//ADVANCED "AREA 52" RC3: APOCALYPTIC
//By Y o o v y https://steamcommunity.com/profiles/76561198017198600/
//
//Assisted by Nuclear Waffle https://steamcommunity.com/profiles/76561198181219626/
//
//Report Glitches
//
//
#base robot_standard.pop
#base robot_giant.pop
#base robot_gatebot.pop
#base robot_click.pop
#base robot_click_giant.pop
#base Waffle's_custom.pop
#base robot_hole.pop

//spawnbot_redrobot_1 (Left Spawn) 30.28 -2988.74 629.03
//spawnbot_redrobot_2 (Right Spawn) 857.84 -2311.47 629.03

// Song 14 (You're Not Supposed To Be Here 158 Seconds)
// Song 12 Long (Hard Fought 72 Seconds)

WaveSchedule
{
	StartingCurrency 1000
	RespawnWaveTime 0
	FixedRespawnWaveTime yes
	CanBotsAttackWhileInSpawnRoom no
	ItemBlackList	 
	{
		Name "Default Power Up Canteen (MvM)"
		Name "Power Up Canteen (MvM)"
		Name "Battery Canteens"
		Name "Kritz Or Treat Canteen"
	}
	Templates
	{
		T_TFBot_Soldier_Spammer_Reload
		{
			Class	Soldier
			Skill	Hard
			ClassIcon	soldier_BURSTfire
			Attributes	HoldFireUntilFullReload
			Name	"Burst Fire Soldier"
			ItemAttributes
			{
				ItemName	TF_WEAPON_ROCKETLAUNCHER
				"fire rate bonus"	0.65
				"projectile speed increased"	0.65
				"faster reload rate"	0.8
			}
		}
		T_TFBot_Sniper_Jarate
		{
			Name "Jarate Master"
			Class	Sniper
			Skill	Normal
			ClassIcon	sniper_jarate
			WeaponRestrictions	SecondaryOnly
			Attributes	AlwaysFireWeapon
			Item	"Jarate"
			Item	"Desert Marauder"
			ItemAttributes
			{
				ItemName	"Jarate"
				"effect bar recharge rate increased"	0.1
				"fire rate bonus"	2.5
			}
		}
		T_TFBot_Giant_Soldier_Bigrock_Burstfire
		{
			Name "Giant Heal Burst Soldier"
			Class Soldier
			Skill Expert
			Health 6000
			ClassIcon soldier_burstfire_healonkill
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			WeaponRestrictions PrimaryOnly
			Item	"warbird_rocketlauncher_warhawk"
			Item	"Full Metal Drill Hat"
			ItemAttributes
			{
				ItemName "warbird_rocketlauncher_warhawk"
				"clip size upgrade atomic" 5.0
				"damage bonus" 1.5
				"faster reload rate" 0.4
				"fire rate bonus" 0.2
				"heal on kill"	6000
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.4
				"damage force reduction" 0.4
				"move speed bonus" 0.5
				"override footstep sound set" 3
				"Projectile speed increased" 0.9
			}	
		}
		T_TFBot_Heavyweapons_Deflect
		{
			Class	HeavyWeapons
			Name	"Deflector Heavy"
			Skill	Hard
			ClassIcon	heavy_Deflector
			WeaponRestrictions	PrimaryOnly
			Item	"The U-Clank-A"
			Item	"Deflector"
			ItemAttributes
			{
				ItemName	"Deflector"
				"attack projectiles"	1
			}
		}
		T_TFBot_Giant_Medic_Shield
		{
			Name "Giant Shield Medic"
			Class Medic
			Skill Expert
			Health 4500
			ClassIcon medic_shield_giant
			Attributes MiniBoss
			Attributes SpawnWithFullCharge
			Attributes ProjectileShield
			Attributes IgnoreEnemies
			WeaponRestrictions SecondaryOnly
			Item	"Platinum Pickelhaube"
			ItemAttributes
			{
				ItemName	TF_WEAPON_MEDIGUN
				"generate rage on heal"	2
				"increase buff duration" 2
				"ubercharge rate bonus"	1.5
				"uber duration bonus"	1.5
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.6
				"damage force reduction" 0.6
				"move speed bonus" 0.5
			}
		}
		T_TFBot_Giant_Heavyweapons_Deflector_Push
		{
			Name "Giant Pushy Deflector Heavy"
			Class Heavyweapons
			Skill Expert
			Health 5000
			ClassIcon heavy_deflector_push
			Item "Commando Elite"
			Item "warbird_minigun_butcherbird"
			Attributes MiniBoss
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			ItemAttributes
			{
				ItemName "warbird_minigun_butcherbird"
				"attack projectiles" 1
				"damage bonus" 1.5
				"apply z velocity on damage"	180
				"apply look velocity on damage"	180
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.3
				"damage force reduction" 0.3
				"move speed bonus" 0.5
				"override footstep sound set" 2
			}
		}
		T_TFBot_Heavyweapons_Holiday_Punch //UNUSED
		{
			Name "Mitten Heavy"
			Class	HeavyWeapons
			Item	"The Holiday Punch"
			Item	"The Chill Chullo"
			Attributes	AlwaysCrit
			ClassIcon	heavy_mittens
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"move speed bonus"	1.5
			}
		}
		T_TFBot_Chief_Heavyweapons_Deflector_Healonkill
		{
			Name "Chief Big Bullets"
			Class Heavyweapons
			Skill Expert
			Health 50000
			ClassIcon heavy_deflector_healonkill
			Item "harvest_minigun_nutcracker"
			Item "Gone Commando"
			Item "Siberian Tigerstripe"
			Item "U-Clank-A"
			Item "Mad Mask"
			Attributes MiniBoss
			Attributes UseBossHealthBar
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1500
			ItemAttributes
			{
				ItemName "harvest_minigun_nutcracker"
				"attack projectiles" 2
				"damage bonus" 1.6
				"heal on kill"	5000
				"fire rate bonus"	0.85
				"minigun spinup time decreased"	0.75
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.1
				"airblast vertical vulnerability multiplier"	0.1
				"damage force reduction" 0.1
				"move speed bonus" 0.4
				"rage giving scale"	0.1
				"override footstep sound set" 2
			}
		}
		T_TFBot_Demoman_Stickybomb
		{
			Name	"Stickybomb Demoman"
			ClassIcon	demo_sticky_daan
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	TF_WEAPON_GRENADELAUNCHER
				"is_passive_weapon"	1
				"override projectile type"	27
			}
			ItemAttributes
			{
				ItemName	TF_WEAPON_PIPEBOMBLAUNCHER
				"stickybomb charge rate"	0.001
				"max pipebombs decreased"	-7
				"projectile range increased"	0.35
			}
		}
		T_TFBot_Chief_Soldier_Hellmet
		{
			Name "Titanium Tyrant"
			Class Soldier
			Skill Expert
			Health 100000
			ClassIcon soldier_hellmet_lite
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			Attributes AlwaysCrit
			Attributes UseBossHealthBar
			WeaponRestrictions PrimaryOnly
			Tag bot_giant
			Item	"powerhouse_rocketlauncher_shellshocker" 
			Item	"The Mantreads"
			Item	"The Hellmet"
			Item	"The Dark Age Defender"
			Item	"Big Steel Jaw of Summer Fun"
			ItemAttributes
			{
				ItemName "powerhouse_rocketlauncher_shellshocker" 
				"clip size upgrade atomic" 13
				"faster reload rate" 0.2
				"fire rate bonus" 0.15
				"damage bonus"	3.5
				"Projectile speed increased" 2
				"set damagetype ignite"	1
				"blast radius bonus"	1.5
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.01
				"airblast vertical vulnerability multiplier"	0.01
				"damage force reduction" 0.01
				"health regen" 100
				"move speed bonus" 0.4
				"override footstep sound set" 3
				"dmg taken from crit reduced"	0.2
				"increased jump height"	2
				"cancel falling damage"	1
			}
		}
	}
	CustomUpgradesFile "mvm_upgrades_clickinmode.txt"
	ForceHoliday 2
	ClassLimit   //Limits the number of specified classes
	{
		Heavyweapons 2
		Medic 2
		Sniper 2
		Demoman	2
		Soldier	2
		Scout	2
		Pyro	2
		Spy	2
		Engineer	2
	}
	ExtraSpawnPoint    //Adds spawn points on specified location
    {
        Name "spawnbot_redrobot_1"
        TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3
        X	30.28                  
        Y	-2988.74                
        Z	629.03  
    }
	ExtraSpawnPoint    //Adds spawn points on specified location
    {
        Name "spawnbot_redrobot_2"
        TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3
        X	857.84
		Y	-2311.47
		Z	629.03
    }
	SentryBusterFriendlyFire 0   //If set to 0, buster will not damage robots (default: 1)
	ImprovedAirblast 1   //Smart Pyro AI
	RedPlayersAreRobots 1  
	NoReanimators 1   //Disable reanimators
	NoMvMDeathTune 1   //Disable distinctive sound played when a player is killed
	BotsRandomCrit 1   //If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
	Advanced 1
	PrecacheModel "models\bots\demo\red_sentry_buster.mdl"			 
	TextPrintTime 7   // How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
	ItemAttributes
	{
		ItemName	"The Wrap Assassin" //Elf Scout
		"crit forces victim to laugh"	1
	}
	ItemAttributes
	{
		ItemName	"The Back Scatter" //Giant Burst Scatter Scout
		"damage bonus"	2.0
        "fire rate bonus" 0.1
        "faster reload rate" 0.4
		"clip size penalty" 2.0
		"damage force reduction"	0.7
		"airblast vulnerability multiplier"	0.7
		"override footstep sound set"	5
		"max health additive bonus" 1425
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"The Fortified Compound" //Giant Hunter Sniper
		"fire rate bonus"	0.4
		"bleeding duration" 10
		"slow enemy on hit major" 10
		"faster reload rate"	0.2
		"projectile penetration" 1
		"damage bonus"	1.5
		"airblast vulnerability multiplier" 0.6
		"damage force reduction" 0.6
		"move speed bonus" 0.6
		"max health additive bonus" 2875
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"The Huntsman" //Giant Penatrator Bleed Bowman
		"fire rate bonus" 0.6
		"bleeding duration" 5
		"damage bonus"	1.5
		"slow enemy on hit major" 5
		"projectile penetration" 1
		"airblast vulnerability multiplier" 0.6
		"damage force reduction" 0.6
		"move speed bonus" 0.6
		"max health additive bonus" 2875
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	 "The Axtinguisher" //Axtinguisher Pyro
		"fire rate bonus"	0.8
		"crit vs burning players"	1
	}
	ItemAttributes
	{
		ItemName	"The Powerjack" //Giant Powerjack Pyro
		"damage bonus" 1.5
		"heal on hit for rapidfire" 750
		"heal on kill" 4200
	}
	ItemAttributes
	{
		ItemName	"The Scorch Shot" //Giant Scorch Shot Pyro
		"damage bonus"	1
		"fire rate bonus" 0.3
		"faster reload rate" 0.9
		"Projectile speed increased" 1.5
	}
	ItemAttributes
	{
		ItemName	"The Flare Gun" //Giant Hyper Flare Pyro
		"fire rate bonus"	0.3
		"faster reload rate"	0.3
		"damage bonus"	3.0
		"Projectile speed increased"	2.0
	}
	ItemAttributes
	{
		ItemName	"The Detonator" //Giant Detonator Pyro
		"fire rate bonus" 0.3
		"damage bonus" 1.5
		"Blast radius increased"	5.0
	}
	ItemAttributes
	{
		ItemName	"The Backburner" //Dark flame pyro
		"damage bonus" 3
		"heal on kill"	300
		"heal on hit for rapidfire"	100
		"slow enemy on hit"	1
		"lunchbox adds minicrits"	2
		"apply z velocity on damage"	-300
		"apply look velocity on damage"	-300
		"airblast pushback scale"	5
		"mult airblast refire time"	0
		"flame_drag"	0.75
		"flame_spread_degree"	5
		"flame_speed"	1000
		"flame_up_speed"	25
		"weapon burn dmg increased" 1.5
		"weapon burn time increased" 1.5
	}
	ItemAttributes
	{
		ItemName	"The Degreaser" //Giant Airblast Pyro
		"damage bonus"	0.8
		"airblast pushback scale"	5
		"damage causes airblast"	1
		"mult airblast refire time"	0
		"move speed bonus"	0.5
		"damage force reduction"	0.6
		"airblast vulnerability multiplier"	0.6
		"override footstep sound set"	6
		"max health additive bonus" 3125
		"is miniboss" 1
	}
	ItemAttributes //Giant Ancient Dragon Pyro
		{
		ItemName  "The Dragon's Fury"
		"mult_item_meter_charge_rate"	0.4
		"damage bonus"	2.0
		"move speed bonus"	0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"max health additive bonus" 4025
		"is miniboss" 1
	}	

	ItemAttributes
	{
		ItemName	"Sun-on-a-Stick" //Armored Sunstick Scout
		"damage bonus"	2.0
		"crit vs burning players"	1
	}
	ItemAttributes
	{
		ItemName	"The Sandman" //Giant Marker Scout
		"effect bar recharge rate increased"	0.0001
		"fire rate bonus"	0.6
		"mark for death"	1
		"set damagetype ignite"	 1
	}
	ItemAttributes
	{
		ItemName	"The Winger" //Hyper Winger Scout
		"subtract victim medigun charge on hit"	10
		"subtract victim cloak on hit"	20
	}
	ItemAttributes
	{
		ItemName	"Crit-a-Cola" //Addicted Scout
		"effect bar recharge rate increased"	0.4
		"deploy time increased" 0.5
	}
	ItemAttributes
	{
		ItemName	"The Flying Guillotine" //Cleaver Scout
		"effect bar recharge rate increased"	0.05
	}
	ItemAttributes
	{
		ItemName	"the short circuit" //Short Circuit Engineer
		"electrical airblast DISPLAY ONLY"	1
	}	
	ItemAttributes
	{
		ItemName	"The Soda Popper" //Giant Hyper Burst Scout
		"fire rate bonus"	0.25
		"clip size bonus" 4
		"spread penalty"  0.5
		"faster reload rate" 0.001
		"move speed bonus"	0.7
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"max health additive bonus" 1475
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	tf_weapon_pistol_scout //Giant Pistol Sniping Scout
		"weapon spread bonus"	0
		"damage bonus"	3.0
		"fire rate bonus"	1.5
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_BAT //Batsaber Scout
		"damage bonus"	3.0
	}
	ItemAttributes
	{
		ItemName	"baby face's blaster" //Giant Public Enemy Scout
		"bullets per shot bonus"	6
		"scattergun has knockback"	5
		"damage bonus"	2.0
		"faster reload rate"	-0.8
		"move speed bonus"	1.3
	}
	ItemAttributes
	{
		ItemName	"The Force-a-Nature" //Giant Double Barrel Shotgunner
		"bullets per shot bonus"	5
		"fire rate bonus"	0.5
		"faster reload rate"	1.7
		"scattergun knockback mult"	15
		"damage bonus"	10
		"weapon spread bonus"	0.4
		"max health additive bonus" 1075
		"move speed bonus"	0.5
		"damage force reduction"	0.7
		"airblast vulnerability multiplier"	0.7
		"override footstep sound set"	5
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_MINIGUN //Giant Deflector Heavy Pusher
		"damage bonus"	1.5
		"attack projectiles"	2
		"damage causes airblast"	1
		"move speed bonus"	0.5
		"damage force reduction"	0.3
		"airblast vulnerability multiplier"	0.3
		"override footstep sound set"	2
		"max health additive bonus" 4700
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"iron curtain" //Giant Hyper Rocket Heavy
		"damage bonus"	10.0
		"override projectile type"	2
		"fire rate penalty"	2.0
		"move speed bonus"	0.5
		"damage force reduction"	0.3
		"airblast vulnerability multiplier"	0.3
		"override footstep sound set"	2
		"no self blast dmg"	1
		"max health additive bonus" 4700
		"is miniboss" 1
		"always crit" 1  
	}
	ItemAttributes
	{
		ItemName	"The Brass Beast" //Giant Hyper GoldGun Heavy
		"damage bonus"	3.0
		"turn to gold"	1				
		"bullets per shot bonus"	2
		"fire rate bonus"	0.4
		"move speed bonus"	0.5
		"damage force reduction"	0.3
		"airblast vulnerability multiplier"	0.3
		"override footstep sound set"	2
		"max health additive bonus" 4700
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"The Huo Long Heatmaker" //Giant Dragon Heavy
		"damage bonus"	2.0
		"ragdolls become ash"	1
		"set damagetype ignite"	 1
		"ring of fire while aiming"	50
		"attack projectiles"	2
		"weapon burn time increased" 2
		"weapon burn dmg increased"	3
		"move speed bonus"	0.5
		"damage force reduction"	0.3
		"airblast vulnerability multiplier"	0.3
		"override footstep sound set"	2
		"max health additive bonus" 4700
		"is miniboss" 1
		"always crit" 1  
	}
	ItemAttributes
	{
		ItemName	"Tomislav" //Giant Hyper Mafia Heavy
		"damage bonus"	1.5
		"aiming movespeed increased"	3.0
		"weapon spread bonus"	0.25
		"move speed bonus"	0.75
		"damage force reduction"	0.3
		"airblast vulnerability multiplier"	0.3
		"override footstep sound set"	2
		"max health additive bonus" 4700
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"Natascha" //Giant Powered Natascha Heavy
		"damage bonus"	1.5
		"apply z velocity on damage"	-600
		"apply look velocity on damage"	-600
		"move speed bonus"	0.5
		"damage force reduction"	0.3
		"airblast vulnerability multiplier"	0.3
		"override footstep sound set"	2
		"max health additive bonus" 4700
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_SHOTGUN_HWG //Giant Heavy Hunter
		"fire rate bonus"	2.5
		"bullets per shot bonus"	10
		"faster reload rate"	1.5
		"damage bonus"	2.0
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_SHOTGUN_SOLDIER //Giant Shotgun Soldier
		"bullets per shot bonus"	6
		"damage bonus"	2.0
		"fire rate bonus"	0.5
		"damage causes airblast"	1
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_SHOTGUN_PYRO //Giant Shotgun Pyro
		"fire rate bonus"	0.75
		"faster reload rate"	-0.8
	}
	ItemAttributes
	{
		ItemName	"the reserve shooter" //Giant Shotgun Pyro
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
		"damage causes airblast"	1
		"bullets per shot bonus"	3
	}
	ItemAttributes //Big Bear Guy
	{
		ItemName	"warrior's spirit"
		"damage bonus"	1.5
		"minicrits become crits" 1
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_FISTS //Hyper Heavyweight Champ/Apoco-fist
		"critboost on kill"	10
		"damage bonus" 5
		"fire rate bonus" 0.6
	}
	ItemAttributes
	{
		ItemName	"The Eviction Notice" //Brass Knuckle Heavy
		mod_maxhealth_drain_rate 0
	}
	ItemAttributes
	{
		ItemName	"Fists of Steel" //Juggernaut
		"damage bonus"	5.0
		"fire rate bonus"	0.6
	}
	ItemAttributes
	{
		ItemName	TF_WEAPON_GRENADELAUNCHER //Hyper Full Auto Demo
		"faster reload rate" 0.00001 //35% faster reload
		"fire rate bonus" 0.06
		"clip size upgrade atomic" 495
		"damage bonus"	1.5
		"projectile spread angle penalty" 3
		"Projectile speed increased"	2
		"move speed bonus"	0.5
		"damage force reduction"	0.4
		"airblast vulnerability multiplier"	0.4
		"override footstep sound set"	4
		"max health additive bonus" 3125
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"The Iron Bomber" //Giant Blast Demo
		"faster reload rate" 0.4
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 12.0
		"projectile spread angle penalty" 6
		"Projectile speed increased" 1.1
		"damage causes airblast"	1
		"move speed bonus"	0.5
		"damage force reduction"	0.5
		"airblast vulnerability multiplier"	0.5
		"override footstep sound set"	4
		"max health additive bonus" 3125
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"The Loose Cannon" //Giant Nuker Demo
		"faster reload rate"	2
		"fire rate bonus"	2
		"Projectile speed increased"	2.0
		"damage bonus"	16
		"damage causes airblast"	1
		"Blast radius increased"	2.0
		"use large smoke explosion"	1
		"move speed bonus"	0.5
		"damage force reduction"	0.5
		"airblast vulnerability multiplier"	0.5
		"override footstep sound set"	4
		"grenade launcher mortar mode" -2
		"max health additive bonus" 4025
		"is miniboss" 1
		"always crit" 1  
	}
	ItemAttributes
	{
		ItemName	"The Loch-N-Load" //Giant Hyper Loch Demo
		"damage bonus"	4
		"dmg bonus vs buildings"	11
		"Projectile speed increased"	2
		"fire rate bonus"	0.75
		"Blast radius increased"	0.25
		"move speed bonus"	0.5
		"damage force reduction"	0.5
		"airblast vulnerability multiplier"	0.5
		"override footstep sound set"	4
		"max health additive bonus" 4025
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName	"The Chargin' Targe" //Golfman
		"Attack not cancel charge"	1
		"charge time increased"	2
		"charge recharge rate increased"	2
	}
	ItemAttributes
	{
		ItemName	"The Splendid Screen" //Super Charger Demo
		"Attack not cancel charge" 1
		"charge impact damage increased" 4
	}
	ItemAttributes
	{
		ItemName	"The Tide Turner" //Hyper Chargeknight
		"no charge impact range"	1
		"Attack not cancel charge" 1
		"charge time increased" 5
		"charge recharge rate increased" 5
		"charge impact damage increased"	5.0
	}
	ItemAttributes
	{
		ItemName	"TF_WEAPON_BOTTLE" //Bottleknight
		"critboost on kill"	5
	}
	ItemAttributes
	{
		ItemName	"The Persian Persuader" //Persian Demoknight
		"critboost on kill"	5
	}
	ItemAttributes
	{
		ItemName "The Ullapool Caber" //Kamikaze King
		"damage bonus"	51
		"blast dmg to self increased"	51
		"Blast radius increased"	2.0
	}
	ItemAttributes
	{
		ItemName "The Half-Zatoichi" //Giant Samurai Demo
		"damage bonus"		1.5
		"critboost on kill"	3
		"honorbound"		0
	}
	ItemAttributes
	{
		ItemName "The Eyelander" //Giant Hyper Demoknight
		"damage bonus"	5
		"is australium item"	1
		"item style override" 1
	}
	ItemAttributes
	{
		ItemName "Nessie's Nine Iron" //Golfman
		"damage bonus"	2.0
		"critboost on kill"	3
		"apply look velocity on damage"	850
		"apply z velocity on damage"	650
	}
	ItemAttributes
	{
		ItemName "The Claidheamohmor" //Hyper Chargeknight
		"critboost on kill"	3
		"damage bonus" 2.0
	}
	ItemAttributes
	{
		ItemName "The Scotsman's Skullcutter" //Giant BattleAxe Demoknight
		"critboost on kill"	10
		"damage bonus"	2.0
	}
	ItemAttributes
	{
		ItemName TF_WEAPON_ROCKETLAUNCHER //Hyper Full-Auto Fire Soldier
		"damage bonus"	1.5
		"faster reload rate"	0.001
		"fire rate bonus"	0.1
		"clip size upgrade atomic"	495
		"damage force reduction"	0.4
		"airblast vulnerability multiplier"	0.4
		"override footstep sound set"	3
		"airblast vertical vulnerability multiplier"	0.1
		"max health additive bonus" 4000
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Direct Hit" //Colonel Direct Hit Barrage
		"clip size upgrade atomic" 26.0
		"faster reload rate" 0.22
		"fire rate bonus" 0.2
		"projectile spread angle penalty" 5
		"health regen"	40
		"move speed bonus"	0.5
		"damage bonus" 1.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"deploy time increased" 0.5		
		"max health additive bonus" 3800
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Cow Mangler 5000" //Giant Future Soldier
		"faster reload rate"	-0.8
		"fire rate bonus"	0.2
		"projectile spread angle penalty"	5
		"set damagetype ignite"	 1
		"move speed bonus"	0.5
		"damage force reduction"	0.4
		"airblast vulnerability multiplier"	0.4
		"override footstep sound set"	3
		"max health additive bonus" 3600
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Black Box" //Giant Hyper Tanker Soldier
		"heal on hit for rapidfire"	1000
		"faster reload rate"	-0.8
		"Blast radius increased"	1.5
		"damage bonus" 2.0
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"deploy time increased" 0.5
		"max health additive bonus" 3600
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Beggar's Bazooka" //Giant Spreader Soldier
		"faster reload rate"	0.2
		"fire rate bonus"	0.001
		"clip size upgrade atomic"	48.0
		"projectile spread angle penalty"	10
		"Projectile speed increased"	0.4
		"damage bonus" 2.0
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"max health additive bonus" 3800
		"auto fires full clip" 0
		"can overload" 0
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Air Strike" //Air Colonel Barrage
		"clip size upgrade atomic" 40.0
		"damage bonus" 1.5
		"faster reload rate" 0.5
		"fire rate bonus" 0.10
		"Projectile speed decreased" 0.4
		"projectile spread angle penalty" 8
		"airblast vertical vulnerability multiplier" 0.1
		"airblast vulnerability multiplier" 0.01
		"cancel falling damage" 1
		"damage force reduction" 0.4
		"increased jump height" 3.0
		"move speed bonus" 0.5
		"override footstep sound set" 3
		"max health additive bonus" 3800
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Original" //Giant Nuker Soldier
		"faster reload rate"	2
		"fire rate bonus"	2
		"Projectile speed increased"	0.5
		"damage bonus"	16
		"damage causes airblast"	1
		"use large smoke explosion"	1
		"Blast radius increased"	2.0
		"move speed bonus"	0.5
		"damage force reduction"	0.4
		"airblast vulnerability multiplier"	0.4
		"override footstep sound set"	3
		"max health additive bonus" 4000
		"always crit" 1  
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Liberty Launcher" //Giant Burst Pusher
		"damage causes airblast"	1
		"damage bonus"	.75
		"fire rate bonus"	0.1
		"clip size upgrade atomic"	10
		"faster reload rate"	0.4
		"Blast radius decreased"	1.2
		"move speed bonus"	0.5
		"damage force reduction"	0.4
		"airblast vulnerability multiplier"	0.4
		"override footstep sound set"	3
		"no self blast dmg"	1
		"max health additive bonus" 3600
		"is miniboss" 1
	}
	ItemAttributes
	{
		ItemName "The Righteous Bison" //Giant Future Soldier
		"damage bonus" 2
		"reload time decreased" 0.03
		"clip size bonus" 4
		"fire rate bonus" 0.1
	}
	ItemAttributes
	{
		ItemName "The Equalizer" //Giant Equalizer Soldier
		"critboost on kill" 5
		"damage bonus" 2.0
	}
	ItemAttributes
	{
		ItemName "The Escape Plan" //Giant Miner Soldier
		"critboost on kill" 5
		"damage bonus" 1.5
	}
	ItemAttributes
	{
		ItemName "The Disciplinary Action" //Whip Soldier
		"damage bonus"	1.5
	}
	ItemAttributes
	{
		ItemName	tf_weapon_medigun //Extended Shield Medic
		"generate rage on heal"	1
		"increase buff duration"	10
	}
	ItemAttributes //Overhealer Medic
	{
		ItemName	"the quick-fix"
		"ubercharge rate bonus"	0.1
		"overheal expert" 4
		"overheal decay disabled"	1
		"heal rate bonus"	10
	}
	ItemAttributes
	{
		ItemName	"the kritzkrieg" //Armored Kritzkrieg Medic
		"ubercharge rate bonus"	100
		"uber duration bonus"	200
		"always crit" 1  
		"model scale" 1.3
		"max health additive bonus" 350
	}
	Itemattributes
	{
		Itemname "The Vaccinator"
		"ubercharge rate bonus"	25
		"heal rate bonus"	1
		"uber duration bonus"	100
		"medigun fire resist passive"	1
		"medigun fire resist deployed"	1
	}
	ItemAttributes
	{
		ItemName	"the shortstop" //Hyper Shortstop Scout
		"damage bonus"	2.0
		"fire rate bonus"	0.6
		"faster reload rate"	-0.8
		"always crit" 1  
		"move speed bonus"	2.0
		"head scale" 0.7
		"model scale" 1.4
		"max health additive bonus" 525
	}
	ItemAttributes
	{
		ItemName	"tf_weapon_sniperrifle" //Full Auto Sniper
		"fire rate bonus"	0.1
		"damage causes airblast"	1
		"faster reload rate"	0.5
	}
	ItemAttributes
	{
		ItemName	"The Sydney Sleeper" //Acid Piss Sniper
		"bleeding duration" 5
	}
	ItemAttributes
	{
		ItemName	"The Machina" //Hyper Magnetic Bullet Sniper
 		"apply z velocity on damage"	500
		"apply look velocity on damage"	-3000
	}
	ItemAttributes
	{
		ItemName	"the hitman's heatmaker" //Killer Sniper
		"sniper fires tracer"	1
		"mult sniper charge after bodyshot"	10
		"shot penetrate all players"	1
	}
	ItemAttributes
	{
		ItemName	"the classic" //Elite SWAT Sniper
		"sniper full charge damage bonus"	2.0
		"damage bonus"	2.0
		"sniper charge per sec"     10.0
	}
	ItemAttributes
	{
		ItemName	"tf_weapon_knife" //Hyper Spy
		"damage bonus"	2.0
		"fire rate bonus"	0.6
		"always crit" 1  
		"move speed bonus"	2.0
		"sapper damage bonus"	2.0
		"sapper health bonus"	2.0
	}
	ItemAttributes
	{
		ItemName	"your eternal reward" //Saharan Spy
		"fire rate bonus"	0.6
		"mark for death"	1
		"slow enemy on hit major"	10
		"bleeding duration" 10
		"voice pitch scale"	0
		"disguise speed penalty" -4
		"gesture speed increase" 0.01
	}
	ItemAttributes
	{
		ItemName "Conniver's Kunai" //Ninja Spy
		"max health additive penalty" 0
		"move speed bonus"	2.0
	}
	ItemAttributes
	{
		ItemName "Upgradeable TF_WEAPON_REVOLVER" //Revolver Spy
		"reload time increased" 1.5
	}
	ItemAttributes
	{
		ItemName	"the ambassador" //Hyper Revolver Spy
		"damage bonus"	2.0
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
		"always crit" 1  
	}
	ItemAttributes
	{
	    ItemName	"l'etranger" //Saharan Spy
		"slow enemy on hit major"	10
		"damage bonus" 0.5
		"reload time increased hidden" 1.5
	}
	ItemAttributes
	{
		ItemName	"the enforcer" //Business Spy
		"fire rate bonus"	0.6
		"damage bonus"	2.0
	}
	ItemAttributes
	{
		ItemName	"the tribalman's shiv" //Shiv Sniper
		"bleeding duration"	5
		"mark for death"	1
	}
	ItemAttributes
	{
		ItemName	"tf_weapon_smg" //Hyper Bullet Spammer SMGman
		"damage bonus"	2.0
		"bullets per shot bonus"	2
		"faster reload rate"	-0.8
		"fire rate bonus"	0.5
		"move speed bonus"	0.85
	}
	ItemAttributes
	{
		ItemName	"the cleaner's carbine" //Suppression SMGman
		"critboost on kill"	5
		"damage causes airblast"	1
	}
	Itemattributes
	{
		Itemname "Jarate" //Jarate Master
		"effect bar recharge rate increased" -2
		"applies snare effect" 0.35
	}
	ItemAttributes
	{
		ItemName	"tf_weapon_syringegun_medic" //Battle Medic
		"mad milk syringes"	1
		"damage bonus"	1.5
	}
	ItemAttributes
	{
		ItemName	"the blutsauger" //Vampire Medic
		"damage bonus"	1.5
		"heal on hit for rapidfire" 10
		"mad milk syringes"	1
		"faster reload rate" -1
	}
	ItemAttributes
	{
		ItemName	"the crusader's crossbow" //Burst Crossbow Medic
		"damage bonus"	2.0
		"clip size upgrade atomic"	3.0
		"projectile spread angle penalty"	4.0
		"fire rate bonus"	0.01
		"faster reload rate"	0.8
	}
	ItemAttributes
	{
		ItemName	"the phlogistinator" //Giant Moonman
		"damage bonus"	3.0
		"slow enemy on hit major" 3
		"critboost on kill" 10
		"move speed bonus"	0.5
		"damage force reduction"	0.6
		"airblast vulnerability multiplier"	0.6
		"override footstep sound set"	6
		"is miniboss" 1
		"max health additive bonus" 2825
	}
	ItemAttributes
	{
		ItemName	"pyroland_flamethrower_rainbow" //Giant Heal-on-Hit Pyro
		"heal on kill"	4000
		"heal on hit for rapidfire"	50
		"move speed bonus"	0.5
		"damage force reduction"	0.6
		"airblast vulnerability multiplier"	0.6
		"override footstep sound set"	6
		"is miniboss" 1
		"max health additive bonus" 2825
	}
	ItemAttributes
	{
		ItemName	"tf_weapon_flamethrower" //Giant Crit Pyro
		"damage bonus"	2.0
		"move speed bonus"	0.75
		"damage force reduction"	0.6
		"airblast vulnerability multiplier"	0.6
		"override footstep sound set"	6
		"is miniboss" 1
		"max health additive bonus" 2825
		"always crit" 1  
	}
	ItemAttributes
	{
		ItemName	"the manmelter" //Giant Flare Moonman
		"fire rate bonus"	0.3
		"damage all connected" 1
		"weapon burn dmg increased" 3.0
		"weapon burn time increased" 1.5
	}
	ItemAttributes
	{
		ItemName	"tf_weapon_wrench" //Hyper Engineer
		"fire rate bonus" 0.6
		"engy building health bonus" 1.5
		//"build rate bonus"	0.25
		"engineer sentry build rate multiplier" 15.0
		"engineer teleporter build rate multiplier" 3.0
		//"engy sentry radius increased" 1.3
		"engy sentry damage bonus"  2
		"dmg bonus vs buildings" 4
		"Repair rate increased" 2
		"max health additive bonus" 375
		"always crit" 1
		"move speed bonus" 2
	}
	PlayerAttributes   //Player attributes appied for the whole mission
	{

		Scout
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
		Soldier
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
			"increase buff duration"	9.0
		}
		Demoman
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
		HeavyWeapons
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
		Pyro
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
		Medic
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
		Sniper
		{
			"ammo regen"	100
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
		Spy
		{	
			"ammo regen"	100
			"maxammo primary increased" 3
			"maxammo secondary increased" 3
		}
		Engineer
		{
			"ammo regen"	100
			"metal regen"	600
			"maxammo metal increased"	10
			"mod teleporter cost"	0
			"bidirectional teleport"	1
			"maxammo primary increased" 10
			"maxammo secondary increased" 10
		}
	}
	Mission
	{
		Where spawnbot
		Objective DestroySentries
		InitialCooldown	30
		CooldownTime 30
		DesiredCount	1
		BeginAtWave 1
		RunForThisManyWaves 6
		TFBot
		{
			Template	T_TFBot_Meme_SentryBuster_Bomber_Spam
		}
	}
	Mission
	{
		Where spawnbot_pro
		Objective Sniper
		InitialCooldown	30
		CooldownTime 30
		DesiredCount	2
		BeginAtWave 1
		RunForThisManyWaves 6
		TFBot
		{
			Template	T_TFBot_Sniper_Charged_Hyper
		}
	}
	Mission
	{
		Where spawnbot_mission_spy
		Objective Spy
		InitialCooldown	30
		CooldownTime 30
		DesiredCount	2
		BeginAtWave 1
		RunForThisManyWaves 6
		TFBot
		{
			Template	T_TFBot_Spy_Hyper_Revolver
		}
	}
	//
	//$500
	//Wave 1
	//
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    //Dispayed once the wave is initialized
		{
			Line "Welcome to ClickinMode."
			Line "You are overpowered."
			Line "{red}Your enemies are also, overpowered."
			Line "{green}Have fun!"
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	150
			SpawnCount	2
			MaxActive	4
			TotalCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			FirstSpawnWarningSound	"vo\mvm_bomb_alerts01.mp3"
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Stun_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	150
			SpawnCount	4
			MaxActive	8
			TotalCount	28
			WaitBeforeStarting	0.1
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Pyro_Backburner_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllDead	w1a
			TotalCurrency	100
			SpawnCount	4
			MaxActive	8
			TotalCount	32
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_Juggernaut_Minigun
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllDead	w1a
			TotalCurrency	50
			SpawnCount	1
			MaxActive	2
			TotalCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Juggernaut
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllDead	w1a
			TotalCurrency	100
			SpawnCount	8
			MaxActive	8
			TotalCount	40
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demo_Chargeknight_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllDead	w1a
			TotalCurrency	150
			SpawnCount	1
			MaxActive	2
			TotalCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavy_Brassbeast_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1c
			WaitForAllDead	w1b
			TotalCurrency	100
			SpawnCount	5
			MaxActive	10
			TotalCount	60
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Raygun_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1c
			WaitForAllDead	w1b
			TotalCurrency	25
			SpawnCount	1
			MaxActive	2
			TotalCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Gaspasser_Explove_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w1c
			WaitForAllDead	w1b
			TotalCurrency	75
			SpawnCount	4
			MaxActive	8
			TotalCount	12
			WaitBeforeStarting	4
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Blaster_Pusher_Armored
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Blinking
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Long_Uber
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1support
			TotalCurrency	0
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	35
			WaitBetweenSpawns	20
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Medic_Shield_Hyper
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
	}
	//
	//$900
	//Wave 2
	//
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	100
			SpawnCount	5
			MaxActive	10
			TotalCount	30
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			FirstSpawnWarningSound	"vo\mvm_bomb_alerts02.mp3"
			TFBot
			{
				Template	T_TFBot_Soldier_Tanker
				Skill	Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	100
			SpawnCount	2
			MaxActive	4
			TotalCount	12
			WaitBeforeStarting	0.1
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Sniper_Hunter
				Attributes	AlwaysCrit
				Skill	Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	12
			WaitBeforeStarting	0.1
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Shotgun_Burst_Infinite_Expert
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Extended_Kritzkrieg
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Extended_Kritzkrieg
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	100
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	10
			Tank
			{
				Name tankboss
				Health 250000
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllDead	w2a
			TotalCurrency	100
			SpawnCount	2
			MaxActive	4
			TotalCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demo_Scatter_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllDead	w2a
			TotalCurrency	100
			SpawnCount	1
			MaxActive	2
			TotalCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavy_Deflector_HealonHit_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllDead	w2a
			TotalCurrency	100
			SpawnCount	5
			MaxActive	10
			TotalCount	35
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template T_TFBot_Soldier_Burst_Pusher_Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllDead	w2a
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	18
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template T_TFBot_Heavy_Raygun
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	18
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Stun_Spammer_Hyper
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	50
			SpawnCount	4
			MaxActive	8
			TotalCount	30
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Scout_Blaster_Hyper_Armored
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN_Shotguner
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Backup
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	50
			SpawnCount	2
			MaxActive	4
			TotalCount	14
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_SMG_Spammer_Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	50
			SpawnCount	2
			MaxActive	3
			TotalCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Barrage_Hyper
					Attributes	AlwaysCrit
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Overheal_Mega
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2support
			TotalCurrency	0
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Hyper_Bonk
				Attributes AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
	}
	//
	//$800
	//Wave 3
	//
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"music\hl2_song20_submix0.mp3"
			Support	1
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"music\hl2_song20_submix4.mp3"
			WaitBeforeStarting	103
			Support	1
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"music\hl2_song15.mp3"
			WaitBeforeStarting	243
			Support	1
		}
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	100
			SpawnCount	3
			MaxActive	6
			TotalCount	12
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			FirstSpawnWarningSound	"vo\mvm_bomb_alerts02.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Bigrock_Burstfire
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	0
			SpawnCount	4
			MaxActive	8
			TotalCount	28
			WaitBeforeStarting	0
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Deflect
				Skill	Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	25
			SpawnCount	3
			MaxActive	6
			TotalCount	24
			WaitBeforeStarting	0
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Class	Scout
				Skill	Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	25
			SpawnCount	1
			MaxActive	2
			TotalCount	7
			WaitBeforeStarting	0
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	100
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector_Push
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	100
			SpawnCount	5
			MaxActive	10
			TotalCount	30
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Class	HeavyWeapons
				Skill	Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	100
			SpawnCount	4
			MaxActive	8
			TotalCount	28
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Concheror
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	0
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Tank
			{
				Name tankboss
				Health 17500
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	75
			SpawnCount	3
			MaxActive	6
			TotalCount	24
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Spammer_Reload
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	75
			SpawnCount	3
			MaxActive	6
			TotalCount	24
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Class	Pyro
				Skill	Expert
				ClassIcon	pyro_reflect_daan
				Item	"Traffic Cone"
				Item	"The Degreaser"
				Name	"Airblast Pyro"
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	50
			SpawnCount	2
			MaxActive	4
			TotalCount	14
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	150
			SpawnCount	2
			MaxActive	4
			TotalCount	8
			WaitBeforeStarting	6.5
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	0
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	25
			Tank
			{
				Name tankboss
				Health 35000
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w3support
			TotalCurrency	0
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Bonk
				Attributes	AlwaysCrit
				Name	"Bonk Scout"
				WeaponRestrictions	PrimaryOnly
				ClassIcon	scout_bonk_nys
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
	}
	//
	//$700
	//Wave 4
	//
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    //Dispayed once the wave is initialized
		{
			Line "{yellow}BOSS: {red}CHIEF BIG BULLETS"
			Line "{reset}He'll heal alot on killing you so don't let it happen!"
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"music\hl2_song29.mp3"
			Support	1
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"music\hl2_song29.mp3"
			Support	1
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"vlvx_song25.mp3"
			WaitBeforeStarting	136	
			Support	1
		}
		WaveSpawn
		{
			Name	bossdialogue
			FirstSpawnWarningSound	"vo\mvm\mght\taunts\heavy_mvm_m_taunts18.mp3"
			Support	1
			WaitBeforeStarting	14
		}
		WaveSpawn
		{
			Name	bossdialogue
			FirstSpawnWarningSound	"vo\mvm\mght\taunts\heavy_mvm_m_taunts18.mp3"
			Support	1
			WaitBeforeStarting	14
		}
		WaveSpawn
		{
			Name	w4boss
			TotalCurrency	100
			SpawnCount	4
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Chief_Heavyweapons_Deflector_Healonkill
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					Name	"Giant Regen Medic"
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					Name	"Giant Regen Medic"
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					Name	"Giant Regen Medic"
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4bossdeadnoise
			WaitForAllDead	w4boss
			FirstSpawnWarningSound	"vo\mvm\mght\heavy_mvm_m_paincrticialdeath02.mp3"
		}
		WaveSpawn
		{
			Name	w4bossdeadnoise
			WaitForAllDead	w4boss
			FirstSpawnWarningSound	"vo\mvm\mght\heavy_mvm_m_paincrticialdeath02.mp3"
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w4boss
			TotalCurrency	100
			SpawnCount	6
			MaxActive	12
			TotalCount	42
			WaitBeforeStarting	6
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Attributes	AlwaysCrit
				ClassIcon	soldier_spammer
				Name	"Rapid Fire Soldier"
				ItemAttributes
				{
					ItemName	TF_WEAPON_ROCKETLAUNCHER
					"faster reload rate"	-0.1
					"fire rate bonus"	0.5
					"projectile speed increased"	0.65
				}
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w4boss
			TotalCurrency	100
			SpawnCount	3
			MaxActive	6
			TotalCount	21
			WaitBeforeStarting	6
			WaitBetweenSpawns	6.5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demo_Burst
				Skill	Expert
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w4boss
			TotalCurrency	50
			SpawnCount	1
			MaxActive	3
			TotalCount	3
			WaitBeforeStarting	40
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
				Item	"The Dragon's Fury"
				Name	"Giant Dragon's Fury Pyro"
				ClassIcon	pyro_dragon_fury_swordstone
				MaxVisionRange	650
				Skill	Expert
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w4boss
			TotalCurrency	100
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Brassbeast
					Name	"Giant Brass Beast Heavy"
					ClassIcon	heavy_brass_nys
					ItemAttributes
					{
						ItemName	"The Brass Beast"
						"damage bonus"	1.7
					}
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	50
			SpawnCount	2
			MaxActive	6
			TotalCount	12
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
				WeaponRestrictions	PrimaryOnly
				Skill	Expert
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	21
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	100
			SpawnCount	5
			MaxActive	10
			TotalCount	40
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Stickybomb
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	50
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Bigrock_Burstfire
					Attributes	AlwaysCrit
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	0
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	6.5
			Tank
			{
				Name tankboss
				Health 32500
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	21
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Stickybomb
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	50
			SpawnCount	4
			MaxActive	8
			TotalCount	28
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Class	HeavyWeapons
				Attributes	AlwaysCrit
				Skill	Expert
				Item	"Tomislav"
				Name	"Tomislav Heavy"
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	50
			SpawnCount	2
			MaxActive	4
			TotalCount	14
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Concheror
				Attributes	AlwaysCrit
				Skill	Expert
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	100
			SpawnCount	2
			MaxActive	4
			TotalCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector_Push
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	0
			SpawnCount	1
			MaxActive	2
			TotalCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	20
			Tank
			{
				Name tankboss
				Health 18000
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w4support
			TotalCurrency	0
			SpawnCount	2
			MaxActive	4
			TotalCount	4
			WaitBeforeStarting	35
			WaitBetweenSpawns	35
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_FAN
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
	}
	//
	//$700
	//Wave 5 [FINAL]
	//
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"vlvx_song22.mp3"
			Support	1
		}
		WaveSpawn
		{
			Name	song
			FirstSpawnWarningSound	"music\hl2_song16.mp3"
			WaitBeforeStarting	194
			Support	1
		}
		Explanation    //Dispayed once the wave is initialized
		{
			Line "{yellow}BOSS: {red}THE TITANIUM TYRANT"
			Line "{reset}He's a rapid firing monster, get ready for the blitzkrieg!"
		}
		WaveSpawn
		{
			Name	w5support
			TotalCurrency	0
			SpawnCount	3
			MaxActive	6
			TotalCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_FAN
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			TotalCurrency	100
			SpawnCount	2
			MaxActive	4
			TotalCount	12
			WaitBeforeStarting	15.1
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	18
			WaitBeforeStarting	15.1
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
				Name	"Giant Phlogistinator Pyro"
				ClassIcon	pyro_phlog
				Item	"The Phlogistinator"
				Attributes	SpawnWithFullCharge
				Taunt    //Taunt periodically
				{
					Delay 1
					Repeats 1
					IfSeeTarget 1
				}
				ItemAttributes
				{
					ItemName	"The Phlogistinator"
					"airblast disabled"	1
				}
				CharacterAttributes
				{
					"force distribute currency on death" 1
					"increase buff duration"	2
				}
			}
		}
		WaveSpawn
		{
			Name	w5b
			WaitForAllDead	w5a
			TotalCurrency	100
			SpawnCount	4
			MaxActive	8
			TotalCount	16
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Crit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w5b
			WaitForAllDead	w5a
			TotalCurrency	50
			SpawnCount	2
			MaxActive	4
			TotalCount	12
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Princetavish
				Attributes	AlwaysCrit
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w5b
			WaitForAllDead	w5a
			TotalCurrency	0
			SpawnCount	1
			MaxActive	2
			TotalCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Tank
			{
				Name tankboss
				Health 22000
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5c
			WaitForAllDead	w5b
			TotalCurrency	50
			SpawnCount	3
			MaxActive	6
			TotalCount	18
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman
				ClassIcon	demo_spammer
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w5c
			WaitForAllDead	w5b
			TotalCurrency	100
			SpawnCount	4
			MaxActive	8
			TotalCount	24
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
				CharacterAttributes
				{
					"force distribute currency on death" 1
				}
			}
		}
		WaveSpawn
		{
			Name	w5c
			WaitForAllDead	w5b
			TotalCurrency	0
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Tank
			{
				Name tankboss
				Health 38000
				Speed 75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5d
			WaitForAllDead	w5c
			TotalCurrency	150
			SpawnCount	1
			MaxActive	10
			TotalCount	30
			WaitBeforeStarting	4
			WaitBetweenSpawns	2
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5d
			WaitForAllDead	w5c
			TotalCurrency	0
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Tank
			{
				Name tankbossfinal
				Health 38000
				Speed 75
				Skin	1
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target boss_tank_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5e
			WaitForAllDead	w5d
			TotalCurrency	75
			SpawnCount	2
			MaxActive	4
			TotalCount	8
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					ClassIcon	heavy_crit
					Attributes	AlwaysCrit
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5e
			WaitForAllDead	w5d
			TotalCurrency	75
			SpawnCount	2
			MaxActive	6
			TotalCount	16
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Flare_Spammer
					CharacterAttributes
					{
						"force distribute currency on death" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	boss_song
			FirstSpawnWarningSound	"music\hl1_song15.mp3"
			WaitForAllDead	w5e
		}
		WaveSpawn
		{
			Name	boss_footstep1
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_01.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	2
		}
		WaveSpawn
		{
			Name	boss_footstep2
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_02.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	4
		}
		WaveSpawn
		{
			Name	boss_footstep3
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_03.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	6
		}
		WaveSpawn
		{
			Name	boss_footstep4
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_04.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	8
		}
		WaveSpawn
		{
			Name	boss_footstep5
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_05.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	10
		}
		WaveSpawn
		{
			Name	boss_footstep6
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_06.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	12
		}
		WaveSpawn
		{
			Name	boss_footstep7
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_07.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	14
		}
		WaveSpawn
		{
			Name	boss_footstep8
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_08.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	16
		}
		WaveSpawn
		{
			Name	boss_footstep9
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_01.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	18
		}
		WaveSpawn
		{
			Name	boss_footstep10
			FirstSpawnWarningSound	"mvm\giant_common\giant_common_step_02.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	20
		}
		WaveSpawn
		{
			Name	boss_entrance
			FirstSpawnWarningSound	"mvm\giant_heavy\giant_heavy_entrance.wav"
			WaitForAllDead	w5e
			WaitBeforeStarting	22
		}
		WaveSpawn
		{
			Name	boss_sentence
			FirstSpawnWarningSound	"soldier_giant_boss_sentence.mp3"
			WaitForAllDead	w5e
			WaitBeforeStarting	22
		}
		WaveSpawn
		{
			Name	boss_sentence
			FirstSpawnWarningSound	"soldier_giant_boss_sentence.mp3"
			WaitForAllDead	w5e
			WaitBeforeStarting	22
		}
		WaveSpawn
		{
			Name	final_boss
			WaitForAllDead	w5e
			TotalCurrency	75
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			WaitBeforeStarting	22
			WaitBetweenSpawns	0
			Where	spawnbot
			DoneWarningSound	"vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3"
			TFBot
			{
				Template	T_TFBot_Chief_Soldier_Hellmet
			}
		}
		WaveSpawn
		{
			Name	final_bosssupport
			WaitForAllDead	w5e
			TotalCurrency	0
			SpawnCount	1
			MaxActive	12
			TotalCount	12
			WaitBeforeStarting	30
			WaitBetweenSpawns	2
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Pyro
				ClassIcon	pyro_reflect_daan
				Attributes	AlwaysCrit
				Item	"The Degreaser"
				Item	"Traffic Cone"
				Name	"Airblast Pyro"
			}
		}
	}
}