#base robot_giant.pop #base robot_standard.pop WaveSchedule { Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_invasion Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_invasion Where spawnbot_invasion BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 10 Where spawnbot_invasion Where spawnbot_invasion BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 90 Where spawnbot_invasion Where spawnbot_invasion BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 15 Where spawnbot_invasion Where spawnbot_invasion BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 15 Where spawnbot_invasion Where spawnbot_invasion BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 45 Where spawnbot_invasion BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_invasion TeleportWhere spawnbot_invasion TeleportWhere spawnbot_invasion TeleportWhere spawnbot_invasion Attributes TeleportToHint Health 600 } } StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //shotgun scouts + bats { Name "wave1_scouts" Where spawnbot_invasion Where spawnbot_invasion TotalCount 64 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn //regular giant soldier { Name "wave1_soldier_giant" WaitForAllSpawned "wave1_scouts" Where spawnbot_invasion Where spawnbot_invasion TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn //pyros { Name "wave1_pyro" WaitForAllSpawned "wave1_scouts" Where spawnbot_invasion Where spawnbot_invasion TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Class Pyro Skill Easy } } } //WAVE 2 //Currency 675 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //5 demo wave at start { Name "wave2_demomen" Where spawnbot_invasion Where spawnbot_invasion TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //10 demo spammers { Name "wave2_demomen2" WaitForAllSpawned "wave2_demomen" Where spawnbot_invasion Where spawnbot_invasion TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //10 demo spammers { Name "wave2_demomen2" WaitForAllSpawned "wave2_demomen" Where spawnbot_invasion Where spawnbot_invasion TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 2.5 } } } WaveSpawn //heavyweapons { Name "wave2_heavyweapons" WaitForAllSpawned "wave2_demomen2" Where spawnbot_invasion Where spawnbot_invasion TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //heavyweapons cleanup { Name "wave2_heavyweapons2" WaitForAllSpawned "wave2_heavyweapons" Where spawnbot_invasion Where spawnbot_invasion TotalCount 14 MaxActive 14 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //Super scout { Name "wave2_super_scout" WaitForAllSpawned "wave2_heavyweapons2" Where spawnbot_invasion Where spawnbot_invasion TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 37 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 3 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //huntsman + sandman { Name "wave3_huntsman" Where spawnbot_invasion Where spawnbot_invasion TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn //Soldiers { Name "wave3_soldiers" WaitForallSpawned "wave3_huntsman" Where spawnbot_invasion Where spawnbot_invasion TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5.5 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //Flank Soldiers { Name "wave3_soldiers2" WaitForallSpawned "wave3_huntsman" Where spawnbot_invasion Where spawnbot_invasion TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 7 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //flaming huntsman { Name "wave3_huntsman_flame" WaitForallSpawned "wave3_soldiers" Where spawnbot_invasion Where spawnbot_invasion TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 4 TotalCurrency 500 Squad { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } //WAVE 4 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //scorch + metal fist giant { Name "wave3_boxing_push" Where spawnbot_invasion Where spawnbot_invasion TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn //demoknight flankers { Name "wave3_demoknight_flank_push" WaitForAllSpawned "wave3_boxing_push" Where spawnbot_invasion Where spawnbot_invasion TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //scorch + soldier squad { Name "wave3_soldier_push" WaitForAllSpawned "wave3_boxing_push" Where spawnbot_invasion Where spawnbot_invasion TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn //demoknight flankers { Name "wave3_demoknight_flank_push2" WaitForAllSpawned "wave3_soldier_push" Where spawnbot_invasion Where spawnbot_invasion TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //scorch + heater heavy { Name "wave3_heavy_push" WaitForAllSpawned "wave3_soldier_push" Where spawnbot_invasion Where spawnbot_invasion TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 40 WaitBetweenSpawns 34 TotalCurrency 150 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } //WAVE 5 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //pyros always fire { Name "wave4_pyro_alwayson" Where spawnbot_invasion Where spawnbot_invasion TotalCount 14 MaxActive 14 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Attributes AlwaysFireWeapon Class Pyro Skill Easy } } WaveSpawn //rapid fire soldier giant { Name "wave4_rapid_soldier" Where spawnbot_invasion Where spawnbot_invasion TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //Soldiers with quickfix { Name "wave4_soldier_medics" WaitForAllSpawned "wave4_rapid_soldier" Where spawnbot_invasion Where spawnbot_invasion TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn //Scouts { Name "wave4_scouts" WaitForAllSpawned "wave4_soldier_medics" Where spawnbot_invasion Where spawnbot_invasion TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn //rapid fire soldier giant { Name "wave4_rapid_soldier2" Where spawnbot_invasion Where spawnbot_invasion TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Attributes AlwaysFireWeapon Class Pyro Skill Easy } } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //Scout melee { Name "wave6_scouts" Where spawnbot_invasion Where spawnbot_invasion TotalCount 55 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 300 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn //Heavyweapons { Name "wave6_heavyweapons" Where spawnbot_invasion Where spawnbot_invasion TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //Demo flankers { Name "wave6_demos" Where spawnbot_invasion Where spawnbot_invasion TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 150 RandomChoice { TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //Heavyweapons group { Name "wave6_heavyweapons" WaitForAllSpawned "wave6_scouts" Where spawnbot_invasion Where spawnbot_invasion TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } } //WAVE 7 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //gru pushers { Name "wave6_heavy_gru" Where spawnbot_invasion Where spawnbot_invasion TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn //heavy miniguns { Name "wave6_heavy" Where spawnbot_invasion Where spawnbot_invasion TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //heavy giants { Name "wave6_heavy_giants" Where spawnbot_invasion Where spawnbot_invasion TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 90 WaitBetweenSpawns 50 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //Support scouts { Where spawnbot_invasion Where spawnbot_invasion TotalCount 100 MaxActive 12 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 6 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } }