#base robot_standard.pop #base robot_giant.pop #base robot_arcturus.pop WaveSchedule { StartingCurrency 1750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 MedigunShieldDamage 1 Templates { T_TFBot_Scout_Kamikaze { Health 100 Name "Kamikaze Scout" Class Scout ClassIcon demo_caber_nys Skill Expert Attributes Aggressive Attributes IgnoreFlag WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Humanitarian's Hachimaki" CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 2 "damage bonus" 2 } } T_TFBot_Heavyweapons_Interceptor { Health 300 Name "Rocket Interceptor Heavy" Class Heavyweapons ClassIcon heavy_rocket_hyper Skill Hard WeaponRestrictions PrimaryOnly Item "Deflector" Item "The Katyusha" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "override projectile type" 2 "mini rockets" 1 "fire rate penalty" 2.75 "damage bonus" 5.0 "no self blast dmg" 2 "centerfire projectile" 1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 TurnPower 60 MaxAimError 90 } } T_TFBot_Heavyweapons_AA_Cannon { Health 300 Name "AA Cannon Heavy" Class Heavyweapons ClassIcon heavy_tomislav_lite Skill Hard WeaponRestrictions PrimaryOnly Item "Tomislav" Item "The Bolt Action Blitzer" ItemAttributes { ItemName "Tomislav" "fire rate penalty" 4.0 "damage bonus" 2.0 "weapon spread bonus" 0.1 } } T_TFBot_Heavyweapons_Heater_Normal { Health 300 Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Skill Normal Item "The Huo Long Heatmaker" } T_TFBot_Sniper_Huntsman_Burst { Health 125 Name "Burst Fire Bowman" Class Sniper ClassIcon sniper_bow_multi Skill Hard WeaponRestrictions PrimaryOnly Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 1 "damage bonus" 0.8 } } T_TFBot_Sniper_JarAnts { Health 125 Name "Ant'eh'gen Sniper" Class Sniper ClassIcon sniper_jarate Skill Expert Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Self-Aware Beauty Mark" Item "Soldered Sensei" ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.1 "fire rate penalty" 2.5 "applies snare effect" 0.15 "bleeding duration" 5 } ItemAttributes { ItemName "Soldered Sensei" "set item tint RGB" 7048739 } } T_TFBot_Tranquilizer_Spy { Health 125 Name "Tranquilizer Spy" Class Spy ClassIcon spy_revolver_lite Skill Hard Action Mobber WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_REVOLVER" Item "Dead of Night" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "paintkit_proto_def_index" 221 "set_item_texture_wear" 0.2 "override projectile type" 5 "Projectile speed increased" 0.75 "fire rate penalty" 2.75 "slow enemy on hit major" 10 "damage penalty" 0.3 } } ////////////////////////////////////////////////Giants T_TFBot_Giant_Soldier_Bison { Health 3800 Name "Giant Bison Soldier" Class Soldier ClassIcon soldier_bison_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Soldier Drill Hat" ItemAttributes { ItemName "The Righteous Bison" "reload time increased" 0.2 "faster reload rate" 0.2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } } T_TFBot_Giant_Heavyweapons_Shotgun_BurstFire { Health 5000 Name "Giant Burst Fire Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Panic Attack Shotgun" ItemAttributes { ItemName "Panic Attack Shotgun" "fire rate bonus" 0.3 "bullets per shot bonus" 2 "damage penalty" 0.5 "faster reload rate" 0.67 "clip size bonus" 0.67 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Rocket_Homing { Health 5000 Name "Giant Homing Rocket Heavy" Class Heavyweapons ClassIcon soldier_homing_spammer_nys Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "warbird_minigun_butcherbird" Item "The U-clank-a" ItemAttributes { ItemName "warbird_minigun_butcherbird" "override projectile type" 2 "mini rockets" 1 "damage bonus" 5.0 "fire rate penalty" 2.75 "no self blast dmg" 2 "centerfire projectile" 1 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "The U-clank-a" "set item tint RGB" 8388736 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 0 TurnPower 400 MaxAimError 150 RocketSpeed 0.4 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Medic_Aura { Health 4500 Name "Giant Aura Healing Medic" Class Medic ClassIcon medic_megaheal_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Nunhood" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.05 "overheal bonus" 2 "healing mastery" 2 } CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } AddCond { Name "TF_COND_RADIUSHEAL_ON_DAMAGE" } } //////////////////////////////////////Chief T_TFBot_Chief_Soldier_Australium { Health 55000 Name "God O' War" Class Soldier ClassIcon soldier_sergeant_crits Scale 1.9 ChangeAttributes { Delay 0 CoolDown 0 Repeats 1 IfHealthBelow 27500 Name "FireFast" } EventChangeAttributes { Default { Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Defiant Spartan" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "turn to gold" 1 "faster reload rate" -0.8 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } FireFast { Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Defiant Spartan" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "turn to gold" 1 "faster reload rate" -0.8 "fire rate bonus" 0.05 "damage bonus" 2 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } } } } Mission { Objective DestroySentries InitialCooldown 40 Where spawnbot_mission_sentry_buster Where spawnbot_mission_sentry_buster_B BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster_Fire } TFBot { Template T_TFBot_SentryBuster_Vacuum } } } Mission { Objective Spy InitialCooldown 120 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 90 DesiredCount 2 TFbot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 Cooldowntime 30 DesiredCount 1 TFbot { Template T_TFBot_Sniper UseBestWeapon 1 } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 Cooldowntime 30 DesiredCount 1 TFbot { Template T_TFBot_Sniper_Fire_Ring } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere flankers TeleportWhere spawnbot_mix } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target A_door_open Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w00_1" Where spawnbot_mix TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 FirstSpawnOutput { Target B_door_open Action Trigger } TFBot { Template T_TFBot_Medic_Shotgun } } WaveSpawn { Name "w00_2" WaitForAllSpawned "w00_1" Where flankers TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Normal } TFBot { Template T_TFBot_Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn { Name "w00_2" WaitForAllSpawned "w00_1" Where spawnbot_mix TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitForAllDead w02_1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "w00_0" WaitForAllSpawned "w00_1" Where spawnbot TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitForAllDead w02_1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w00_3" Where spawnbot TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllSpawned "w00_2" WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Health 200 Class Soldier Skill Normal } } WaveSpawn { Name "w00_4" Where spawnbot WaitForAllSpawned "w00_2" TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Heater_Normal } } WaveSpawn { Where spawnbot_mix TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Scout_Kamikaze //Action SuicideBomber } } SoundLoop { SoundFile "mvm/mvm_mothership_loop.wav" } } }