//Barnyard Barricade by A+drew //Expert Difficulty //Gregarious is fucking retarded #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper CharacterAttributes { "cancel falling damage" 1 } } } Mission { Objective Spy Where spawnbot_left BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Class Demoman Skill Normal CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Class Scout Skill Normal } } WaveSpawn { Name w1a2 WaitForAllSpawned w1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 8 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 2 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w1b WaitForAllDead w1a2 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 2 WaitBetweenSpawns 20 TFBot { Scale 1.75 ClassIcon sniper_bow_giant Class Sniper Name "Giant Bowman" Health 3300 Attributes MiniBoss Item "The Huntsman" Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "head scale" 0.7 "aiming movespeed increased" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 12 WaitBetweenSpawns 13 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 2 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon scout_capper_lite Health 125 Name "Capper Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" Item "the virtual viewfinder" CharacterAttributes { "cancel falling damage" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 13 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_lower WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { ClassIcon pyro_armored2 Health 525 Name "Armored Pyro" Scale 1.35 Class Pyro Skill Normal Item "the centurion" Item "the steel sixpack" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2b1 WaitForAllSpawned w2a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Hard Item "the soda popper" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { Name w2c1 WaitForAllDead w2b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_champ_vac_bullet Name "Super Bulletweight Champ" Skill Expert Template T_TFBot_Giant_Boxing_Heavy Attributes BulletImmune Attributes "AlwaysCrit" CharacterAttributes { "attach particle effect" 3045 } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2c2 WaitForAllSpawned w2c1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon heavy_champ_vac_blast Name "Super Blastweight Champ" Skill Expert Template T_TFBot_Giant_Boxing_Heavy Attributes BlastImmune Attributes "AlwaysCrit" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 7511618 } CharacterAttributes { "attach particle effect" 3070 } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2c3 WaitForAllSpawned w2c2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon heavy_champ_vac_fire Name "Super Fireweight Champ" Skill Expert Template T_TFBot_Giant_Boxing_Heavy Attributes FireImmune Attributes "AlwaysCrit" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 13595446 } CharacterAttributes { "attach particle effect" 3042 } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Easy CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Class Soldier Skill Normal CharacterAttributes { "cancel falling damage" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 5 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 6 WaitBetweenSpawns 2 TFBot { Skill Normal Template T_TFBot_Demoman CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 8 WaitBetweenSpawns 5 TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Name "Giant Airblast Pyro" Template T_TFBot_Giant_Pyro Item "traffic cone" } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 100 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Health 125 Name Scout Class Scout Skill Easy Attributes "AlwaysCrit" CharacterAttributes { "cancel falling damage" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { ClassIcon scout_pop Class Scout Name "Giant Soda Popper Scout" Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "the soda popper" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Class Demoman Skill Normal Attributes "AlwaysCrit" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_lower WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic } TFBot { Skill Normal Template T_TFBot_Scout_Shortstop Item "the milkman" } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Name "Deflector Pyro" Class Pyro Skill Hard Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Class Soldier Skill Hard CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 4 WaitBetweenSpawns 5 Support Limited TFBot { ClassIcon heavy_steelfist_pusher Template T_TFBot_Heavy_IronFist_Airblast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w5a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w5b1 WaitForAllSpawned w5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_lower WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon pyro_flare_rain_nys Name "Giant Flare Barrage Pyro" Class Pyro Skill Expert Health 4200 Item "The Flare Gun" WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Flamboyant Flamenco" Item "trickster's turnout gear" ItemAttributes { ItemName "The Flare Gun" "attach particle effect" 701 "fire rate bonus" .1 "projectile spread angle penalty" 9 "Projectile speed increased" .15 } ItemAttributes { ItemName "The Flamboyant Flamenco" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } TFBot { Name "Giant Quick Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_uber_giant ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.00001 "bot medic uber health threshold" 200 "damage force reduction" 0 } } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_lower WaitBeforeStarting 15 WaitBetweenSpawns 12 TFBot { ClassIcon heavy_golden_lite Name "Giant Goldgun Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Attributes "AlwaysCrit" Item "treasure hat 2" Item "the viking braider" CharacterAttributes { "turn to gold" 1 } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "cancel falling damage" 1 "airblast disabled" 1 } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name w5boss WaitForAllDead w5c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_lower WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnWarningSound mvm\giant_heavy\giant_heavy_entrance.wav RandomChoice { TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "don't worry about it" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "its just a major crits" Item "The Team Captain" Item "The Black Box" Item "The Gunboats" Item "Fancy Dress Uniform" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2.5 "damage causes airblast" 1 "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 1.75 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 2 Where spawnbot_lower Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited RandomChoice { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 4329330 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4329330 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16738740 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16738740 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16777215 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16777215 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16750899 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16750899 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 65280 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 65280 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 10027059 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 10027059 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 6723840 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 6723840 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 11053598 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 11053598 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 3329330 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 3329330 } } } } } }