#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_gslam.pop #base robot_hole.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot InitialCooldown 25 BeginAtWave 2 RunForThisManyWaves 3 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_middle } } Mission { Objective Engineer Where spawnbot InitialCooldown 10 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 0 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_middle } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 10 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 25 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 25 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0" } WaveSpawn { Name w1_demo TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } } } WaveSpawn { Name w1_demo_2 TotalCurrency 35 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead w1_demo Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } } } WaveSpawn { Name w1_flare TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_middle Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { Name w1_scout TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_middle Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { TotalCurrency 35 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned w1_demo_2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead w1_flare Where spawnbot_left Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead w1_flare Where spawnbot_right Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { TotalCurrency 45 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead w1_scout Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { TotalCurrency 45 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead w1_scout Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 15000 + 15000" } WaveSpawn { Name 1600money TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 15000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_tank_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllSpawned 1600money Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 15000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_demo TotalCurrency 60 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Spammer } } } WaveSpawn { Name w2_demo TotalCurrency 60 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Spammer } } } WaveSpawn { Name w2_pyro TotalCurrency 60 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllSpawned w2_demo Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } WaveSpawn { Name w2_pyro TotalCurrency 60 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllSpawned w2_demo Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } WaveSpawn { Name w2_heavy TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w2_soldier TotalCurrency 90 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned w2_heavy Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Normal } } } WaveSpawn { Name w2_smg TotalCurrency 60 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned w2_pyro Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_smg TotalCurrency 60 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned w2_pyro Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_bonk TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 3 WaitForAllSpawned w2_pyro Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_FastFire } } } WaveSpawn { Name w2_smg TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 3 WaitForAllSpawned w2_pyro Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_FastFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_scout TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name w3_scout_2 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 WaitForAllSpawned w3_scout Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name w3_nata TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { Name w3_nata TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { Name w3_direct TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Direct } } } WaveSpawn { Name w3_direct TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Direct } } } WaveSpawn { Name 2550money TotalCurrency 165 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 WaitForAllSpawned w3_scout Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_fist TotalCurrency 120 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllSpawned w3_nata Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } } WaveSpawn { Name w3_fist TotalCurrency 120 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllSpawned w3_nata Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } } WaveSpawn { Name w3_buff TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned 2550money Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w3_buff_2 TotalCurrency 35 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllSpawned w3_buff Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000 + 20000" } WaveSpawn { Name 3550money TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w4_tank Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3550money TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w4_tank Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4_tank TotalCurrency 105 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_dragon TotalCurrency 0 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 10 WaitForAllSpawned w4_tank Where spawnbot_middle Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer } } } WaveSpawn { Name w4_demo TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 WaitForAllDead 3550money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_demo_2 TotalCurrency 40 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w4_demo Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_backup TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w4_tank Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Tanker_Normal Skill Expert } } } WaveSpawn { Name w4_backup TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w4_tank Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Tanker_Normal Skill Expert } } } WaveSpawn { Name w4_slow TotalCurrency 120 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_backup Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Slow } } } WaveSpawn { Name w4_slow TotalCurrency 120 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_backup Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Slow } } } WaveSpawn { Name w4_tank_2 TotalCurrency 105 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead 3550money Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_scout TotalCurrency 0 TotalCount 99 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_slow Support 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_scout TotalCurrency 0 TotalCount 99 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_slow Support 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4800money TotalCurrency 112 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Class Soldier ClassIcon soldier_libertylauncher Skill Expert Health 60000 Scale 1.8 Name "Chief Blast Soldier" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } Item "the liberty launcher" } } } WaveSpawn { Name w5_heavy TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4800money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w5_smg TotalCurrency 126 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllDead 4800money Where spawnbot_left Squad { TFBot { ClassIcon sniper_bow_penetrator_hyper Name "Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } } } WaveSpawn { Name w5_smg TotalCurrency 126 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllDead 4800money Where spawnbot_right Squad { TFBot { ClassIcon sniper_bow_penetrator_hyper Name "Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } } } WaveSpawn { Name w5_smoker TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllSpawned w5_heavy Where spawnbot_middle Squad { TFBot { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" } } } WaveSpawn { Name w5_smoker_2 TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w5_smoker Where spawnbot_middle Squad { TFBot { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" } } } WaveSpawn { Name w5_fist TotalCurrency 96 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w5_smg Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w5_fist TotalCurrency 84 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w5_smg Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_scout TotalCurrency 320 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 WaitForAllSpawned w5_smoker Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w5_demo TotalCurrency 48 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w5_fist Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Spammer_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_demo TotalCurrency 48 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w5_fist Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Spammer_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_healonhit TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w5_fist Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } } WaveSpawn { Name w5_healonhit TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w5_fist Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 WaitForAllDead 4800money Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}custom boss medic, tank : 30000 + 30000" } WaveSpawn { Name 6300money TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Crit } } } WaveSpawn { Name 6300money TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Crit } } } WaveSpawn { Name w6_natascha TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_hyper Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } } } WaveSpawn { Name w6_stun TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 18 WaitForAllDead w6_natascha Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_stun TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 WaitForAllDead w6_natascha Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Tanker } } } WaveSpawn { Name w6_dragon_1 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead 6300money Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Backburner Skill Expert Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w6_dragon_2 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead w6_dragon_1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Backburner Skill Expert Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w6_dragon_3 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead w6_dragon_2 Where spawnbot_middle Squad { TFBot { Template T_TFBot_Pyro_Backburner Skill Expert Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w6_dragon_4 TotalCurrency 30 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead w6_dragon_3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Backburner Skill Expert Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w6_sticky TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead 6300money Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Sticky_Burst } } } WaveSpawn { Name w6_sticky TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead 6300money Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Sticky_Burst } } } WaveSpawn { Name w6_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead w6_stun Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_tank_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead w6_stun Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_boss TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 65 WaitBetweenSpawns 0 WaitForAllSpawned w6_tank Where spawnbot_right Squad { TFBot { Class Pyro Name "Giant Repulsive Flame Pyro" ClassIcon pyro_pusher_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "damage causes airblast" 1 "apply z velocity on damage" 300 "apply look velocity on damage" 300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 6 } Item "the nostromo napalmer" Item "the mk 50" } TFBot { ClassIcon medic_bullet_giant Health 45000 Name "Chief Bullet Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_syringegun_medic } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "rage giving scale" 0.1 } Item "the vaccinator" } } } WaveSpawn { Name w6_capper TotalCurrency 0 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllDead w6_sticky Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Raygun_Expert } } } WaveSpawn { Name w6_capper TotalCurrency 0 TotalCount 15 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllDead w6_sticky Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Raygun_Expert } } } WaveSpawn { Name w6_last_heavy TotalCurrency 0 TotalCount 99 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w6_tank Where spawnbot_left Support 1 Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_last_heavy TotalCurrency 0 TotalCount 99 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w6_tank Where spawnbot_right Support 1 Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } } }