#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 25 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 8 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion Attributes TeleportToHint } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy_Business } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion Attributes TeleportToHint } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion Attributes TeleportToHint } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_giant TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 210 TotalCount 42 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag nav_prefer_flank_right } } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 90 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name w1_lastbowman WaitForAllDead w1_wave02 TotalCurrency 100 TotalCount 22 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave01 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Future } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Airstrike } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Bonkboy } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Backburner } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_giantfireheavy WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } WaveSpawn { Name w3_support TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Marker_Sandman } } WaveSpawn { Name w3_support TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_firstgiant TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name w4_superscouts TotalCurrency 300 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster } } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Backburner } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Powerjack } } WaveSpawn { Name w4_giantbowman01 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_lastsupport WaitForAllDead w4_wave03 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Shotgun_Burst } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_giants TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w5_firstspawn TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } WaveSpawn { Name w5_mainsupport WaitForAllSpawned w5_firstspawn TotalCurrency 100 TotalCount 48 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Stun } } WaveSpawn { Name w5_mainsupport WaitForAllSpawned w5_firstspawn TotalCurrency 100 TotalCount 48 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Fire } } WaveSpawn { Name w5_subsupport TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Mad_Milk_Slow } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_public TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w6_superscouts WaitForAllDead w6_wave01 TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 180 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Tag nav_prefer_flank_right } } } WaveSpawn { Name w6_bowmans WaitForAllSpawned w6_superscouts TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Giant_Medic_Uber_Regen } } } WaveSpawn { Name w6_support TotalCurrency 50 TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro_Backburner Attributes "AlwaysFireWeapon" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes AlwaysCrit } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 150 TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Demo_Crit Tag nav_prefer_flank_left } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 150 TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Heavy_Crit Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Heavy_Crit Tag nav_prefer_flank_right } } } WaveSpawn { Name w7_tank02 WaitForAllSpawned w7_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Name "Final Tank" Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave04 WaitForAllDead w7_wave03 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w7_wave05 WaitForAllSpawned w7_wave04 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst Attributes AlwaysCrit } } } }