#base robot_standard.pop #base robot_giant.pop #base robot_stardust_new.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 FixedRespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 AllowBotExtraSlots 1 ExtraBotSlotsNoDeathcam 1 RestoreNegativeDamageHealing 1 RobotLimit 30 PrecacheModel "models\weapons\c_models\c_m16\c_m16.mdl" PrecacheSound "smg_shoot_giant3.wav" PrecacheSound "kriss_shoot.wav" // Advanced 1 // EventPopfile Halloween //CustomNavFile "mvm_production_rc6_newnav.nav" //spawnbot //spawnbot_mission_sentry_buster_b //spawnbot_mission_sniper //spawnbot_mission_spy //spawnbot_mix //flankers ExtraSpawnPoint { Name "spawnbot_left" Teamnum 3 X "-1793.21" Y "1154" Z "-107.799" } ExtraSpawnPoint { Name "spawnbot_mix" Teamnum 3 X "-1793.21" Y "1154" Z "-107.799" } Templates { T_TFBot_Soldier_Armored_Homing { Name "SHL-2000" Class Soldier ClassIcon soldier_homing_nys_omega Scale 1.5 Health 900 Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "upgradeable tf_weapon_rocketlauncher" Item "The Peacebreaker" ItemAttributes { Itemname "upgradeable tf_weapon_rocketlauncher" "mini rockets" 1 "damage penalty" 0.35 "mod projectile heat seek power" 45 "mod projectile heat aim error" 25 "fire rate bonus" 0.15 "mod projectile heat aim time" 2 "clip size bonus" 2 "mod projectile heat aim start time" 0.5 "projectile spread angle penalty" 4 "projectile speed decreased" 0.55 "projectile trail particle" "~eyeboss_projectile" "faster reload rate" 0.5 "mult projectile scale" 0.75 "paintkit_proto_def_index" 414 "Set_item_texture_wear" 0.2 "ignores other projectiles" 1 "explosion particle" "Explosion_Dustup_2" "penetrate teammates" 1 } CharacterAttributes { "move speed penalty" 0.95 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 "increased jump height" 1.9 "head scale" 0.8 } } T_TFBot_Giant_Engineer_SuperCircuit { Name "Super Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_lite Scale 1.7 Health 3000 Attributes MiniBoss ExtAttr AlwaysFireWeaponAlt Skill Expert Action FetchFlag MaxVisionRange 2000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Data Mining Light" Item "the short circuit" ItemAttributes { Itemname "the short circuit" "projectile speed decreased" 0.2 "projectile acceleration start time" 0.45 "projectile acceleration" 3800 "damage bonus" 5 "override projectile type" 27 // no crappy laser "provide on active" 1 "fire rate penalty" 5 "projectile spread angle penalty" 9 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 7 "rage giving scale" 0.1 "head scale" 0.7 "deploy time decreased" 0.01 } } T_TFBot_Sniper_Frontliner { Class Sniper Health 175 Item "upgradeable Tf_weapon_scattergun" Item "Cranium Cover" Item "Preventative Measure" Action FetchFlag Skill Normal Name "AR-5000" Classicon sniper_m4a1_lite Attributes HoldFireUntilFullReload ItemAttributes { Itemname "upgradeable Tf_weapon_scattergun" "custom item model" "models\weapons\c_models\c_m16\c_m16.mdl" "bullets per shot bonus" 0.2 "weapon spread bonus" 0.75 "clip size bonus" 5.3 "fire rate bonus" 0.15 "reload full clip at once" 1 "damage bonus" 2.75 "reload time increased" 10 "burst fire count" -4 "burst fire rate mult" 10 "custom kill icon" "family_business" "custom weapon fire sound" "kriss_shoot.wav" } } } PointTemplates { Auto { logic_auto { "onmapspawn" "A_door_open,Trigger,,0,-1" "onmapspawn" "B_door_open,Trigger,,0,-1" } // func_forcefield // { // "disablereceiveshadows" "0" // "origin" "1376 1792 -216.08" // "renderamt" "255" // "rendercolor" "255 255 255" // "renderfx" "0" // "rendermode" "0" // "StartDisabled" "0" // "targetname" "fix_bad_nav" // "TeamNum" "2" // "mins" "-96 -288 -160" // "maxs" "96 288 160" // } } } Spawntemplate auto Mission // For Wave # { Where spawnbot_mission_sentry_buster_b Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 999 DesiredCount 1 InitialCooldown 25 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster_Fix } } Mission // tele { Where spawnbot Objective Engineer BeginAtWave 1 RunForThisManyWaves 99 DesiredCount 1 InitialCooldown 30 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere flankers } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "scouts" Where spawnbot_left TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 1 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name "a1" Where spawnbot_left Where flankers TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name "suport" WaitForAllSpawned "a1" Where spawnbot_left Where flankers TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Frontliner } } WaveSpawn { Name "support2" WaitForAllSpawned "a1" Where spawnbot TotalCount 66 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.75 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave // Wave # { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1" Where spawnbot_left Where flankers TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Hard } } } }