//Intermediate Leaking Oilcan by Andrew
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	CanBotsAttackWhileInSpawnRoom	no
	RespawnWaveTime	3
	StartingCurrency	600
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
                Where	spawnbot_a
                Where	spawnbot_b
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	15
		CooldownTime	30
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
				ClassIcon	scout
				Health	2500
				Name	"Ball Buster"
				Class	Scout
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Tag	"bot_sentrybuster"
                                Tag	"bot_giant"
				Attributes	"MiniBoss"
				ItemAttributes
				{
					ItemName	"the sandman"
					"effect bar recharge rate increased"	0.01
				}
				CharacterAttributes
				{
					"move speed bonus"	2
					"damage force reduction"	0.2
					"airblast vulnerability multiplier"	0.2
					"override footstep sound set"	7
					"cannot be backstabbed"	1
					"head scale"	3
				}
				Item	"the sandman"
				Item	"ttg max hat"
				Item	"scout beanie"
			}
			TFBot
			{
				ClassIcon	heavy_mittens
				Health	2500
				Name	"Laugh Buster"
				Class	HeavyWeapons
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Tag	"bot_sentrybuster"
                                Tag	"bot_giant"
				Attributes	"MiniBoss"
				Attributes	"AlwaysCrit"
				Attributes	"AlwaysFireWeapon"
				ItemAttributes
				{
					ItemName	"the holiday punch"
					"melee range multiplier"	1.75
					"fire rate bonus"	0.5
				}
				CharacterAttributes
				{
					"move speed bonus"	2
					"damage force reduction"	0.5
					"airblast vulnerability multiplier"	0.5
					"override footstep sound set"	7
					"cannot be backstabbed"	1
					"head scale"	3
				}
				Item	"the holiday punch"
				Item	"the b.m.o.c."
			}
		}
	}
	Mission
	{
		DesiredCount	2
		CooldownTime	30
		InitialCooldown	30
		RunForThisManyWaves	6
		BeginAtWave	1
		Where	spawnbot
                Where	spawnbot_a
                Where	spawnbot_b
		Objective	Sniper
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	3
			WaitBeforeStarting	0
			SpawnCount	1
			MaxActive	1
			TotalCount	3
			TotalCurrency	314
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout
                                        Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	4
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	1
			TotalCount	2
			TotalCurrency	200
			Squad
			{
				TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Name	"Giant Fist Heavy"
					Template	T_TFBot_Giant_Heavyweapons
                                        Tag	"bot_giant"
					Item	"dragonborn helmet"
				}
			}
		}
                WaveSpawn
		{
			Name	3
			WaitForAllDead	2
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBeforeStarting	6
			WaitBetweenSpawns	8
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_backburner_nys
					Name	"Giant Backburner Pyro"
					Template	T_TFBot_Giant_Pyro
					Item	"the backburner"
					Item	"pyro helm"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	1
			SpawnCount	2
			MaxActive	8
			TotalCount	24
			TotalCurrency	32
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	0
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	3
			TotalCount	12
			TotalCurrency	24
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
                                ClassIcon scout_pistol
					WeaponRestrictions	SecondaryOnly
					Health	125
					Skill	Normal
					Name	"Pistol Scout"
					Class	Scout
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	1
			WaitBeforeStarting	0
			SpawnCount	1
			MaxActive	10
			TotalCount	30
			TotalCurrency	30
			Squad
			{
				TFBot
				{
                                ClassIcon demo_paintrain
					Name	"Paintrain Demoman"
					Template	T_TFBot_Demoman_Knight
					Item	"the pain train"
					Item	"the tavish degroot experience"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitForAllDead	2
			TotalCurrency	0
			TotalCount	999
			MaxActive	6
			SpawnCount	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	5
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	2
			TotalCount	999
			TotalCurrency	0
			RandomSpawn	1
			Support	1
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_volcano
					WeaponRestrictions	MeleeOnly
					Name	"Volcanic Pyro"
					Template	T_TFBot_Pyro
					Item	"sharpened volcano fragment"
					Item	"brigade helm"
				}
			}
		}
	}
	Wave
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	6
			WaitBeforeStarting	5
			SpawnCount	2
			MaxActive	2
			TotalCount	4
			TotalCurrency	171
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
                                ClassIcon sniper_smg
					WeaponRestrictions	SecondaryOnly
					Health	3000
					Skill	Normal
					Name	"Giant Oil Smg Sniper"
					Class	Sniper
					Attributes	"MiniBoss"
                                        Tag	"bot_giant"
					Item	"tf_weapon_sniperrifle"
					Item	"tf_weapon_smg"
					Item	"tf_weapon_club"
                                        ItemAttributes
					{
						ItemName	tf_weapon_smg
                                                "damage bonus"	2
						"fire rate bonus"	4
						"slow enemy on hit major"	3
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"move speed bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	3
			SpawnCount	2
			MaxActive	2
			TotalCount	6
			TotalCurrency	250
			Squad
			{
				TFBot
				{
                                ClassIcon soldier_mangler
					Name	"Giant Cow Mangler Soldier"
					Template	T_TFBot_Giant_Soldier
                                        Tag	"bot_giant"
					Item	"the cow mangler 5000"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	10
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			TotalCurrency	200
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
                                        Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	6
			TotalCount	24
			TotalCurrency	24
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_manmelter
					Template	T_TFBot_Pyro_Flaregun
                                        Name    "Manmelter Pyro"
					Item	"the manmelter"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	2
			MaxActive	10
			TotalCount	30
			TotalCurrency	30
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	0
			WaitBeforeStarting	1
			SpawnCount	4
			MaxActive	4
			TotalCount	12
			TotalCurrency	25
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
					Health	200
					Skill	Normal
					Name	Soldier
					Class	Soldier
					Item	"tf_weapon_rocketlauncher"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	3
			WaitBeforeStarting	2
			SpawnCount	1
			MaxActive	3
			TotalCount	999
			TotalCurrency	0
			RandomSpawn	1
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
			}
		}
	}
	Wave
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	0
			WaitBeforeStarting	0
			SpawnCount	1
			MaxActive	1
			TotalCount	4
			TotalCurrency	300
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Flare_Spammer
                                        Attributes	"AlwaysCrit"
                                        Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	0
			WaitBeforeStarting	3
			SpawnCount	4
			MaxActive	4
			TotalCount	12
			TotalCurrency	44
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
                                        Tag	"bot_giant"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	5
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	1
			TotalCount	2
			TotalCurrency	150
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_oil
					Name	"Giant Oil Pyro"
					Template	T_TFBot_Giant_Pyro
                                        Skill   Easy
                                        Tag	"bot_giant"
					Item	"brigade helm"
                                        ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"weapon burn dmg increased"	2
						"weapon burn time increased"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	15
			TotalCount	50
			TotalCurrency	50
			Squad
			{
				TFBot
				{
                                CLassIcon scout_fish_nys
					Skill	Normal
					Name	"Fish Scout"
					Template	T_TFBot_Scout_Fish
					Item	"ghastly gibus 2011"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	1
			WaitBeforeStarting	0
			SpawnCount	1
			MaxActive	10
			TotalCount	20
			TotalCurrency	20
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	3
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	6
			TotalCount	32
			TotalCurrency	36
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
                                ClassIcon soldier_bison
					WeaponRestrictions	SecondaryOnly
					Health	200
					Skill	Normal
					Name	"Oil Bison Soldier"
					Class	Soldier
					Item	"tf_weapon_rocketlauncher"
					Item	"the righteous bison"
					Item	"tf_weapon_shovel"
                                        ItemAttributes
					{
						ItemName	"The Righteous Bison"
						"set item tint rgb" 3953681
                                                "slow enemy on hit major"	3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	1
			WaitBeforeStarting	9
			SpawnCount	1
			MaxActive	3
			TotalCount	999
			TotalCurrency	0
			RandomSpawn	1
			Support	1
			Squad
			{
				TFBot
				{
                                ClassIcon demoknight_persian_nys
                                        Name "Persian Demoman"
					Template	T_TFBot_Demoman_Knight
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
					Item	"the liquor locker"
				}
			}
		}
	}
	Wave
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
                WaveSpawn
		{
			Name	2
			WaitForAllDead	1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
                        Where   spawnbot
			Where	spawnbot_a
                        Where	spawnbot_b
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
                        FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts14.mp3"
			Squad
			{
				TFBot
				{
                                ClassIcon demo_knight_bottle_giant
					WeaponRestrictions	MeleeOnly
					Health	25000
					Name	"Chief Alcoholic"
					Template	T_TFBot_Giant_Demoman
                                        Tag	"bot_giant"
					Item	"glengarry bonnet"
					Item	"the dark age defender"
                                        Attributes	"AlwaysCrit"
                                        Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed bonus"	0.4
                                                "damage bonus" 1.6
					}
				}
			}
		}
                WaveSpawn
		{
			Name	1
			TotalCurrency	100
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBeforeStarting	9
			WaitBetweenSpawns	15
			Squad
			{
				TFBot
				{
                                ClassIcon demo_knight_bottle_giant
					Name	"Giant Drunkman"
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
                                        Tag	"bot_giant"
					Item	"tf_weapon_bottle"
					Item	"glengarry bonnet"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	3
			WaitBeforeStarting	0
			SpawnCount	5
			MaxActive	10
			TotalCount	100
			TotalCurrency	400
			Squad
			{
				TFBot
				{
                                ClassIcon demo_knight_bottle
					Name	Drunkman
					Template	T_TFBot_Demoman_Knight
					Item	"tf_weapon_bottle"
					Item	"glengarry bonnet"
				}
			}
		}
                WaveSpawn
		{
			Name	2
                        WaitForAllDead	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	2
			MaxActive	8
			TotalCount	999
			TotalCurrency	0
                        Support 1
			Squad
			{
				TFBot
				{
                                ClassIcon demo_knight_bottle
					Name	Drunkman
					Template	T_TFBot_Demoman_Knight
					Item	"tf_weapon_bottle"
					Item	"glengarry bonnet"
				}
			}
		}
		WaveSpawn
		{
			Name	"Support 1"
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	5
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	1
			TotalCount	999
			TotalCurrency	0
                        Support 1
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_oil
					Skill	Hard
                                        Name "Oil Pyro"
					Template	T_TFBot_Pyro
					Attributes	"AlwaysFireWeapon"
                                        ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"weapon burn dmg increased"	2
						"weapon burn time increased"	2
					}
				}
			}
		}
	}
	Wave
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	0
			WaitBeforeStarting	0
			SpawnCount	2
			MaxActive	2
			TotalCount	4
			TotalCurrency	142
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
                                        Tag	"bot_giant"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
                                        Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	10
			WaitBeforeStarting	0
			SpawnCount	1
			MaxActive	1
			TotalCount	2
			TotalCurrency	261
			WaitForAllDead	2.5
			Squad
			{
				TFBot
				{
                                ClassIcon heavy_brass_nys
                                        Name "Giant Brass Beast Heavy"
					Template	T_TFBot_Giant_Heavyweapons_BrassBeast
                                        Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	2.5
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	5
			WaitBeforeStarting	5
			SpawnCount	2
			MaxActive	2
			TotalCount	4
			TotalCurrency	200
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_oil
					Template	T_TFBot_Giant_Pyro
                                        Name "Giant Oil Pyro"
                                        Tag	"bot_giant"
                                        ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"weapon burn dmg increased"	2
						"weapon burn time increased"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	1
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	9
			TotalCount	18
			TotalCurrency	27
			WaitForAllSpawned	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	2.5
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	2
			MaxActive	10
			TotalCount	40
			TotalCurrency	40
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					ItemAttributes
					{
						ItemName	"the sandman"
						"effect bar recharge rate increased"	0.25
					}
				}
			}
		}
		WaveSpawn
		{
			Name	3
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	6
			TotalCount	30
			TotalCurrency	30
			WaitForAllDead	2.5
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_phlog
					Health	175
					Skill	Normal
					Name	"Phlogistinator Pyro"
					Class	Pyro
					Item	"the phlogistinator"
					Item	"tf_weapon_shotgun_pyro"
					Item	"tf_weapon_fireaxe"
					Item	"the bubble pipe"
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	9
			WaitBeforeStarting	5
			SpawnCount	2
			MaxActive	2
			TotalCount	999
			TotalCurrency	0
			RandomSpawn	1
			Support	1
			Squad
			{
				TFBot
				{
                                ClassIcon sniper_smg
					WeaponRestrictions	SecondaryOnly
					Health	125
					Skill	Normal
					Name	"Oil Smg Sniper"
					Class	Sniper
					Item	"tf_weapon_sniperrifle"
					Item	"tf_weapon_smg"
					Item	"tf_weapon_club"
					Item	"larrikin robin"
                                        ItemAttributes
					{
						ItemName	tf_weapon_smg
						"slow enemy on hit major"	4
					}
				}
			}
		}
	}
	Wave
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	1
			WaitBeforeStarting	3
			SpawnCount	2
			MaxActive	2
			TotalCount	6
			TotalCurrency	150
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
                                        Tag	"bot_giant"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	4
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	0
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			TotalCurrency	100
			WaitForAllDead	2
                        StartWaveOutput
			{
				Target	boss_relay
				Action	Trigger
			}
			Squad
			{
				Tank
				{
					Health	22000
					Name	Tank
					StartingPathTrackNode	"tank_path"
					Skin	1
					Speed	75
					OnKilledOutput
					{
						Action	Trigger
						Target	boss_dead_relay
					}
					OnBombDroppedOutput
					{
						Action	Trigger
						Target	boss_deploy_relay
					}
				}
			}
		}
		WaveSpawn
		{
			Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	5
			WaitBeforeStarting	5
			SpawnCount	1
			MaxActive	1
			TotalCount	3
			TotalCurrency	300
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
                                        Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	3
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	9
			TotalCount	27
			TotalCurrency	27
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_oil
					Health	175
					Skill	Easy
					Name	"Oil Pyro"
					Class	Pyro
					Item	"tf_weapon_flamethrower"
					Item	"tf_weapon_shotgun_pyro"
					Item	"tf_weapon_fireaxe"
                                        ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"weapon burn dmg increased"	2
						"weapon burn time increased"	2
                                        }
				}
			}
		}
		WaveSpawn
		{
                        Name	2
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	2
			MaxActive	4
			TotalCount	24
			TotalCurrency	32
                        WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	4
			WaitBeforeStarting	0
			SpawnCount	2
			MaxActive	2
			TotalCount	999
			TotalCurrency	0
			RandomSpawn	1
			Support	1
			Squad
			{
				TFBot
				{
					Health	125
					Skill	Normal
					Name	Scout
					Class	Scout
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
		WaveSpawn
		{
			Name	4
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	10
			WaitBeforeStarting	3
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			TotalCurrency	91
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
                                ClassIcon soldier_burstfire_crit
					Template	T_TFBot_Soldier_BurstFire
                                        Tag	"bot_giant"
					Item	"tyrant's helm"
					Item	"the viking braider"
				}
			}
		}
		WaveSpawn
		{
			Name	"Support 2"
			Where	spawnbot
                        Where	spawnbot_a
                        Where	spawnbot_b
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			SpawnCount	3
			MaxActive	6
			TotalCount	999
			TotalCurrency	0
			WaitForAllDead	4
			Support	1
			Squad
			{
				TFBot
				{
					Health	125
					Skill	Normal
					Name	Scout
					Class	Scout
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
	}
}