#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no NoRomevisionCosmetics 1 MedigunShieldDamage 1 FixSetCustomModelInput 1 SniperAllowHeadshots 1 RedPlayersAreRobots 1 NoMvMDeathTune 1 DisplayRobotDeathNotice 1 NoHolidayPickups 1 WaveStartCountdown 5 RobotLimit 30 MaxSpectators 1 MaxRedPlayers 1 PrecacheModel "models/bots/sniper_boss/bot_sniper_boss.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" OverrideSounds { "MVM.BombWarning" "ambient/alarms/doomsday_lift_alarm.wav" "MVM.GiantHeavyExplodes" "npc/env_headcrabcanister/explosion.wav" "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" } ExtraSpawnPoint { Name redspawn_giant TeamNum 3 X "817" Y "-2307" Z "577" } ExtraSpawnPoint { Name redspawn_giant TeamNum 3 X "30" Y "-2958" Z "577" } ExtraSpawnPoint { Name redspawn_small TeamNum 3 X "817" Y "-2306" Z "577" } ExtraSpawnPoint { Name redspawn_small TeamNum 3 X "30" Y "-2957" Z "577" } ExtraTankPath { Name blimp_path Node "-3018 1731 1450" Node "240 1717 1450" Node "979 434 1450" Node "896 -545 1450" Node "-71 -953 1450" Node "-63 -1977 1450" } PointTemplates { annotation_blimp // Where the blimp will spawn. { NoFixup 1 training_annotation { "targetname" "blimp_hint" "display_text" "Hostile Blimp Detected." "lifetime" "5" "origin" "-3018 1731 1622" } } } SpawnTemplate { Name "annotation_blimp" } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy Item "ttg sam revolver" Item "your eternal reward" ItemAttributes { ItemName "your eternal reward" "armor piercing" 50 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 7 SpawnCount 7 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 FirstSpawnOutput { Target blimp_hint Action Show } Squad { TFBot { Health 125 Name "Muda scout" Class Scout Skill Hard } } } WaveSpawn { TotalCurrency 400 TotalCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 200 Tank { Health 12000 Speed 75 Classicon blimp2_lite Skin 1 MaxTurnRate 10 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 DisableTracks 1 DisableSmokestack 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc/combine_gunship/dropship_engine_distant_loop1.wav" PingSound ambient/alarms/warningbell1.wav Name tankboss StartingPathTrackNode blimp_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name ally_robots TotalCurrency 0 TotalCount 500 MaxActive 9 SpawnCount 3 Where redspawn_small WaitBeforeStarting 7 WaitBetweenSpawns 8.5 Support Limited RandomChoice { TFBot { Name "Conch Soldier" Template T_TFBot_Soldier_Extended_Concheror Classicon "red2_lite" Skill Hard Item "soldier samurai hat" Item "the shogun's shoulder guard" Action Mobber CharacterAttributes { "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Samurai Classicon "red2_lite" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Name "Explosive Sniper" Class Sniper Skill Expert Classicon "red2_lite" Action Sniper Item "the cozy camper" Item "wet works" Item "the snow scoper" ItemAttributes { ItemName tf_weapon_sniperrifle "explosive sniper shot" 2 } CharacterAttributes { "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Name "Saharan Spy" Template T_TFBot_Spy Classicon "red2_lite" Action Spy Item "l'etranger" Item "your eternal reward" Item "the familiar fez" ItemAttributes { ItemName "your eternal reward" "armor piercing" 35 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman Classicon "red2_lite" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demo_Burst Classicon "red2_lite" Action Mobber Item "scotch bonnet" Item "the hurt locher" AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } } TFBot { Name "Crit Scout" Class Scout Skill Expert Classicon "red2_lite" Action Mobber Item "Antarctic Eyewear" Item "Airborne Attire" Item "Forest Footwear" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } } TFBot { Name "Deflector Heavy" Class HeavyWeapons Item "Deflector" Item "The U-clank-a" Classicon "red2_lite" Skill Hard Action Mobber ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } CharacterAttributes { "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Medic Skill Hard Classicon "red2_lite" Attributes IgnoreFlag AddCond { Name TF_COND_REPROGRAMMED } } TFBot { MaxVisionRange 600 Name "Dragon's Fury Pyro" Class Pyro Classicon "red2_lite" Skill Hard WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } Action Mobber AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { Name ally_mega_robots TotalCurrency 0 TotalCount 500 MaxActive 4 SpawnCount 1 Where redspawn_giant WaitBeforeStarting 12 WaitBetweenSpawns 18 Support Limited RandomChoice { TFBot { Template T_TFBot_Giant_Scout_FAN Classicon "red2_lite" Action Mobber CharacterAttributes { "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } } TFBot { Name "Giant Buff Spammer Soldier" Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Classicon "red2_lite" Action Mobber Item "the cloud crasher" Item "the shogun's shoulder guard" CharacterAttributes { "ammo regen" 1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Demoman Classicon "red2_lite" Action Mobber Item "scotch bonnet" Item "the hurt locher" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.7 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Scout_Baseball Classicon "red2_lite" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } } TFBot { Name "Giant Sniper" Class Sniper Skill Expert Classicon "red2_lite" Action Sniper Attributes MiniBoss Health 3000 Item "The Bazaar Bargain" Item "The Razorback" Item "The Shahanshah" Item "the cozy camper" Item "wet works" Item "the snow scoper" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 1.5 "explosive sniper shot" 3 "killstreak tier" 1 } ItemAttributes { ItemName "The Razorback" item_meter_charge_rate 4 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.35 "override footstep sound set" 7 "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Classicon "red2_lite" Action Mobber CharacterAttributes { "ammo regen" 1 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Class Medic Name "Giant Regen Medic" Classicon "red2_lite" Skill Expert Health 4000 Attributes MiniBoss Attributes IgnoreFlag Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } AddCond { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman Name "Android Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes IgnoreEnemies ClassIcon red2_lite Attributes MiniBoss CharacterAttributes { "voice pitch scale" 0.75 "crit mod disabled" 0 "ammo regen" 1 "health from packs increased" 0.15 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel models/bots/demo/red_sentry_buster.mdl Action SuicideBomber UseBusterModel 1 CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } AddCond { Name TF_COND_REPROGRAMMED } } } } } }