//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 15 CooldownTime 15 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 15 DesiredCount 2 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 15 CooldownTime 15 DesiredCount 2 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 10 CooldownTime 10 DesiredCount 1 BeginAtWave 5 RunForThisManyWaves 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_crit TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 300 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w1_crit Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1200money TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllDead w2_scout Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout WeaponRestrictions PrimaryOnly Health 125 Skill Expert Name Scout Class Scout } } } WaveSpawn { TotalCurrency 140 TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Skill Hard Name Demoman Class Demoman } } } WaveSpawn { TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead 1200money Where spawnbot Squad { TFBot { ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Health 175 Skill Expert Name "Scorch Shot" Class Pyro Item "the scorch shot" } } } WaveSpawn { Name w2_scout TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 5 Where spawnbot Squad { Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2300money TotalCurrency 240 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 4000 Name "Giant Mantreads Soldier" Template T_TFBot_Giant_Soldier CharacterAttributes { "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0 } Item "the cow mangler 5000" Item "the mantreads" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 75 TotalCount 15 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Hard Name Pyro Class Pyro } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { TotalCurrency 75 TotalCount 15 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 160 TotalCount 80 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 2 WaitForAllDead 2300money Support 1 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Scout_Bonk Item "the holy mackerel" } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 WaitForAllDead 2300money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3500money TotalCurrency 240 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { TotalCurrency 120 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 300 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Skill Hard Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w4_heavy TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 120 WaitForAllDead w4_heavy FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead w4_heavy Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } } WaveSpawn { TotalCurrency 60 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead w4_heavy Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Scout_Shortstop } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead w4_heavy Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Hard Name Pyro Class Pyro } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 60 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead w4_heavy Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Scout_Shortstop } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_demo TotalCurrency 180 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 5000money TotalCurrency 0 TotalCount 9999 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 2 WaitForAllDead w5_steel Support 1 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Skill Expert Name "Bonk Scout" Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w5_bow TotalCurrency 280 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { TotalCurrency 360 TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead w5_demo Where spawnbot Squad { TFBot { ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Deflector Heavy" Class HeavyWeapons ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 2 } Item "the u-clank-a" } } } WaveSpawn { TotalCurrency 180 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead w5_bow Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro } } } WaveSpawn { Name w5_steel TotalCurrency 560 TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Health 6000 Skill Expert Name "Giant Steel Gauntlet" Class HeavyWeapons Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.2 ItemName "fists of steel" "fire rate bonus" 0.6 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "fists of steel" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 140 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 3 WaitForAllDead w5_steel Where spawnbot Squad { TFBot { ClassIcon soldier WeaponRestrictions PrimaryOnly Health 4000 Skill Expert Name "Giant Mantreads Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0 } Item "the cow mangler 5000" Item "the mantreads" } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6800money TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 20000 Skill Expert Name "Addicted Bonk Scout" Template T_TFBot_Giant_Scout_Bonk Attributes "AlwaysCrit" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 1 "health regen" 50 } Item "the holy mackerel" } } } WaveSpawn { TotalCurrency 0 TotalCount 999999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier WeaponRestrictions PrimaryOnly Health 200 Skill Expert Name "Direct Hit Soldier" Class Soldier Attributes "AlwaysCrit" Item "the direct hit" } } } WaveSpawn { TotalCurrency 0 TotalCount 99999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 999999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Heater Heavy" Class HeavyWeapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } Item "the huo long heatmaker" } } } WaveSpawn { TotalCurrency 0 TotalCount 99999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } } } //This file has been generated by http://mvm.tf