// Mission designer: Lyney // Map designer: Louie Pikmin (Steam: https://steamcommunity.com/profiles/76561199412852390) // Map designer: BotRot (Steam: https://steamcommunity.com/id/BotRot) #base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop WaveSchedule { StartingCurrency 8000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission // Sentry Buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 55 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1a Where spawnbot_right TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Scout Skill Easy } } } }