#base robot_eyes.pop #base robot_vanilla.pop // Power Struggle, Powerplant // Advanced // Starting Currency: 1200 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1300 | 1400 | // | Wave 2 | 1300 | 1400 | // | Wave 3 | 1200 | 1300 | // | Wave 4 | 1200 | 1300 | // | Wave 5 | 1450 | 1550 | // | Wave 6 | 1200 | 1200 | // +----------+----------+----------+ // | Total | 8850 | 9350 | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Giant_Pyro_Long_Flame { Class Pyro ClassIcon pyro_bigfire Name "Giant Long Flame Pyro" Health 3000 Skill Expert Attributes MiniBoss Item "The Nostromo Napalmer" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "flame_drag" 4.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6.0 "damage force reduction" 0.60 "move speed bonus" 0.50 } } T_TFBot_Giant_Pyro_Flare_Rain { Class Pyro ClassIcon pyro_flare_rain_nys Name "Giant Flare Rain Pyro" Health 3000 Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "projectile spread angle penalty" 6.0 "Projectile speed decreased" 0.5 "clip size upgrade atomic" 50.0 "fire rate bonus" 0.08 "damage bonus" 3.5 // we do a little bit of trolling } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6.0 "damage force reduction" 0.60 "move speed bonus" 0.50 } } T_TFBot_Giant_Pyro_Nostromo { Template T_TFBot_Giant_Pyro Item "The Nostromo Napalmer" } T_TFBot_Giant_Medic_Uber { Class Medic ClassIcon medic_uber_giant Name "Giant Uber Medic" Health 4500 Skill Expert Attributes MiniBoss Attributes IgnoreEnemies Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Warsworn Helmet" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.0 "heal rate bonus" 200.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "health from healers increased" 0.005 "damage force reduction" 0.40 "move speed bonus" 0.50 } } } Mission // Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 InitialCooldown 50 Where spawnbot TFBot { Template T_TFBot_Giant_SentryBuster } } Mission // Spy { Objective Spy DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 50 Where spawnbot TFBot { Class Spy Skill Easy } } Mission { Objective Spy DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 InitialCooldown 40 Where spawnbot TFBot { Class Spy Skill Easy } } Mission { Objective Spy DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 45 Where spawnbot TFBot { Class Spy Skill Easy } } Mission { Objective Spy DesiredCount 4 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 20 Where spawnbot TFBot { Class Spy Skill Expert } } Mission // Sniper { Objective Sniper DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 Where spawnbot TFBot { Class Sniper Skill Hard } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 50 InitialCooldown 50 Where spawnbot TFBot { Class Sniper Skill Hard } } Mission { Objective Sniper DesiredCount 4 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 40 Where spawnbot TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Engineer { Objective Engineer DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 60 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Engineer DesiredCount 1 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 30 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 TeleportWhere spawnbot_main1_slow } } Mission { Objective Engineer DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 50 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Engineer DesiredCount 1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 50 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle } } //////////==================================== // Wave 1 [$1300] [$1400] // // 8 Steel Gauntlets [$180] // 30 Scouts [$180] // 30 Soldiers [$180] // // 2 Giant Shotgun Heavies [$180] // 20 Pyros [$100] // 20 Bowmen [$100] // 20 Demomen [$100] // // 2 Giant Shotgun Heavies [$120] // Infinite Bat Scout Support [$160] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput // Right-right path { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_clear_relay`, `Trigger`) EntFire(`bombpath_left_left`, `Trigger`, ``, 1) EntFire(`bombpath_arrows_left`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_main`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_left`, `turnon`, ``, 1) EntFire(`sentry_nests_enable`, `Trigger`) ClientPrint(null,3,`\x0833FF00FF[NOTE] Each wave will have a forced path.`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Adv Power Struggle`) } " } WaveSpawn { Name "w1-a1" TotalCurrency 180 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7.5 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } WaveSpawn { Name "w1-a1" TotalCurrency 180 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 1 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w1-a1" TotalCurrency 180 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w1-giant" WaitForAllSpawned w1-a1 TotalCurrency 180 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 36 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6.6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a1 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 7.2 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a1 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 7.2 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w1-c1" WaitForAllSpawned w1-giant TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 18 WaitBeforeStarting 30 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name "w1-c1" WaitForAllSpawned w1-b1 TotalCurrency 160 TotalCount 32 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bat } } } //////////==================================== // Wave 2 [$1300] [$1400] // // 1 22500 HP Tank [$200] // 4 Giant Pyros [$200] // 24 Demomen [$120] // 16 Heavies [$80] // // 3 Giant Burst Fire Demomen [$200] // 2 Giant Super Scouts [$100] // 20 Cow Mangler Soldiers [$120] // Infinite Pyro Support [$120] // // 5 Direct Hit Soldiers + 1 Big-Heal Medic Each [$160] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput // Right-left path { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_clear_relay`, `Trigger`) EntFire(`bombpath_left_right`, `Trigger`, ``, 1) EntFire(`bombpath_arrows_left`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_right`, `turnon`, ``, 1) EntFire(`sentry_nests_enable`, `Trigger`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Adv Power Struggle`) } " } WaveSpawn { Name "w2-a1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 22500 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w2-giant1" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name "w2-common1" TotalCurrency 120 TotalCount 24 MaxActive 10 SpawnCount 6 WaitBetweenSpawns 15 WaitBeforeStarting 1 Where spawnbot TFBot { Class Demoman Skill Hard } } WaveSpawn { Name "w2-common1" TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 1 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w2-b1" WaitForAllSpawned w2-giant1 TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 8 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_BurstFire } } WaveSpawn { Name "w2-b1" WaitForAllSpawned w2-giant1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 28 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w2-b1" WaitForAllSpawned w2-common1 TotalCurrency 120 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 7.5 Where spawnbot TFBot { Template T_TFBot_Soldier_Mangler ClassIcon soldier_mangler } } WaveSpawn { Name "w2-support" WaitForAllDead w2-common1 TotalCurrency 120 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w2-common3" WaitForAllSpawned w2-b1 TotalCurrency 160 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 12 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit Attributes AlwaysCrit } } } //////////==================================== // Wave 3 [$1200] [$1300] // // 2 Giant Phlog Pyros [$70] // 18 Steel Gauntlets [$60] // 18 Heavies [$90] // 24 Soldiers [$120] // // 3 Giant Phlog Pyros + 2 Quick-Uber Medics Each [$180] // 6 Giant Scouts [$100] // 16 Crit Bowmen [$80] // 20 Scouts / Dragon's Fury Pyros (1/2, 1/2 randomchoice) [$200] // // 2 Colonel Barrages + 3 Kritzkrieg Medics + 2 Quick-Uber Medics Each [$240] // Infinite Rapid Fire Bowman Support [$60] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput // Right-right path { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_clear_relay`, `Trigger`) EntFire(`bombpath_left_left`, `Trigger`, ``, 1) EntFire(`bombpath_arrows_left`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_main`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_left`, `turnon`, ``, 1) EntFire(`sentry_nests_enable`, `Trigger`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Adv Power Struggle`) } " } WaveSpawn { Name "w3-a1" TotalCurrency 70 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Phlog } } WaveSpawn { Name "w3-a1" TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } WaveSpawn { Name "w3-a1" TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w3-a1" TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "w3-giant1" WaitForAllSpawned w3-a1 TotalCurrency 180 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Phlog } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w3-giant1" WaitForAllSpawned w3-a1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 80 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Template T_TFBot_Pyro_DF } } } WaveSpawn { Name "w3-giant2" WaitForAllSpawned w3-giant1 TotalCurrency 240 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 18 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage } TFBot { Template T_TFBot_Medic_KritzKrieg } TFBot { Template T_TFBot_Medic_KritzKrieg } TFBot { Template T_TFBot_Medic_KritzKrieg } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 3 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } //////////==================================== // Wave 4 [$1200] [$1300] // // 5 10000 HP Tanks [$200] // 10 Giant Burst Fire Demomen [$200] // 30 Crit Soldiers [$150] // 30 Crit Pyros [$150] // 30 Crit Demomen [$150] // // 8 Giant Deflector Heavies [$160] // Infinite Crit Scout Support [$190] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput // Right-left path { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_clear_relay`, `Trigger`) EntFire(`bombpath_left_right`, `Trigger`, ``, 1) EntFire(`bombpath_arrows_left`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_right`, `turnon`, ``, 1) EntFire(`sentry_nests_enable`, `Trigger`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Adv Power Struggle`) } " } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 10000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4-giant1" TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_BurstFire } } WaveSpawn { Name "w4-a1" TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 16.666 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name "w4-a1" TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 16.666 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name "w4-a1" TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3.333 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Normal Attributes AlwaysCrit CharacterAttributes { "airblast disabled" 1.0 } } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-giant1 TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 13 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a1 TotalCurrency 190 TotalCount 38 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Scout Skill Normal Attributes AlwaysCrit } } } //////////==================================== // Wave 5 [$1450] [$1550] // // 3 Giant Super Scouts [$40] // 3 Giant Deflector Heavies + 2 Quick-Uber Medics Each [$120] // 18 Crit Concheror Soldiers [$80] // // 4 Giant Deflector Heavies [$200] // 3 Giga Burst Fire Soldiers [$200] // 12 Steel Gauntlets [$70] // 12 Tomislav Heavies [$70] // 20 Crit Airblast Pyros [$120] // // 2 Colonel Barrages + 1 Giant Kritzkrieg Medic + 1 Giant Uber Medic Each [$450] // Infinite Conch Soldier Support [$100] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput // Right-middle path. { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_clear_relay`, `Trigger`) EntFire(`bombpath_left_middle`, `Trigger`, ``, 1) EntFire(`bombpath_arrows_left`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_main`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_middle`, `turnon`, ``, 1) EntFire(`sentry_nests_enable`, `Trigger`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Adv Power Struggle`) } " } WaveSpawn { Name "w5-a1" TotalCurrency 40 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w5-giant1" TotalCurrency 120 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w5-a1" TotalCurrency 80 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Conch_Extended ClassIcon soldier_conch_giant Attributes AlwaysCrit } } WaveSpawn { Name "w5-giant2" WaitForAllSpawned w5-giant1 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25.714 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "w5-giant2" WaitForAllSpawned w5-giant1 TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25.714 WaitBeforeStarting 22.857 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Crit } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-giant1 TotalCurrency 70 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 11 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-giant1 TotalCurrency 70 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 11 WaitBeforeStarting 10 Where spawnbot TFBot { Class Heavy ClassIcon heavy_accurate_lite Skill Hard Item "Tomislav" } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-giant1 TotalCurrency 120 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 11 WaitBeforeStarting 10 Where spawnbot TFBot { Class Pyro ClassIcon pyro_reflect_daan Name "Airblast Pyro" Skill Expert Attributes AlwaysCrit Item "Traffic Cone" } } WaveSpawn { Name "w5-c1" WaitForAllSpawned w5-giant2 TotalCurrency 450 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 22.5 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name "w5-c1" WaitForAllSpawned w5-b1 TotalCurrency 100 TotalCount 33 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 4 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Conch_Extended } } } //////////==================================== // Wave 6 [$1200] // // 1 18000 HP Tank with 100 Speed [$100] // 1 Giant Crit Deflector Heavy + 1 Giant Shield Medic [$100] // 3 Giant Crit Burst Fire Soldiers [$90] // Infinite Crit Shortstop Scout Support [$180] // // 1 18000 HP Tank with 100 Speed [$100] // 1 Giant Crit Deflector Heavy + 1 Giant Shield Medic [$100] // 3 Giant Crit Rapid Fire Soldiers [$90] // // 1 18000 HP Tank with 100 Speed [$100] // 1 Giant Crit Deflector Heavy + 1 Giant Shield Medic [$100] // 3 Giant Crit Volley Soldiers [$90] // 1 22500 HP Tank with 100 Speed [$150] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput // Right-right path { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_clear_relay`, `Trigger`) EntFire(`bombpath_left_left`, `Trigger`, ``, 1) EntFire(`bombpath_arrows_left`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_main`, `turnon`, ``, 1) EntFire(`bombpath_arrows_final_left`, `turnon`, ``, 1) EntFire(`sentry_nests_enable`, `Trigger`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Adv Power Struggle`) } " } WaveSpawn { Name "w6-support" TotalCurrency 180 TotalCount 180 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Shortstop_Small Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name "w6-support" TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 30 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { Name "w6-a1" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 18000 Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6-a1" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "w6-a1" TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_BurstFire Attributes AlwaysCrit } } WaveSpawn { Name "w6-b1" WaitForAllSpawned w6-a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 18000 Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6-b1" WaitForAllSpawned w6-a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 15 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "w6-b1" WaitForAllSpawned w6-a1 TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RapidFire Attributes AlwaysCrit } } WaveSpawn { Name "w6-c1" WaitForAllSpawned w6-b1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 18000 Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6-c1" WaitForAllSpawned w6-b1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 45 Where spawnbot Tank { Name "tankboss" Health 22500 Speed 100 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6-c1" WaitForAllSpawned w6-b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 15 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "w6-c1" WaitForAllSpawned w6-b1 TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Volley Attributes AlwaysCrit } } } }