//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster Where spawnbot_mission_sentry_buster_B BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 12 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 15 DesiredCount 1 TFBot { TeleportWhere flankers Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 15 DesiredCount 1 TFBot { TeleportWhere flankers Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 0 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_one_1_a TotalCurrency 225 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } } FirstSpawnOutput { Target A_door_open Action trigger } } WaveSpawn { Name wave_one_1_b TotalCurrency 175 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Shotgun } TFBot { Template T_TFBot_Scout_Pistol_Accurate } } FirstSpawnOutput { Target B_door_open Action trigger } } WaveSpawn { Name wave_one_2_a WaitForAllDead wave_one_1_b TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Class HeavyWeapons Skill expert } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } } } WaveSpawn { Name wave_one_2_a_b WaitForAllDead wave_one_1_b TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Class HeavyWeapons Skill expert } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } } } WaveSpawn { Name wave_one_support_a WaitForAllDead wave_one_1_b TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Class Demoman Skill expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_two_1_a TotalCurrency 175 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill expert } } FirstSpawnOutput { Target A_door_open Action trigger } } WaveSpawn { Name wave_two_1_b TotalCurrency 200 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where flankers Squad { TFbot { Health 3400 Name "Cap'n Demo" ClassIcon demo_loosecannon Skill Expert Class Demoman WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "the loose cannon" Item "the bolted bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 2 "Projectile speed increased" 0.9 "projectile spread angle penalty" 1.5 "damage bonus" 2 "damage causes airblast" 1 "fuse bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } FirstSpawnOutput { Target B_door_open Action trigger } } WaveSpawn { Name wave_two_2_a WaitForAllDead wave_two_1_b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Tank { Health 22500 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_two_support_a WaitForAllSpawned wave_two_2_a TotalCurrency 125 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_mix Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name wave_two_support_b WaitForAllSpawned wave_two_2_a TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot_mix Squad { TFBot { Template T_TFBot_Scout_Melee_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_three_1_a TotalCurrency 500 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } FirstSpawnOutput { Target A_door_open Action trigger } } WaveSpawn { Name wave_three_1_b TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Demo_Burst } } FirstSpawnOutput { Target B_door_open Action trigger } } WaveSpawn { Name wave_three_1_c WaitForAllSpawned wave_three_1_b TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Direct_Normal } } } WaveSpawn { Name wave_three_support_a TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 175 Name "Mail guy" Class Pyro WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" 0.5 } Item "tough stuff muffs" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_four_1_a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Metalbeard } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } FirstSpawnOutput { Target A_door_open Action trigger } } WaveSpawn { Name wave_four_1_b TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Bison_Soldier_Rapid } TFBot { Template T_TFBot_Pyro_Sentry_Destroyer } } FirstSpawnOutput { Target B_door_open Action trigger } } WaveSpawn { Name wave_four_2_a WaitForAllDead wave_four_1_a TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave_four_2_b WaitForAllDead wave_four_1_a TotalCurrency 200 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { ClassIcon heavy_accurate Health 750 Name "Delivery goon" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "damage bonus" 1.5 } Item "tomislav" Item "the heavy artillery officer's cap" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_five_1_a TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } FirstSpawnOutput { Target B_door_open Action trigger } } WaveSpawn { Name wave_five_1_b TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } FirstSpawnOutput { Target A_door_open Action trigger } } WaveSpawn { Name wave_five_support_a TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_mix Squad { TFBot { ClassIcon heavy_shotgun Health 175 Name "Mail guy" Class Pyro WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" 0.5 } Item "tough stuff muffs" } } } WaveSpawn { Name wave_five_2_a WaitForAllDead wave_five_1_b TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Tank { Health 45000 Name Tank Speed 70 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_five_2_b WaitForAllDead wave_five_1_b TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy_accurate Health 750 Name "Delivery goon" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "damage bonus" 1.5 } Item "tomislav" Item "the heavy artillery officer's cap" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf