//[Power Program] (Advanced) //Created by ChaoticAngel for mvm_powerplant_rc1. #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { T_TFBot_Scout_SodaPopper_CritaCola { Class Scout Skill Hard ClassIcon scout_pop Name "Cola Popper Scout" WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "Crit-a-Cola" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 16738740 } } T_TFBot_Soldier_CowMangler_Anti-Sentry { Class Soldier Skill Hard ClassIcon soldier_mangler Name "Cow Mangler Soldier" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 5 } } T_TFBot_Soldier_Spartan_DirectHit { Class Soldier Skill Hard ClassIcon soldier_directhit Name "Spartan Soldier" Health 600 Scale 1.5 WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Pyro_Phlogistinator { Class Pyro Skill Hard ClassIcon pyro_phlog Name "Phlogistinator Pyro" WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "critboost on kill" 8 "airblast disabled" 0 } } T_TFBot_Pyro_Reflector { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Name "Reflector Pyro" Health 1000 Scale 1.5 WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Traffic Cone" } T_TFBot_Sniper_Huntsman_Bleed { Class Sniper Skill Hard ClassIcon sniper_bow_bleed Name "Barbed Bowman" WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "The Swagman's Swatter" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 3 "damage penalty" 0.5 } } T_TFBot_Giant_Pyro_Phlogistinator { Class Pyro Skill Expert ClassIcon pyro_phlog_giant Name "Giant Phlogistinator Pyro" Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "critboost on kill" 8 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Heavyweapons_Heatmaker //I still gotta redefine this thing... { Class Heavyweapons Skill Expert ClassIcon heavy_heater_giant Name "Giant Heavy Heatmaker" Health 5000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "ring of fire while aiming" 18 "damage bonus" 1.2 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Got this from HeRp-A-dErP-a-NErp.eXe. Thanks mate! { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Regen Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss Attributes UseBossHealthBar Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "health regen" 85 "rage giving scale" 0.9 } } T_TFBot_Giant_Sniper_Huntsman { Class Sniper Skill Expert ClassIcon sniper_bow_giant Name "Giant Bowman" Health 3000 WeaponRestrictions PrimaryOnly Item "The Huntsman" Attributes MiniBoss CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.4 "head scale" 0.8 } } T_TFBot_Chief_Soldier_Spammer_SlowBarrage_Reload { Class Soldier Name "The Spartan Rocketrain" ClassIcon soldier_rocketrain Health 60000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Defiant Spartan" Item "The Diplomat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 52.0 "faster reload rate" 0.17 "fire rate bonus" 0.01 "projectile spread angle penalty" 7 "Projectile speed decreased" 0.56 "rocket jump damage reduction" 0.001 "item style override" 1 "killstreak idleeffect" 5 "loot rarity" 1 "is australium item" 1 } CharacterAttributes { "move speed penalty" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.08 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.08 "rage giving scale" 0.15 } } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 40 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 50 CooldownTime 50 BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a //Giant Soldiers + Quick-Fix Medics TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave01a //Hyper League Scouts TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name wave01a //Demomen (Easy) TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 9 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name wave01b //Giant Demomen + Quick-Fix Medics WaitForAllDead wave01a TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave01b //Pyros (Easy) WaitForAllDead wave01a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name wave01b_support //Bowmen (Support) WaitForAllDead wave01a TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a //Giant Heavies + Extended Concheror Soldiers TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name wave02a //Heavyweight Champs TotalCurrency 100 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name wave02b //Giant Scouts WaitForAllDead wave02a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } } } WaveSpawn { Name wave02b //Force-A-Nature Scouts WaitForAllDead wave02a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave02b_tank //Tank (13000) WaitForAllDead wave02a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 13000 Speed 75 Skin 0 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave02b_support //Demoknights (Support) WaitForAllDead wave02a TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave02c //Samurai Demomen WaitForAllDead wave02b TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai Name "Samurai Demoman" } } WaveSpawn { Name wave02c //Extended Concheror Soldiers WaitForAllDead wave02b TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave02c //Steel Gauntlets WaitForAllDead wave02b TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a //Giant Burst Fire Demomen + Big-Heal Medics TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name wave03a //Bowmen OR Pyros (Easy) TotalCurrency 100 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_right RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave03a_tank //Tank (17000) TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 17000 Speed 75 Skin 0 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave03b //Giant Burst Demomen WaitForAllDead wave03a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" } } WaveSpawn { Name wave03b //Giant Burst Fire Soldiers WaitForAllDead wave03a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave03b //Cola Popper Scouts OR Pyros WaitForAllDead wave03a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Scout_SodaPopper_CritaCola } } } WaveSpawn { Name wave03b_support //Heavies (Easy) + Quick-Fix Medics (Support) WaitForAllDead wave03a TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_left Squad { TFBot { Class Heavy Skill Easy MaxVisionRange 1200 } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a //Steel Gauntlets TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave04a //Barbed Bowmen TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } WaveSpawn { Name wave04b //Giant Battalion Soldiers + Reflector Pyros WaitForAllDead wave04a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes AlwaysCrit ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 1.34 } } TFBot { Template T_TFBot_Pyro_Reflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Reflector Attributes AlwaysCrit } } } WaveSpawn { Name wave04b //Scouts (Easy OR Hard) WaitForAllDead wave04a TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave04c //Giant Deflector Heavies + Quick-Fix Medics WaitForAllDead wave04b TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name wave04c //Major League Scouts WaitForAllDead wave04b TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave04c_support //Blast Soldiers (Support) WaitForAllDead wave04b TotalCurrency 100 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a_tanks //Tanks (7000) TotalCurrency 234 TotalCount 11 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Support Limited FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 7000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave05a //Giant Charged Soldier TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave05a //Giant Charged Soldier TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave05a_support //Heavy Shotguns TotalCurrency 25 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave05a_support //Phlogistinator Pyros TotalCurrency 25 TotalCount 100 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Phlogistinator } } WaveSpawn { Name wave05b //Major League Scouts WaitForAllDead wave05a TotalCurrency 83 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 22 FirstSpawnWarningSound "vo/mvm/mght/scout_mvm_m_go03.mp3" Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave05b //Black Box Soldiers WaitForAllSpawned wave05a TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave05c //Giant Heavy Heatmakers WaitForAllDead wave05b TotalCurrency 75 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons_Heatmaker } } WaveSpawn { Name wave05c //Giant Charged Soldiers WaitForAllDead wave05b TotalCurrency 33 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Crit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06a //Giant Pyros (Critboosted) + Uber Medics TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave06a //Spartan Soldiers (Easy) TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Spartan_DirectHit Skill Easy } } } WaveSpawn { Name wave06b //Giant Black Box Soldiers (Critboosted) WaitForAllDead wave06a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } } WaveSpawn { Name wave06b //Professional Barbed Bowmen WaitForAllDead wave06a TotalCurrency 100 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Hard Health 1000 Scale 1.4 ClassIcon sniper_bow_bleed Name "Professional Barbed Bowman" Item "The Huntsman" Item "The Swagman's Swatter" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 4 } } } WaveSpawn { Name wave06b //Phlogistinator Pyros WaitForAllDead wave06a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Pyro_Phlogistinator } } WaveSpawn { Name wave06c //The Spartan Rocketrain WaitForAllDead wave06b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 FirstSpawnWarningSound "mvm/ambient_mp3/mvm_siren.mp3" Where spawnbot TFBot { Template T_TFBot_Chief_Soldier_Spammer_SlowBarrage_Reload } } WaveSpawn { Name wave06c_support //Pyros (Easy) (Support) WaitForAllDead wave06b TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name wave06c_support //Cola Popper Scouts (Support) WaitForAllDead wave06b TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_SodaPopper_CritaCola } } } } //This file has been generated by the want for more hours in a day.