#base robot_giant.pop #base robot_standard.pop #base robot_powerplant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 3 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot_mission_sentry_buster Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 16 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 32 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer InitialCooldown 20 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Sound "announcer.incomingmob" WaveSpawn { Where spawnbot_middle Name "subwave1" TotalCount 5 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_left Name "subwave1" TotalCount 5 WaitBeforeStarting 8 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_right Name "subwave1" TotalCount 5 WaitBeforeStarting 8 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_right Name "subwave2" TotalCount 4 MaxActive 1 WaitForAllDead "subwave1" WaitBeforeStarting 8 WaitBetweenSpawns 16 TotalCurrency 70 TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } WaveSpawn { Where spawnbot_left Name "subwave2" TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 280 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Soldier_Dumpster } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_middle Name "subwave2" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 130 TFBot { Class Pyro Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Sound "announcer.incomingmob" WaveSpawn { Where spawnbot Name "subwave1" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Name "Giant Buff Soldier" } TFBot { Template T_TFBot_Sniper_Bushwacka } TFBot { Template T_TFBot_Sniper_Bushwacka } TFBot { Template T_TFBot_Sniper_Bushwacka } TFBot { Template T_TFBot_Sniper_Bushwacka } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 180 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot_middle Name "subwave2" TotalCount 2 MaxActive 1 WaitForAllDead "subwave1" WaitBeforeStarting 16 WaitBetweenSpawnsAfterDeath 8 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" } } WaveSpawn { Where spawnbot_left Name "subwave2" TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 180 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Where spawnbot_right TotalCount 18 MaxActive 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 10 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Sniper_Bushwacka } TFBot { Template T_TFBot_Sniper_Bushwacka } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Sound "announcer.incomingmob" WaveSpawn { Where spawnbot_left Name "subwavea" TotalCount 80 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 60 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 7 TotalCurrency 80 TFBot { Class Soldier Skill Expert } } WaveSpawn { Where spawnbot_middle Name "subwave2" TotalCount 2 MaxActive 1 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawnsAfterDeath 4 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 21 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 60 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot_middle Name "subwave3" TotalCount 1 WaitForAllDead "subwave2" WaitBeforeStarting 12 TotalCurrency 10 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag nav_prefer_flank_right } } WaveSpawn { Where spawnbot_middle Name "subwave3" TotalCount 1 WaitForAllDead "subwave2" WaitBeforeStarting 12 TotalCurrency 10 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag nav_prefer_flank_left } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave2" WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 120 TFBot { Class Soldier Skill Expert } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 35 TotalCurrency 70 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwavea" WaitBeforeStarting 16 TotalCurrency 70 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Sound "announcer.incomingmob" WaveSpawn { Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 15 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 36 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 48 MaxActive 6 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 80 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 3 MaxActive 1 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 16 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave2" WaitBeforeStarting 16 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave2" WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 20 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Sound "announcer.incomingmob" WaveSpawn { Where spawnbot Name "subwave1" TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Charged_Soldier_Fixed } TFBot { Template T_TFBot_Charged_Soldier_Fixed } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 90 TFBot { Template T_TFBot_Pyro_Powerjack } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 4 MaxActive 2 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 20 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 120 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 14 WaitBetweenSpawns 7 TotalCurrency 60 TFBot { Class Soldier Skill Expert } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 3 SpawnCount 3 WaitForAllDead "subwave2" WaitBeforeStarting 12 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Charged_Soldier_Fixed } TFBot { Template T_TFBot_Charged_Soldier_Fixed } } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 25 MaxActive 10 SpawnCount 5 WaitForAllDead "subwave2" WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Sound "announcer.incomingmob" WaveSpawn { TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 2 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Name "Giant Backup Soldier" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 15 MaxActive 5 SpawnCount 5 WaitForAllDead "subwave1" WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater_Fixed } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 110 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 8 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Name "Giant Backup Soldier" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 15 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitForAllDead "subwave3" TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 70 TFBot { Class Demoman Skill Expert } } WaveSpawn { Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "subwave2" WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Scout_Fast } } } }