//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Jumper_Scout { ClassIcon scout_cola Health 125 AutoJumpMin 2 AutoJumpMax 2 Name "Jumper Scout" Class Scout Skill Expert Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.5 "cancel falling damage" 2 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk helm" Item "the long fall loafers" } Racer_Scout { ClassIcon scout_giant_racer Health 150 Name "Racer Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2.0 } ItemAttributes { ItemName "the sandman" "damage bonus" 3.5 "effect bar recharge rate increased" 0.3 "attach particle effect" 2 "speed boost when active" 1.2 } CharacterAttributes { "move speed bonus" 1.8 "SPELL: set Halloween footstep type" 13595446 } Item "the force-a-nature" Item "the sandman" Item "death racer's helmet" Item "thrilling tracksuit" } Giant_Scatterblast_Soldier { ClassIcon soldier_rocketrain Health 3600 Name "Giant Scatterblast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.23 "faster reload rate" 0.8 "projectile spread angle penalty" 6 "clip size upgrade atomic" 12 "Projectile speed decreased" 0.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the air strike" Item "the mantreads" Item "the cloud crasher" } Uberhealer_Medic { ClassIcon medic_quickfix Health 150 Name "Uberhealer Medic" Class Medic Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the blutsauger" "fire rate bonus" -1 "projectile spread angle penalty" 5 } ItemAttributes { ItemName craftsmann_medigun_reclaimedreanimator "heal rate bonus" 2.15 "overheal bonus" 11.0 "overheal decay disabled" 2 "overheal fill rate reduced" 0.2 } Item "the blutsauger" Item "craftsmann_medigun_reclaimedreanimator" Item "the physician's protector" Item "the vascular vestment" } Demon_Soldier { ClassIcon soldier Health 200 Name "Demon Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 } ItemAttributes { ItemName "the hellmet" "attach particle effect" 80 } Item "the hellmet" Item "brimstone" } Giant_Infini_gen_Soldier { ClassIcon soldier_spammer Health 4000 Name "Giant Infini-gen Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.8 "fire rate bonus with reduced health" 0.2 "health on radius damage" 115 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "increase buff duration" 6.0 } Item "the concheror" } Final_Boss__Titanium_Terror { ClassIcon final_boss_titanium_terror Health 1900000 Name "Final Boss: Titanium Terror" Scale 2.5 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "damage bonus" 100.0 "heal on kill" 50000 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0.35 "move speed penalty" 0.15 } Item "fists of steel" Item "teufort knight" Item "die regime-panzerung" } Giant_Overclocked_Heavy { ClassIcon heavy_minigun Health 5000 Name "Giant Overclocked Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_minigun_butcherbird "bullets per shot bonus" 0.25 "minicritboost on kill" 3 "fire rate bonus with reduced health" 0.05 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.4 } Item "warbird_minigun_butcherbird" Item "immobile suit" } Giant_Heal_on_Kill_Racer_Scout { ClassIcon scout_giant_racer_healonkill Health 2000 Name "Giant Heal-on-Kill Racer Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3.0 "heal on kill" 500 "spread penalty" 2.8 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.5 "airblast vulnerability multiplier" 2.0 "SPELL: set Halloween footstep type" 13595446 } Item "the force-a-nature" Item "death racer's helmet" Item "thrilling tracksuit" } Giant_Quadblast_Soldier { ClassIcon soldier_quadshot Health 9000 Name "Giant Quadblast Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.25 "fire rate bonus" -1 "projectile spread angle penalty" 4 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } } Sergeant_Barragebox { ClassIcon boss_barrageconch Health 55000 Name "Sergeant Barragebox" Scale 2.25 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 1.65 "fire rate bonus" 0.22 "faster reload rate" 0.35 "projectile spread angle penalty" 5 "clip size upgrade atomic" 27.0 "Projectile speed decreased" 0.45 "health on radius damage" 100 "auto fires full clip" 1 "auto fires when full" 1 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.22 "move speed penalty" 0.2 } Item "the black box" Item "the concheror" Item "tyrantium helmet" Item "the patriot's pouches" } Giant_Blitzbardier_Demo { ClassIcon demo_giant_rapidfire_juggernaut Health 5750 Name "Giant Blitzbardier Demo" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.0 "fire rate bonus" 0.35 "faster reload rate" 0.75 "projectile spread angle penalty" 4 "clip size upgrade atomic" 8 "Projectile speed increased" 1.85 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed penalty" 0.4 "dmg from ranged reduced" 0.55 } Item "the iron bomber" } Giant_Boosted_Nuker { ClassIcon soldier_nuker Health 4000 Name "Giant Boosted Nuker" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 3.5 "clip size penalty" 0.75 "Blast radius increased" 1.5 "Projectile speed decreased" 0.5 "fire rate penalty" 2.5 "minicrits become crits" 2 "mod medic healed damage bonus" 3.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the original" Item "the gunboats" Item "tyrant's helm" } Giant_Heal_on_Kill_Bomber_Demo { ClassIcon demo_giant_bomber_healonkill Health 4250 Name "Giant Heal-on-Kill Bomber Demo" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "projectile spread angle penalty" 4 "Projectile speed increased" 2.75 "heal on kill" 4250 "reload time increased hidden" 1.85 "fuse bonus" 0.2 "dmg falloff decreased" 2.0 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } Item "the iron bomber" } Iron_Crusher { ClassIcon heavy_metalsmasher Health 500 Name "Iron Crusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "damage bonus" 3.5 "bullets per shot bonus" 0.25 "attack projectiles" 1 "weapon spread bonus" 0.25 "slow enemy on hit major" 3 "dmg bonus vs buildings" 3.8 } CharacterAttributes { "dmg from ranged reduced" 0.6 } Item "iron curtain" Item "big steel jaw of summer fun" Item "the eliminators safeguard" } Rocket_Scout { ClassIcon scout_rocket Health 150 AutoJumpMin 1 AutoJumpMax 3 Name "Rocket Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "minicritboost on kill" 3 "spread penalty" 1.5 } ItemAttributes { ItemName "mad milk" "damage bonus" 51.0 "critboost on kill" 5 "override projectile type" 2 "Blast radius increased" 1.5 } CharacterAttributes { "increased jump height" 1.5 "cancel falling damage" 1 } Item "the soda popper" Item "mad milk" Item "the flight of the monarch" Item "duck billed hatypus" } Giant_Armoured_Demoknight { ClassIcon demoknight_scrapblade Health 3700 Name "Giant Armoured Demoknight" Scale 1.8 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "damage bonus" 2.0 "critboost on kill" 4 "heal on kill" 100 "melee attack rate bonus" 0.6 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "prince tavish's crown" } Giant_Cannoneer_Bowman { ClassIcon sniper_bow_cannonball Health 1270 Name "Giant Cannoneer Bowman" Scale 1.7 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "damage bonus" 2.75 "fire rate bonus" 0.5 } ItemAttributes { ItemName jarate "damage bonus" 901.0 "use large smoke explosion" 1 "override projectile type" 17 "Blast radius increased" 2.0 "fuse bonus" 0.5 } CharacterAttributes { "override footstep sound set" 5 "move speed penalty" 0.65 } Item "the fortified compound" Item "jarate" Item "treasure hat 1" Item "the teufort tooth kicker" } Trench_Torcher { ClassIcon pyro Health 500 Name "Trench Torcher" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "damage bonus" 2.0 "flame life bonus" 2.0 "flame size penalty" 2.0 } Item "the degreaser" Item "pyro helm" } Killachine_Rampage { ClassIcon killachine_rampage Health 77000 Name "Killachine Rampage" Scale 2.2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 2.0 "fire rate bonus" 0.65 "faster reload rate" -0.8 "Projectile speed decreased" 0.65 "health on radius damage" 115 "dmg falloff decreased" 1.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the original" Item "the mantreads" Item "eotl_winter_coat" Item "tyrant's helm" } T_TFBot_Heavyweapons_Tomislav { ClassIcon heavy_accurate Health 300 Name "Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" } T_TFBot_Medic_Shield { ClassIcon medic_shield_qf Health 150 Name "Shield Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" 0 "uber duration bonus" -8 "increase buff duration" 5 } CharacterAttributes { "generate rage on heal" 1 } Item "the quick-fix" } T_TFBot_Demoman_Iron_Bomber { ClassIcon demo_clusterbomb Health 175 Name "Iron Bomber Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.8 "faster reload rate" 0.8 } Item "the iron bomber" } T_TFBot_Heavyweapons_Firestarter { ClassIcon heavy_heater Health 200 Name "Firestarter Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 0.9 "Set DamageType Ignite" 1 "weapon burn dmg reduced" 0.4 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Scout_Guillotine { ClassIcon scout_cleaver Health 125 Name "Guillotine Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" -2 } Item "the flying guillotine" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1support TotalCurrency 0 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_giant Where spawnbot_mission_sniper Squad { TFBot { Health 950 Template T_TFGateBot_Heavy_IronFist EventChangeAttributes { Default { ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "damage bonus" 1.5 } } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Medic Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 2.15 "overheal bonus" 11.0 "overheal decay disabled" 2 "overheal fill rate reduced" 0.2 } } } } WaveSpawn { Name part1 TotalCurrency 400 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where giant Squad { TFBot { Health 10000 Template Giant_Quadblast_Soldier } } } WaveSpawn { Name part2support WaitForAllDead part1 TotalCurrency 400 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where giant_left Squad { TFBot { Health 330 Template T_TFBot_Heavyweapons_Tomislav Attributes "SpawnWithFullCharge" Item "treasure hat 2" } } } WaveSpawn { Name part2 WaitForAllDead part1support TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where giant Squad { TFBot { Health 9500 Scale 1.85 Template T_TFGateBot_Giant_Demo_Burst EventChangeAttributes { Default { Tag "bot_giant" Attributes "MiniBoss" } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1 TotalCurrency 400 TotalCount 60 MaxActive 22 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Heavyweapons_Firestarter } TFBot { Template Uberhealer_Medic } } } WaveSpawn { Name part2 WaitForAllDead part1 TotalCurrency 400 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where giant_left Squad { TFBot { Health 22500 Scale 1.85 Template T_TFGateBot_Giant_Soldier EventChangeAttributes { Default { Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "Blast radius increased" 1.25 "damage bonus" 3.5 } } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name part2support WaitForAllDead part1 TotalCurrency 400 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Racer_Scout Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name part3 WaitForAllSpawned part2support TotalCurrency 400 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Health 2370 Template Giant_Cannoneer_Bowman } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 100 Name tank1 WaitForAllDead part2 WaitBeforeStarting 6 TotalCount 1 Tank { Health 65000 Speed 75 Name "boss" StartingPathTrackNode "traintrack1_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name tank_support WaitForAllSpawned tank1 TotalCurrency 400 TotalCount 10 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_sniper RandomChoice { Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } Squad { TFBot { Template Rocket_Scout } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1support TotalCurrency 0 TotalCount 20 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Template Jumper_Scout } } } WaveSpawn { Name part1 TotalCurrency 400 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where giant Squad { TFBot { Health 10000 Template Giant_Boosted_Nuker Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name part2_1 WaitForAllDead part1support TotalCurrency 400 TotalCount 42 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 14 Where spawnbot_mission_sniper Squad { TFBot { Health 315 Template T_TFGateBot_Heavy_Expert_Crit EventChangeAttributes { Default { ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 } } RevertGateBotsBehavior { } } } } } WaveSpawn { Name part2_2 WaitForAllDead part1 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 Where giant Squad { TFBot { Health 12500 Template Giant_Armoured_Demoknight ItemAttributes { ItemName "the eyelander" "damage bonus" 4.0 } } } } WaveSpawn { Name part3 WaitForAllDead part2_2 TotalCurrency 400 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where giant Squad { TFBot { Name "Mega Deflector Heavy" ClassIcon heavy_deflector_hyper Health 50000 Scale 1.97 Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.75 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.45 } } } } WaveSpawn { Name part401 WaitForAllDead part3 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where giant Squad { TFBot { Health 17500 Scale 1.8 Template T_TFGateBot_Giant_Heavyweapons_Shotgun EventChangeAttributes { Default { Tag "bot_giant" Attributes "MiniBoss" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name part402 WaitForAllDead part3 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where giant_left Squad { TFBot { Health 2460 Template Giant_Cannoneer_Bowman Tag "nav_prefer_gate1_flank" Tag "bot_giant" } } } WaveSpawn { Name part403 WaitForAllDead part3 TotalCurrency 400 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Iron_Bomber } } } WaveSpawn { Name boss WaitForAllDead part401 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where giant Squad { TFBot { Health 99999 Template Sergeant_Barragebox Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 2.65 "faster reload rate" -1 "heal on hit for rapidfire" 200 } } } } WaveSpawn { WaitForAllSpawned boss TotalCurrency 400 TotalCount 10 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_mission_sniper Squad { TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Scout_Guillotine Attributes "AutoJump" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1_1 TotalCurrency 400 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Demoman_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name part1_2 TotalCurrency 400 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where giant Squad { TFBot { Health 8000 Template Giant_Heal_on_Kill_Racer_Scout Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 1.15 } } } } WaveSpawn { Name part2_1 WaitForAllDead part1_2 TotalCurrency 400 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where giant Squad { TFBot { ClassIcon soldier_rapid_conch Health 23000 Template Giant_Infini_gen_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name part2_2 WaitForAllDead part1_2 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_mission_sniper Squad { TFBot { Health 330 Template T_TFGateBot_Heavy_Easy EventChangeAttributes { Default { WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 1 "apply z velocity on damage" -4 "apply look velocity on damage" -4 } Item "sucker slug" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name boss1support1 WaitForAllDead part2_1 TotalCurrency 400 TotalCount 20 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where giant_left Squad { TFBot { Scale 1.8 Health 7500 Template T_TFGateBot_Giant_Demo_Burst_Crit EventChangeAttributes { Default { Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bottle "damage causes airblast" 1 "damage bonus" 1.5 } } RevertGateBotsBehavior { } } } TFBot { Template Uberhealer_Medic } } } WaveSpawn { Name boss1 WaitForAllDead part2_1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where giant Squad { TFBot { Template T_TFBot_Chief_Gauntlet } } } WaveSpawn { Name boss1support2 WaitForAllSpawned boss1support1 TotalCurrency 400 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon soldier_airstrike_hyper Health 12000 Template Giant_Scatterblast_Soldier ItemAttributes { ItemName "the air strike" "damage bonus" 4.5 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { TotalCurrency 100 Name tank1 WaitForAllDead boss1 WaitBeforeStarting 10 TotalCount 1 Tank { Health 85000 Speed 75 Name "boss" StartingPathTrackNode "traintrack1_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name tank1support1 WaitForAllSpawned tank1 TotalCurrency 400 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where giant_left Squad { TFBot { Health 6750 Template Giant_Blitzbardier_Demo ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.45 } } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name tank1support2 WaitForAllSpawned tank1 TotalCurrency 400 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Jumper_Scout } } } WaveSpawn { Name boss2 WaitForAllDead tank1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where giant Squad { TFBot { Template Killachine_Rampage ItemAttributes { ItemName "the original" "damage bonus" 3.5 } } } } WaveSpawn { Name boss2support WaitForAllSpawned boss2 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_mission_sniper RandomChoice { Squad { TFBot { Template Trench_Torcher } } Squad { TFBot { Template Iron_Crusher ItemAttributes { ItemName "iron curtain" "damage bonus" 2.5 } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name boss TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where giant Squad { TFBot { ClassIcon heavy_chief_soul Health 315000 Name Biohazard Template Final_Boss__Titanium_Terror ItemAttributes { ItemName "fists of steel" "damage bonus" 8.5 "melee range multiplier" 1.85 "apply z velocity on damage" -450 "apply look velocity on damage" -450 "bleeding duration" 7.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "heal on hit for rapidfire" 250 "tmp dmgbuff on hit" 10.5 "slow enemy on hit" 5 "heal on kill" 10000 "critboost on kill" 5 "fire rate bonus" 0.67 "kill eater score type" 1 } ItemAttributes { ItemName "spine-chilling skull 2011 style 3" "attach particle effect" 79 "particle effect use head origin" 1 "particle effect vertical offset" 12 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "damage force reduction" 0.0001 "move speed penalty" 0.23 "dmg taken from fire reduced" 0.5 "health regen" 30 "cancel falling damage" 1 "cannot be backstabbed" 1 } Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 55 Support 1 Where giant_left Squad { TFBot { Health 15000 Template Giant_Overclocked_Heavy Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 45 Support 1 Where giant_left Squad { TFBot { Health 17500 Template Giant_Heal_on_Kill_Bomber_Demo } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where giant_left RandomChoice { Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } Squad { TFBot { Health 215 Template Demon_Soldier Tag "nav_prefer_gate1_flank" Tag "bot_squad_member" } } } } } } //This file has been generated by http://mvm.tf