SMG
	ItemAttributes
	{
		ItemName	"TF_WEAPON_SMG"
		"reload time decreased" 0.75
		"critboost on kill" 4
		"mult crit dmg" 1.25
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_SMG"
		"reload time decreased" 0.75
		"critboost on kill" 4
		"mult crit dmg" 1.25
	}
	ExtendedUpgrades
	{
		upgrade
		{	
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_SMG"
				ItemName "Upgradeable TF_WEAPON_SMG"
				ItemName "The Cleaner's Carbine"
			}
		}
	}
	//CLEANER'S CARBINE
	ItemAttributes
	{
		ItemName	"The Cleaner's Carbine"
		"minicrits become crits" 1
		"reload time decreased" 0.75
	}
	//RAZORBACK
	ItemAttributes
	{
		ItemName	"The Razorback"
		"max health additive bonus" 25
		"patient overheal penalty" 1
		"mult dmgtaken from melee" 0.5
	}
	//DARWIN'S DANGER SHIELD
	ItemAttributes
	{
		ItemName	"Darwin's Danger Shield"
		"dmg taken from bullets reduced"	0.85
		"dmg taken from blast reduced"	0.85
		"dmg taken from fire reduced"	0.85
		"dmg taken from crit reduced"	0.8
		"max health additive bonus" 25
		"dmg from melee increased"	1.2
	}
	//KUKRI
	ItemAttributes
	{
		ItemName	"TF_WEAPON_CLUB"
		"crit vs disguised players" 1
		"damage bonus" 1.25
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_CLUB"
		"crit vs disguised players" 1
		"damage bonus" 1.25
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus HIDDEN"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_CLUB"
				ItemName "Upgradeable TF_WEAPON_CLUB"
				ItemName "The Shahanshah"
			}
		}
	}
	//TRIBALMAN'S SHIV
	ItemAttributes
	{
		ItemName	"The Tribalman's Shiv"
		"crit vs disguised players" 1
		"dmg penalty vs players" 0.5
		"damage penalty" 1
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 300
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Tribalman's Shiv"
				ItemName "The Bushwacka"
			}
		}
	}
	//BUSHWACKA
	ItemAttributes
	{
		ItemName	"The Bushwacka"
		"crit vs disguised players" 1
	}
	//SHAHANSHAH
	ItemAttributes
	{
		ItemName	"The Shahanshah"
		"dmg penalty while half alive" 1
		"dmg bonus while half dead" 1
		"fire rate penalty" 1.5
		"damage bonus" 1.5
	}
	//REVOLVER
	ItemAttributes
	{
		ItemName	"TF_WEAPON_REVOLVER"
		"faster reload rate" 0.75
	}
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_REVOLVER"
		"faster reload rate" 0.75
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 200
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "TF_WEAPON_REVOLVER"
				ItemName "Upgradeable TF_WEAPON_REVOLVER"
				ItemName "L'Etranger"
			}
		}
	}
	//AMBASSADOR
	ItemAttributes
	{
		ItemName	"The Ambassador"
		"revolver use hit locations" 0
		"dmg penalty vs players" 0.75
		"crit_dmg_falloff" 0
		"damage penalty" 1
		"mult crit dmg" 1.25
	}
	ItemAttributes
	{	
		ItemName	"Festive Ambassador"
		"revolver use hit locations" 0
		"dmg penalty vs players" 0.75
		"crit_dmg_falloff" 0
		"damage penalty" 1
		"mult crit dmg" 1.25
	}
	ExtendedUpgrades
	{
		upgrade
		{
			Name "25% more damage"
			Attribute "damage bonus"
			Cap 2
			Increment 0.25
			Cost 250
			Description "25% more damage."
			AllowedWeapons
			{
				ItemName "The Ambassador"
				ItemName "Festive Ambassador"
			}
		}
	}
	//L'ETRANGER
	ItemAttributes
	{
		ItemName	"L'Etranger"
		"damage penalty" 1
	}
	PlayerAttributes
	{
		Pyro
		{
			"collect currency on kill" 1
		}
		Medic
		{
			"medic machinery beam" 2.5
		}
		Spy
		{
			"collect currency on kill" 1
		}
	}
	ExtraSpawnPoint  
    {
        Name "spawnbot_underbridge"
        TeamNum 3
        X	-9.56          
        Y	-1184.45    
        Z	201.34
    }
	ExtraSpawnPoint  
	{
        Name "spawnbot_hatchleft"
        TeamNum 3
		X	-994.03 
		Y	-2003.27 
		Z	587.03
	}	
	ExtraSpawnPoint  
	{
		Name "spawnbot_topbridge"
		TeamNum 3
		X	9.93 
		Y 	-572.83 
		Z	452.03
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		// WaveSpawn
		// {
			// Name testtank
			// TotalCurrency	0
			// SpawnCount	1
			// MaxActive	1
			// TotalCount	1
			// WaitBeforeStarting	0
			// Tank
			// {
				// Name tankboss
				// Health 10000
				// Speed 75
				// OnKilledOutput
				// {
					// Target boss_dead_relay
					// Action Trigger
				// }
				// OnBombDroppedOutput
				// {
					// Target boss_deploy_relay
					// Action Trigger
				// }
			// }
		// }
		WaveSpawn
		{
			Name	idiots
			TotalCurrency	10000
			TotalCount	10000
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_topbridge
			RandomChoice
			{
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Yoovy
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Mini
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Micro
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Heater
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Trail
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Charger
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Fast
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Bonk
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Armored
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Sandman
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Rocket
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
				TFBot
				{
					Template	T_TFBot_SentryBuster_Push
					Attributes DisableDodge
					Attributes IgnoreFlag
					Action	SuicideBomber
					UseBusterModel 1
				}
			}
		}
		// WaveSpawn
		// {
			// Name	idiots
			// TotalCurrency	10000
			// TotalCount	10000
			// MaxActive	1
			// SpawnCount	1
			// WaitBeforeStarting	0
			// WaitBetweenSpawns	0
			// Where	spawnbot_topbridge
			// RandomChoice
			// {
				// TFBot
				// {
					// Template	T_TFBot_SentryBuster_Yoovy
					// Attributes DisableDodge
					// Attributes IgnoreFlag
					// Action	SuicideBomber
					// UseBusterModel 1
				// }
			// }
		// }
	}
}