//ADVANCED "AREA 52" RC3: APOCALYPTIC //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ // //Assisted by Nuclear Waffle https://steamcommunity.com/profiles/76561198181219626/ // //Report Glitches // // #base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base Waffle's_custom.pop #base robot_hole.pop //spawnbot_redrobot_1 (Left Spawn) 30.28 -2988.74 629.03 //spawnbot_redrobot_2 (Right Spawn) 857.84 -2311.47 629.03 // Song 14 (You're Not Supposed To Be Here 158 Seconds) // Song 12 Long (Hard Fought 72 Seconds) WaveSchedule { StartingCurrency 1000 RespawnWaveTime 0 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no ItemBlackList { Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" Name "Kritz Or Treat Canteen" } Templates { T_TFBot_Soldier_Spammer_Reload { Class Soldier Skill Hard ClassIcon soldier_BURSTfire Attributes HoldFireUntilFullReload Name "Burst Fire Soldier" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.65 "projectile speed increased" 0.65 "faster reload rate" 0.8 } } T_TFBot_Sniper_Jarate { Name "Jarate Master" Class Sniper Skill Normal ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "fire rate bonus" 2.5 } } T_TFBot_Giant_Soldier_Bigrock_Burstfire { Name "Giant Heal Burst Soldier" Class Soldier Skill Expert Health 6000 ClassIcon soldier_burstfire_healonkill Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "warbird_rocketlauncher_warhawk" Item "Full Metal Drill Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 5.0 "damage bonus" 1.5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "heal on kill" 6000 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Heavyweapons_Deflect { Class HeavyWeapons Name "Deflector Heavy" Skill Hard ClassIcon heavy_Deflector WeaponRestrictions PrimaryOnly Item "The U-Clank-A" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_shield_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item "Platinum Pickelhaube" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "generate rage on heal" 2 "increase buff duration" 2 "ubercharge rate bonus" 1.5 "uber duration bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } } T_TFBot_Giant_Heavyweapons_Deflector_Push { Name "Giant Pushy Deflector Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_deflector_push Item "Commando Elite" Item "warbird_minigun_butcherbird" Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "warbird_minigun_butcherbird" "attack projectiles" 1 "damage bonus" 1.5 "apply z velocity on damage" 180 "apply look velocity on damage" 180 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Holiday_Punch //UNUSED { Name "Mitten Heavy" Class HeavyWeapons Item "The Holiday Punch" Item "The Chill Chullo" Attributes AlwaysCrit ClassIcon heavy_mittens WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Chief_Heavyweapons_Deflector_Healonkill { Name "Chief Big Bullets" Class Heavyweapons Skill Expert Health 50000 ClassIcon heavy_deflector_healonkill Item "harvest_minigun_nutcracker" Item "Gone Commando" Item "Siberian Tigerstripe" Item "U-Clank-A" Item "Mad Mask" Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly MaxVisionRange 1500 ItemAttributes { ItemName "harvest_minigun_nutcracker" "attack projectiles" 2 "damage bonus" 1.6 "heal on kill" 5000 "fire rate bonus" 0.85 "minigun spinup time decreased" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "rage giving scale" 0.1 "override footstep sound set" 2 } } T_TFBot_Demoman_Stickybomb { Name "Stickybomb Demoman" ClassIcon demo_sticky_daan Class Demoman Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName TF_WEAPON_PIPEBOMBLAUNCHER "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } } T_TFBot_Chief_Soldier_Hellmet { Name "Titanium Tyrant" Class Soldier Skill Expert Health 100000 ClassIcon soldier_hellmet_lite Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Tag bot_giant Item "powerhouse_rocketlauncher_shellshocker" Item "The Mantreads" Item "The Hellmet" Item "The Dark Age Defender" Item "Big Steel Jaw of Summer Fun" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "clip size upgrade atomic" 13 "faster reload rate" 0.2 "fire rate bonus" 0.15 "damage bonus" 3.5 "Projectile speed increased" 2 "set damagetype ignite" 1 "blast radius bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "damage force reduction" 0.01 "health regen" 100 "move speed bonus" 0.4 "override footstep sound set" 3 "dmg taken from crit reduced" 0.2 "increased jump height" 2 "cancel falling damage" 1 } } } CustomUpgradesFile "mvm_upgrades_clickinmode.txt" ForceHoliday 2 ClassLimit //Limits the number of specified classes { Heavyweapons 2 Medic 2 Sniper 2 Demoman 2 Soldier 2 Scout 2 Pyro 2 Spy 2 Engineer 2 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot_redrobot_1" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X 30.28 Y -2988.74 Z 629.03 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot_redrobot_2" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X 857.84 Y -2311.47 Z 629.03 } SentryBusterFriendlyFire 0 //If set to 0, buster will not damage robots (default: 1) ImprovedAirblast 1 //Smart Pyro AI RedPlayersAreRobots 1 NoReanimators 1 //Disable reanimators NoMvMDeathTune 1 //Disable distinctive sound played when a player is killed BotsRandomCrit 1 //If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0) Advanced 1 PrecacheModel "models\bots\demo\red_sentry_buster.mdl" TextPrintTime 7 // How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4) ItemAttributes { ItemName "The Wrap Assassin" //Elf Scout "crit forces victim to laugh" 1 } ItemAttributes { ItemName "The Back Scatter" //Giant Burst Scatter Scout "damage bonus" 2.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size penalty" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "max health additive bonus" 1425 "is miniboss" 1 } ItemAttributes { ItemName "The Fortified Compound" //Giant Hunter Sniper "fire rate bonus" 0.4 "bleeding duration" 10 "slow enemy on hit major" 10 "faster reload rate" 0.2 "projectile penetration" 1 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 "max health additive bonus" 2875 "is miniboss" 1 } ItemAttributes { ItemName "The Huntsman" //Giant Penatrator Bleed Bowman "fire rate bonus" 0.6 "bleeding duration" 5 "damage bonus" 1.5 "slow enemy on hit major" 5 "projectile penetration" 1 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 "max health additive bonus" 2875 "is miniboss" 1 } ItemAttributes { ItemName "The Axtinguisher" //Axtinguisher Pyro "fire rate bonus" 0.8 "crit vs burning players" 1 } ItemAttributes { ItemName "The Powerjack" //Giant Powerjack Pyro "damage bonus" 1.5 "heal on hit for rapidfire" 750 "heal on kill" 4200 } ItemAttributes { ItemName "The Scorch Shot" //Giant Scorch Shot Pyro "damage bonus" 1 "fire rate bonus" 0.3 "faster reload rate" 0.9 "Projectile speed increased" 1.5 } ItemAttributes { ItemName "The Flare Gun" //Giant Hyper Flare Pyro "fire rate bonus" 0.3 "faster reload rate" 0.3 "damage bonus" 3.0 "Projectile speed increased" 2.0 } ItemAttributes { ItemName "The Detonator" //Giant Detonator Pyro "fire rate bonus" 0.3 "damage bonus" 1.5 "Blast radius increased" 5.0 } ItemAttributes { ItemName "The Backburner" //Dark flame pyro "damage bonus" 3 "heal on kill" 300 "heal on hit for rapidfire" 100 "slow enemy on hit" 1 "lunchbox adds minicrits" 2 "apply z velocity on damage" -300 "apply look velocity on damage" -300 "airblast pushback scale" 5 "mult airblast refire time" 0 "flame_drag" 0.75 "flame_spread_degree" 5 "flame_speed" 1000 "flame_up_speed" 25 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 } ItemAttributes { ItemName "The Degreaser" //Giant Airblast Pyro "damage bonus" 0.8 "airblast pushback scale" 5 "damage causes airblast" 1 "mult airblast refire time" 0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "max health additive bonus" 3125 "is miniboss" 1 } ItemAttributes //Giant Ancient Dragon Pyro { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "max health additive bonus" 4025 "is miniboss" 1 } ItemAttributes { ItemName "Sun-on-a-Stick" //Armored Sunstick Scout "damage bonus" 2.0 "crit vs burning players" 1 } ItemAttributes { ItemName "The Sandman" //Giant Marker Scout "effect bar recharge rate increased" 0.0001 "fire rate bonus" 0.6 "mark for death" 1 "set damagetype ignite" 1 } ItemAttributes { ItemName "The Winger" //Hyper Winger Scout "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 } ItemAttributes { ItemName "Crit-a-Cola" //Addicted Scout "effect bar recharge rate increased" 0.4 "deploy time increased" 0.5 } ItemAttributes { ItemName "The Flying Guillotine" //Cleaver Scout "effect bar recharge rate increased" 0.05 } ItemAttributes { ItemName "the short circuit" //Short Circuit Engineer "electrical airblast DISPLAY ONLY" 1 } ItemAttributes { ItemName "The Soda Popper" //Giant Hyper Burst Scout "fire rate bonus" 0.25 "clip size bonus" 4 "spread penalty" 0.5 "faster reload rate" 0.001 "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "max health additive bonus" 1475 "is miniboss" 1 } ItemAttributes { ItemName tf_weapon_pistol_scout //Giant Pistol Sniping Scout "weapon spread bonus" 0 "damage bonus" 3.0 "fire rate bonus" 1.5 } ItemAttributes { ItemName TF_WEAPON_BAT //Batsaber Scout "damage bonus" 3.0 } ItemAttributes { ItemName "baby face's blaster" //Giant Public Enemy Scout "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 "move speed bonus" 1.3 } ItemAttributes { ItemName "The Force-a-Nature" //Giant Double Barrel Shotgunner "bullets per shot bonus" 5 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 15 "damage bonus" 10 "weapon spread bonus" 0.4 "max health additive bonus" 1075 "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "is miniboss" 1 } ItemAttributes { ItemName TF_WEAPON_MINIGUN //Giant Deflector Heavy Pusher "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "max health additive bonus" 4700 "is miniboss" 1 } ItemAttributes { ItemName "iron curtain" //Giant Hyper Rocket Heavy "damage bonus" 10.0 "override projectile type" 2 "fire rate penalty" 2.0 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "no self blast dmg" 1 "max health additive bonus" 4700 "is miniboss" 1 "always crit" 1 } ItemAttributes { ItemName "The Brass Beast" //Giant Hyper GoldGun Heavy "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "max health additive bonus" 4700 "is miniboss" 1 } ItemAttributes { ItemName "The Huo Long Heatmaker" //Giant Dragon Heavy "damage bonus" 2.0 "ragdolls become ash" 1 "set damagetype ignite" 1 "ring of fire while aiming" 50 "attack projectiles" 2 "weapon burn time increased" 2 "weapon burn dmg increased" 3 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "max health additive bonus" 4700 "is miniboss" 1 "always crit" 1 } ItemAttributes { ItemName "Tomislav" //Giant Hyper Mafia Heavy "damage bonus" 1.5 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "max health additive bonus" 4700 "is miniboss" 1 } ItemAttributes { ItemName "Natascha" //Giant Powered Natascha Heavy "damage bonus" 1.5 "apply z velocity on damage" -600 "apply look velocity on damage" -600 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "max health additive bonus" 4700 "is miniboss" 1 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG //Giant Heavy Hunter "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 1.5 "damage bonus" 2.0 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_SOLDIER //Giant Shotgun Soldier "bullets per shot bonus" 6 "damage bonus" 2.0 "fire rate bonus" 0.5 "damage causes airblast" 1 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO //Giant Shotgun Pyro "fire rate bonus" 0.75 "faster reload rate" -0.8 } ItemAttributes { ItemName "the reserve shooter" //Giant Shotgun Pyro "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage causes airblast" 1 "bullets per shot bonus" 3 } ItemAttributes //Big Bear Guy { ItemName "warrior's spirit" "damage bonus" 1.5 "minicrits become crits" 1 } ItemAttributes { ItemName TF_WEAPON_FISTS //Hyper Heavyweight Champ/Apoco-fist "critboost on kill" 10 "damage bonus" 5 "fire rate bonus" 0.6 } ItemAttributes { ItemName "The Eviction Notice" //Brass Knuckle Heavy mod_maxhealth_drain_rate 0 } ItemAttributes { ItemName "Fists of Steel" //Juggernaut "damage bonus" 5.0 "fire rate bonus" 0.6 } ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER //Hyper Full Auto Demo "faster reload rate" 0.00001 //35% faster reload "fire rate bonus" 0.06 "clip size upgrade atomic" 495 "damage bonus" 1.5 "projectile spread angle penalty" 3 "Projectile speed increased" 2 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "max health additive bonus" 3125 "is miniboss" 1 } ItemAttributes { ItemName "The Iron Bomber" //Giant Blast Demo "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 6 "Projectile speed increased" 1.1 "damage causes airblast" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "max health additive bonus" 3125 "is miniboss" 1 } ItemAttributes { ItemName "The Loose Cannon" //Giant Nuker Demo "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 2.0 "damage bonus" 16 "damage causes airblast" 1 "Blast radius increased" 2.0 "use large smoke explosion" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "grenade launcher mortar mode" -2 "max health additive bonus" 4025 "is miniboss" 1 "always crit" 1 } ItemAttributes { ItemName "The Loch-N-Load" //Giant Hyper Loch Demo "damage bonus" 4 "dmg bonus vs buildings" 11 "Projectile speed increased" 2 "fire rate bonus" 0.75 "Blast radius increased" 0.25 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "max health additive bonus" 4025 "is miniboss" 1 } ItemAttributes { ItemName "The Chargin' Targe" //Golfman "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 2 } ItemAttributes { ItemName "The Splendid Screen" //Super Charger Demo "Attack not cancel charge" 1 "charge impact damage increased" 4 } ItemAttributes { ItemName "The Tide Turner" //Hyper Chargeknight "no charge impact range" 1 "Attack not cancel charge" 1 "charge time increased" 5 "charge recharge rate increased" 5 "charge impact damage increased" 5.0 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" //Bottleknight "critboost on kill" 5 } ItemAttributes { ItemName "The Persian Persuader" //Persian Demoknight "critboost on kill" 5 } ItemAttributes { ItemName "The Ullapool Caber" //Kamikaze King "damage bonus" 51 "blast dmg to self increased" 51 "Blast radius increased" 2.0 } ItemAttributes { ItemName "The Half-Zatoichi" //Giant Samurai Demo "damage bonus" 1.5 "critboost on kill" 3 "honorbound" 0 } ItemAttributes { ItemName "The Eyelander" //Giant Hyper Demoknight "damage bonus" 5 "is australium item" 1 "item style override" 1 } ItemAttributes { ItemName "Nessie's Nine Iron" //Golfman "damage bonus" 2.0 "critboost on kill" 3 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } ItemAttributes { ItemName "The Claidheamohmor" //Hyper Chargeknight "critboost on kill" 3 "damage bonus" 2.0 } ItemAttributes { ItemName "The Scotsman's Skullcutter" //Giant BattleAxe Demoknight "critboost on kill" 10 "damage bonus" 2.0 } ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER //Hyper Full-Auto Fire Soldier "damage bonus" 1.5 "faster reload rate" 0.001 "fire rate bonus" 0.1 "clip size upgrade atomic" 495 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "max health additive bonus" 4000 "is miniboss" 1 } ItemAttributes { ItemName "The Direct Hit" //Colonel Direct Hit Barrage "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "deploy time increased" 0.5 "max health additive bonus" 3800 "is miniboss" 1 } ItemAttributes { ItemName "The Cow Mangler 5000" //Giant Future Soldier "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "set damagetype ignite" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "max health additive bonus" 3600 "is miniboss" 1 } ItemAttributes { ItemName "The Black Box" //Giant Hyper Tanker Soldier "heal on hit for rapidfire" 1000 "faster reload rate" -0.8 "Blast radius increased" 1.5 "damage bonus" 2.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "deploy time increased" 0.5 "max health additive bonus" 3600 "is miniboss" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" //Giant Spreader Soldier "faster reload rate" 0.2 "fire rate bonus" 0.001 "clip size upgrade atomic" 48.0 "projectile spread angle penalty" 10 "Projectile speed increased" 0.4 "damage bonus" 2.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "max health additive bonus" 3800 "auto fires full clip" 0 "can overload" 0 "is miniboss" 1 } ItemAttributes { ItemName "The Air Strike" //Air Colonel Barrage "clip size upgrade atomic" 40.0 "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.10 "Projectile speed decreased" 0.4 "projectile spread angle penalty" 8 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "cancel falling damage" 1 "damage force reduction" 0.4 "increased jump height" 3.0 "move speed bonus" 0.5 "override footstep sound set" 3 "max health additive bonus" 3800 "is miniboss" 1 } ItemAttributes { ItemName "The Original" //Giant Nuker Soldier "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 16 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "max health additive bonus" 4000 "always crit" 1 "is miniboss" 1 } ItemAttributes { ItemName "The Liberty Launcher" //Giant Burst Pusher "damage causes airblast" 1 "damage bonus" .75 "fire rate bonus" 0.1 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 "max health additive bonus" 3600 "is miniboss" 1 } ItemAttributes { ItemName "The Righteous Bison" //Giant Future Soldier "damage bonus" 2 "reload time decreased" 0.03 "clip size bonus" 4 "fire rate bonus" 0.1 } ItemAttributes { ItemName "The Equalizer" //Giant Equalizer Soldier "critboost on kill" 5 "damage bonus" 2.0 } ItemAttributes { ItemName "The Escape Plan" //Giant Miner Soldier "critboost on kill" 5 "damage bonus" 1.5 } ItemAttributes { ItemName "The Disciplinary Action" //Whip Soldier "damage bonus" 1.5 } ItemAttributes { ItemName tf_weapon_medigun //Extended Shield Medic "generate rage on heal" 1 "increase buff duration" 10 } ItemAttributes //Overhealer Medic { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "overheal expert" 4 "overheal decay disabled" 1 "heal rate bonus" 10 } ItemAttributes { ItemName "the kritzkrieg" //Armored Kritzkrieg Medic "ubercharge rate bonus" 100 "uber duration bonus" 200 "always crit" 1 "model scale" 1.3 "max health additive bonus" 350 } Itemattributes { Itemname "The Vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ItemAttributes { ItemName "the shortstop" //Hyper Shortstop Scout "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 "always crit" 1 "move speed bonus" 2.0 "head scale" 0.7 "model scale" 1.4 "max health additive bonus" 525 } ItemAttributes { ItemName "tf_weapon_sniperrifle" //Full Auto Sniper "fire rate bonus" 0.1 "damage causes airblast" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "The Sydney Sleeper" //Acid Piss Sniper "bleeding duration" 5 } ItemAttributes { ItemName "The Machina" //Hyper Magnetic Bullet Sniper "apply z velocity on damage" 500 "apply look velocity on damage" -3000 } ItemAttributes { ItemName "the hitman's heatmaker" //Killer Sniper "sniper fires tracer" 1 "mult sniper charge after bodyshot" 10 "shot penetrate all players" 1 } ItemAttributes { ItemName "the classic" //Elite SWAT Sniper "sniper full charge damage bonus" 2.0 "damage bonus" 2.0 "sniper charge per sec" 10.0 } ItemAttributes { ItemName "tf_weapon_knife" //Hyper Spy "damage bonus" 2.0 "fire rate bonus" 0.6 "always crit" 1 "move speed bonus" 2.0 "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } ItemAttributes { ItemName "your eternal reward" //Saharan Spy "fire rate bonus" 0.6 "mark for death" 1 "slow enemy on hit major" 10 "bleeding duration" 10 "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 } ItemAttributes { ItemName "Conniver's Kunai" //Ninja Spy "max health additive penalty" 0 "move speed bonus" 2.0 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" //Revolver Spy "reload time increased" 1.5 } ItemAttributes { ItemName "the ambassador" //Hyper Revolver Spy "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 "always crit" 1 } ItemAttributes { ItemName "l'etranger" //Saharan Spy "slow enemy on hit major" 10 "damage bonus" 0.5 "reload time increased hidden" 1.5 } ItemAttributes { ItemName "the enforcer" //Business Spy "fire rate bonus" 0.6 "damage bonus" 2.0 } ItemAttributes { ItemName "the tribalman's shiv" //Shiv Sniper "bleeding duration" 5 "mark for death" 1 } ItemAttributes { ItemName "tf_weapon_smg" //Hyper Bullet Spammer SMGman "damage bonus" 2.0 "bullets per shot bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.5 "move speed bonus" 0.85 } ItemAttributes { ItemName "the cleaner's carbine" //Suppression SMGman "critboost on kill" 5 "damage causes airblast" 1 } Itemattributes { Itemname "Jarate" //Jarate Master "effect bar recharge rate increased" -2 "applies snare effect" 0.35 } ItemAttributes { ItemName "tf_weapon_syringegun_medic" //Battle Medic "mad milk syringes" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "the blutsauger" //Vampire Medic "damage bonus" 1.5 "heal on hit for rapidfire" 10 "mad milk syringes" 1 "faster reload rate" -1 } ItemAttributes { ItemName "the crusader's crossbow" //Burst Crossbow Medic "damage bonus" 2.0 "clip size upgrade atomic" 3.0 "projectile spread angle penalty" 4.0 "fire rate bonus" 0.01 "faster reload rate" 0.8 } ItemAttributes { ItemName "the phlogistinator" //Giant Moonman "damage bonus" 3.0 "slow enemy on hit major" 3 "critboost on kill" 10 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "is miniboss" 1 "max health additive bonus" 2825 } ItemAttributes { ItemName "pyroland_flamethrower_rainbow" //Giant Heal-on-Hit Pyro "heal on kill" 4000 "heal on hit for rapidfire" 50 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "is miniboss" 1 "max health additive bonus" 2825 } ItemAttributes { ItemName "tf_weapon_flamethrower" //Giant Crit Pyro "damage bonus" 2.0 "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "is miniboss" 1 "max health additive bonus" 2825 "always crit" 1 } ItemAttributes { ItemName "the manmelter" //Giant Flare Moonman "fire rate bonus" 0.3 "damage all connected" 1 "weapon burn dmg increased" 3.0 "weapon burn time increased" 1.5 } ItemAttributes { ItemName "tf_weapon_wrench" //Hyper Engineer "fire rate bonus" 0.6 "engy building health bonus" 1.5 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 "max health additive bonus" 375 "always crit" 1 "move speed bonus" 2 } PlayerAttributes //Player attributes appied for the whole mission { Scout { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Soldier { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 "increase buff duration" 9.0 } Demoman { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 } HeavyWeapons { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Pyro { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Medic { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Sniper { "ammo regen" 100 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Spy { "ammo regen" 100 "maxammo primary increased" 3 "maxammo secondary increased" 3 } Engineer { "ammo regen" 100 "metal regen" 600 "maxammo metal increased" 10 "mod teleporter cost" 0 "bidirectional teleport" 1 "maxammo primary increased" 10 "maxammo secondary increased" 10 } } Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 CooldownTime 30 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_Meme_SentryBuster_Bomber_Spam } } Mission { Where spawnbot_pro Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_Sniper_Charged_Hyper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_Spy_Hyper_Revolver } } // //$500 //Wave 1 // Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "Welcome to ClickinMode." Line "You are overpowered." Line "{red}Your enemies are also, overpowered." Line "{green}Have fun!" } WaveSpawn { Name w1a TotalCurrency 150 SpawnCount 2 MaxActive 4 TotalCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot FirstSpawnWarningSound "vo\mvm_bomb_alerts01.mp3" TFBot { Template T_TFBot_Giant_Soldier_Stun_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1a TotalCurrency 150 SpawnCount 4 MaxActive 8 TotalCount 28 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro_Backburner_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 100 SpawnCount 4 MaxActive 8 TotalCount 32 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 50 SpawnCount 1 MaxActive 2 TotalCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Juggernaut CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 100 SpawnCount 8 MaxActive 8 TotalCount 40 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demo_Chargeknight_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 150 SpawnCount 1 MaxActive 2 TotalCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 100 SpawnCount 5 MaxActive 10 TotalCount 60 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_Raygun_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 25 SpawnCount 1 MaxActive 2 TotalCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Gaspasser_Explove_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 75 SpawnCount 4 MaxActive 8 TotalCount 12 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Armored CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Blinking CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Long_Uber CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w1support TotalCurrency 0 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Medic_Shield_Hyper Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } } // //$900 //Wave 2 // Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 100 SpawnCount 5 MaxActive 10 TotalCount 30 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot FirstSpawnWarningSound "vo\mvm_bomb_alerts02.mp3" TFBot { Template T_TFBot_Soldier_Tanker Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2a TotalCurrency 100 SpawnCount 2 MaxActive 4 TotalCount 12 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_Hunter Attributes AlwaysCrit Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2a TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 12 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Infinite_Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Shield_Extended_Kritzkrieg CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Shield_Extended_Kritzkrieg CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w2a TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 10 Tank { Name tankboss Health 250000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 SpawnCount 2 MaxActive 4 TotalCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 SpawnCount 1 MaxActive 2 TotalCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Deflector_HealonHit_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 SpawnCount 5 MaxActive 10 TotalCount 35 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Pusher_Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 18 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_Raygun CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 18 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Stun_Spammer_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 50 SpawnCount 4 MaxActive 8 TotalCount 30 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Blaster_Hyper_Armored CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Backup CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 50 SpawnCount 2 MaxActive 4 TotalCount 14 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Sniper_SMG_Spammer_Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 50 SpawnCount 2 MaxActive 3 TotalCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Overheal_Mega CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w2support TotalCurrency 0 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Hyper_Bonk Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } } // //$800 //Wave 3 // Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name song FirstSpawnWarningSound "music\hl2_song20_submix0.mp3" Support 1 } WaveSpawn { Name song FirstSpawnWarningSound "music\hl2_song20_submix4.mp3" WaitBeforeStarting 103 Support 1 } WaveSpawn { Name song FirstSpawnWarningSound "music\hl2_song15.mp3" WaitBeforeStarting 243 Support 1 } WaveSpawn { Name w3a TotalCurrency 100 SpawnCount 3 MaxActive 6 TotalCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot FirstSpawnWarningSound "vo\mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Giant_Soldier_Bigrock_Burstfire CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w3a TotalCurrency 0 SpawnCount 4 MaxActive 8 TotalCount 28 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Deflect Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3a TotalCurrency 25 SpawnCount 3 MaxActive 6 TotalCount 24 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Scout Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3a TotalCurrency 25 SpawnCount 1 MaxActive 2 TotalCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Push CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 SpawnCount 5 MaxActive 10 TotalCount 30 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class HeavyWeapons Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 SpawnCount 4 MaxActive 8 TotalCount 28 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Tank { Name tankboss Health 17500 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 75 SpawnCount 3 MaxActive 6 TotalCount 24 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Burst CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Soldier_Spammer_Reload CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 75 SpawnCount 3 MaxActive 6 TotalCount 24 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Degreaser" Name "Airblast Pyro" Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 50 SpawnCount 2 MaxActive 4 TotalCount 14 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 150 SpawnCount 2 MaxActive 4 TotalCount 8 WaitBeforeStarting 6.5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 25 Tank { Name tankboss Health 35000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3support TotalCurrency 0 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Name "Bonk Scout" WeaponRestrictions PrimaryOnly ClassIcon scout_bonk_nys CharacterAttributes { "force distribute currency on death" 1 } } } } // //$700 //Wave 4 // Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}BOSS: {red}CHIEF BIG BULLETS" Line "{reset}He'll heal alot on killing you so don't let it happen!" } WaveSpawn { Name song FirstSpawnWarningSound "music\hl2_song29.mp3" Support 1 } WaveSpawn { Name song FirstSpawnWarningSound "music\hl2_song29.mp3" Support 1 } WaveSpawn { Name song FirstSpawnWarningSound "vlvx_song25.mp3" WaitBeforeStarting 136 Support 1 } WaveSpawn { Name bossdialogue FirstSpawnWarningSound "vo\mvm\mght\taunts\heavy_mvm_m_taunts18.mp3" Support 1 WaitBeforeStarting 14 } WaveSpawn { Name bossdialogue FirstSpawnWarningSound "vo\mvm\mght\taunts\heavy_mvm_m_taunts18.mp3" Support 1 WaitBeforeStarting 14 } WaveSpawn { Name w4boss TotalCurrency 100 SpawnCount 4 MaxActive 4 TotalCount 4 WaitBeforeStarting 14 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Heavyweapons_Deflector_Healonkill CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w4bossdeadnoise WaitForAllDead w4boss FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_paincrticialdeath02.mp3" } WaveSpawn { Name w4bossdeadnoise WaitForAllDead w4boss FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_paincrticialdeath02.mp3" } WaveSpawn { Name w4a WaitForAllDead w4boss TotalCurrency 100 SpawnCount 6 MaxActive 12 TotalCount 42 WaitBeforeStarting 6 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Soldier Skill Expert Attributes AlwaysCrit ClassIcon soldier_spammer Name "Rapid Fire Soldier" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -0.1 "fire rate bonus" 0.5 "projectile speed increased" 0.65 } CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4a WaitForAllDead w4boss TotalCurrency 100 SpawnCount 3 MaxActive 6 TotalCount 21 WaitBeforeStarting 6 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Skill Expert Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4a WaitForAllDead w4boss TotalCurrency 50 SpawnCount 1 MaxActive 3 TotalCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 650 Skill Expert Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4a WaitForAllDead w4boss TotalCurrency 100 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Brassbeast Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Shield CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 50 SpawnCount 2 MaxActive 6 TotalCount 12 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast WeaponRestrictions PrimaryOnly Skill Expert Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 21 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 SpawnCount 5 MaxActive 10 TotalCount 40 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Stickybomb Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 50 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Bigrock_Burstfire Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Tank { Name tankboss Health 32500 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 21 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Stickybomb Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 SpawnCount 4 MaxActive 8 TotalCount 28 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Attributes AlwaysCrit Skill Expert Item "Tomislav" Name "Tomislav Heavy" CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 SpawnCount 2 MaxActive 4 TotalCount 14 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 SpawnCount 2 MaxActive 4 TotalCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Push CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 0 SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Tank { Name tankboss Health 18000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4support TotalCurrency 0 SpawnCount 2 MaxActive 4 TotalCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 35 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } } // //$700 //Wave 5 [FINAL] // Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name song FirstSpawnWarningSound "vlvx_song22.mp3" Support 1 } WaveSpawn { Name song FirstSpawnWarningSound "music\hl2_song16.mp3" WaitBeforeStarting 194 Support 1 } Explanation //Dispayed once the wave is initialized { Line "{yellow}BOSS: {red}THE TITANIUM TYRANT" Line "{reset}He's a rapid firing monster, get ready for the blitzkrieg!" } WaveSpawn { Name w5support TotalCurrency 0 SpawnCount 3 MaxActive 6 TotalCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5a TotalCurrency 100 SpawnCount 2 MaxActive 4 TotalCount 12 WaitBeforeStarting 15.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5a TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 18 WaitBeforeStarting 15.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" Attributes SpawnWithFullCharge Taunt //Taunt periodically { Delay 1 Repeats 1 IfSeeTarget 1 } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 1 } CharacterAttributes { "force distribute currency on death" 1 "increase buff duration" 2 } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 100 SpawnCount 4 MaxActive 8 TotalCount 16 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 50 SpawnCount 2 MaxActive 4 TotalCount 12 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_Princetavish Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 0 SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Tank { Name tankboss Health 22000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 50 SpawnCount 3 MaxActive 6 TotalCount 18 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 100 SpawnCount 4 MaxActive 8 TotalCount 24 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Name tankboss Health 38000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 150 SpawnCount 1 MaxActive 10 TotalCount 30 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Tank { Name tankbossfinal Health 38000 Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5e WaitForAllDead w5d TotalCurrency 75 SpawnCount 2 MaxActive 4 TotalCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_crit Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Shield CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w5e WaitForAllDead w5d TotalCurrency 75 SpawnCount 2 MaxActive 6 TotalCount 16 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name boss_song FirstSpawnWarningSound "music\hl1_song15.mp3" WaitForAllDead w5e } WaveSpawn { Name boss_footstep1 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_01.wav" WaitForAllDead w5e WaitBeforeStarting 2 } WaveSpawn { Name boss_footstep2 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_02.wav" WaitForAllDead w5e WaitBeforeStarting 4 } WaveSpawn { Name boss_footstep3 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_03.wav" WaitForAllDead w5e WaitBeforeStarting 6 } WaveSpawn { Name boss_footstep4 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_04.wav" WaitForAllDead w5e WaitBeforeStarting 8 } WaveSpawn { Name boss_footstep5 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_05.wav" WaitForAllDead w5e WaitBeforeStarting 10 } WaveSpawn { Name boss_footstep6 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_06.wav" WaitForAllDead w5e WaitBeforeStarting 12 } WaveSpawn { Name boss_footstep7 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_07.wav" WaitForAllDead w5e WaitBeforeStarting 14 } WaveSpawn { Name boss_footstep8 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_08.wav" WaitForAllDead w5e WaitBeforeStarting 16 } WaveSpawn { Name boss_footstep9 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_01.wav" WaitForAllDead w5e WaitBeforeStarting 18 } WaveSpawn { Name boss_footstep10 FirstSpawnWarningSound "mvm\giant_common\giant_common_step_02.wav" WaitForAllDead w5e WaitBeforeStarting 20 } WaveSpawn { Name boss_entrance FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" WaitForAllDead w5e WaitBeforeStarting 22 } WaveSpawn { Name boss_sentence FirstSpawnWarningSound "soldier_giant_boss_sentence.mp3" WaitForAllDead w5e WaitBeforeStarting 22 } WaveSpawn { Name boss_sentence FirstSpawnWarningSound "soldier_giant_boss_sentence.mp3" WaitForAllDead w5e WaitBeforeStarting 22 } WaveSpawn { Name final_boss WaitForAllDead w5e TotalCurrency 75 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 0 Where spawnbot DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3" TFBot { Template T_TFBot_Chief_Soldier_Hellmet } } WaveSpawn { Name final_bosssupport WaitForAllDead w5e TotalCurrency 0 SpawnCount 1 MaxActive 12 TotalCount 12 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro ClassIcon pyro_reflect_daan Attributes AlwaysCrit Item "The Degreaser" Item "Traffic Cone" Name "Airblast Pyro" } } } }