#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom Yes Advanced 1 PrecacheModel "models\player\items\all_class\troll_head_scout.mdl" PrecacheModel "models\trollface\trollface.mdl" PrecacheModel "models\props_2fort\cowtroll_reference.mdl" PrecacheModel "models/i6nis/freddy_player.mdl" ExtraSpawnPoint { Name "boss" TeamNum 2 X "-690" Y "1152" Z "-135" } CustomWeapon { "Mortar" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "special item description 2" "A mortar which fires powerful mortar shots" "projectile speed increased" 2 "projectile gravity" 4000 "damage bonus HIDDEN" 1.5 "reload time increased hidden" 2 "fire rate bonus HIDDEN" 2 "clip size bonus" 0.25 "mult dmg vs tanks" 4 "blast radius increased" 1.5 "blast dmg to self increased" 2 "self dmg push force increased" 1.6 "no damage falloff" 1 "move speed penalty" 0.6 "mult dmg vs giants" 2 "maxammo primary reduced" 0.4 "custom kill icon" "deflect_promode" "projectile no deflect" 1 "crit mod disabled" 0 "projectile trail particle" "flaregun_trail_red" "custom impact sound" "weapons\mortar\mortar_explode3.wav" "custom projectile model" "models\workshop\weapons\c_models\c_quadball\c_quadball_grenade.mdl" "custom item model" "models\workshop\weapons\c_models\c_hornetsnest\c_atom_launcher.mdl" "custom weapon fire sound" "weapons\mortar\mortar_fire1.wav" "projectile sound" "weapons\mortar\mortar_shell_incomming1.wav" } "Seeking Shark" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "special item description 2" "Fires rockets that follow crosshair" "fire rate bonus HIDDEN" 1.25 "projectile speed increased" 0.7 "damage bonus" 3 "faster reload rate" 0.001 "fire rate bonus" 0.09 "ammo regen" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat follow crosshair" 1 "custom projectile model" "models\props_2fort\cowtroll_reference.mdl" "custom item model" "models\weapons\c_models\c_heatseeking.mdl" "custom weapon fire sound" "weapons\rpg\rocketfire1.wav" } "Hand Cannon" { OriginalItemName "The Flare Gun" "special item description 2" "Fires rockets" "damage bonus" 3 "add damage type" 64 "remove damage type" 8 "blast radius increased" 1.4 "override projectile type" 2 "projectile speed increased" 0.75 "use original class weapon animations" 1 "custom item model" "models\weapons\c_models\c_pilot_flaregun\c_pilot_flaregun.mdl" "custom weapon fire sound" "npc\env_headcrabcanister\launch.wav" } "Mecha-Mender" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "special item description 2" "Ubercharge: 100% minicrits + 35% damage resistance" "paintkit_proto_def_index" 214 "set_item_texture_wear" 0 "ubercharge rate penalty" 1.25 "uber duration bonus" 3 "medigun keep charged effect" 1 "mult medigun range" 2 "medic machinery beam" 4 "effect cond override" 2765328 } "Tokamak" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "special item description 2" "A minigun that fires energy projectiles" "damage bonus" 2 "override projectile type" 13 "projectile speed increased" 0.75 "projectile spread angle penalty" 5 "fire rate bonus HIDDEN" 2 "projectile no deflect" 1 "mult dmg vs tanks" 2 "custom item model" "models\workshop\weapons\c_models\c_tokamak\c_tomislav.mdl" "custom minigun spin sound" "common\null.wav" "custom wind up sound" "npc\attack_helicopter\aheli_charge_up.wav" "custom wind down sound" "npc\combine_gunship\attack_stop2.wav" "custom kill icon" "skull" } "Hunting Rifle" { OriginalItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "special item description 2" "A powerful sniper rifle without a scope" "maxammo primary reduced" 0.4 "reload time increased hidden" 1.4 "headshot damage increase" 1.75 "SRifle Charge rate decreased" 0 "crit on hard hit" 1 "sniper crit no scope" 1 "sniper fires tracer HIDDEN" 1 "no primary ammo from dispensers while active" 1 "custom item model" "models\weapons\c_models\c_scopelessrifle\c_scopelessrifle.mdl" "custom weapon fire sound" "weapons\flaregun\fire.wav" } "M-16" { OriginalItemName "Upgradeable TF_WEAPON_SMG" "special item description 2" "A classic m-16" "maxammo secondary increased" 2 "fire rate bonus" 0.7 "can headshot" 1 "headshot damage increase" 2 "clip size bonus" 2 "cannot be upgraded" 1 "max health additive bonus" 25 "custom item model" "models\weapons\c_models\c_m16\c_m16.mdl" "custom weapon fire sound" "weapons\ar2\fire1.wav" } } ExtraLoadoutItems { Soldier { Primary "Mortar" Primary "Seeking Shark" } HeavyWeapons { Primary "Tokamak" } Engineer { Secondary "Hand Cannon" } Medic { Secondary "Mecha-Mender" } Sniper { Primary "Hunting Rifle" Secondary "M-16" } } ItemAttributes { ItemName "The Enforcer" "damage bonus" 2 "fire rate bonus HIDDEN" 0.2 "reload time increased hidden" 2.2 "sniper fires tracer HIDDEN" 1 "auto fires when full" 1 "auto fires full clip" 1 "sapper kills collect crits" 1 "crit_dmg_falloff" 1 } ItemAttributes { ItemName "The Short Circuit" "override projectile type" 13 "energy weapon penetration" 1 "damage bonus" 1.5 "projectile speed increased" 0.9 "set item tint rgb" 1581885 "projectile spread angle penalty" 0 "centerfire projectile" 1 } ItemAttributes { ItemName "Mad Milk" "damage bonus" 1000000 "use large smoke explosion" 1 "override projectile type" 3 "blast radius increased" 100 "fuse bonus" 5 "always crit" 1 "centerfire projectile" 1 "effect bar recharge rate increased" 0.001 "custom projectile model" "models\weapons\c_models\c_bread\c_bread_plainloaf.mdl" "custom item model" "models\weapons\c_models\c_bread\c_bread_plainloaf.mdl" } ItemAttributes { ItemName "The Brass Beast" "damage bonus" 2 "always crit" 1 "custom projectile model" "models\weapons\c_models\c_bread\c_bread_plainloaf.mdl" "override projectile type" 2 "centerfire projectile" 1 "ammo regen" 1 } Wave { StartWaveOutput { Target wave_start_relay_ironman Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "1_a" Where boss TotalCount 18 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound "items/powerup_pickup_uber.wav" FirstSpawnOutput { Target A_door_open Action Trigger } TFBot { Template T_TFBot_Giant_Soldier Health 6999999999 Name "Bread Monster" Attributes UseBossHealthBar ClassIcon pyro_troll2 Scale 10 UseCustomModel "models/i6nis/freddy_player.mdl" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "use large smoke explosion" 1 "fuse bonus" 5 "always crit" 1 "custom projectile model" "models\weapons\c_models\c_bread\c_bread_plainloaf.mdl" "custom item model" "models\weapons\c_models\c_bread\c_bread_plainloaf.mdl" } } } WaveSpawn { Where spawnbot TotalCount 18 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 69 TotalCurrency 1 Tank { Health 1000 Name Tank Speed 1000000000 StartingPathTrackNode tank_path_b_10 ClassIcon troll_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }