#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenKillCountExceeds 35 NoRomevisionCosmetics 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 6 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Scale 1.0 WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pistol TotalCurrency 50 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Scale 1.0 Class Scout Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" } } WaveSpawn { Name shotgun TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Scale 1.0 MaxVisionRange 1000 Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name Bottle TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right TFBot { ClassIcon demo_knight_bottle Health 250 Name "Bottle Demo" Scale 1.0 Class Demoman Skill Normal MaxVisionRange 250 Action Mobber WeaponRestrictions MeleeOnly } } WaveSpawn { Name Gsoldier TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name Smg WaitForAllDead Gsoldier TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name "Smg Sniper" Scale 1.0 Class Sniper Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name Gpyro WaitForAllDead Gsoldier TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name bison WaitForAllDead Gpyro TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Scale 1.0 Class Soldier Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Item "the righteous bison" Item "civilian grade jack hat" } } WaveSpawn { Name Steel WaitForAllDead Gpyro TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_left TFBot { MaxVisionRange 500 Action Mobber Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "Steel 2" WaitForAllDead Gpyro TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_right TFBot { MaxVisionRange 500 Action Mobber Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "soldier 1" WaitForAllDead Gscout TotalCurrency 100 TotalCount 25 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon soldier Health 200 Name Soldier Scale 1.0 Class Soldier Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "Bat scout" WaitForAllDead Gscout TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon scout_bat_nys Health 250 Name "Bat Scout" Scale 1.0 Class Scout Skill Normal MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly } } WaveSpawn { Name Gscout TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Scout } } WaveSpawn { Name Gbat WaitForAllDead Gscout TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon scout_bat_nys_giant Name "Giant Bat Scout" Scale 1.8 MaxVisionRange 500 WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout } } } WaveSpawn { Name "demo 1" WaitForAllDead "soldier 1" TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { Scale 1.0 Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman } } WaveSpawn { Name demoknight WaitForAllDead "soldier 1" TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Scale 1.0 MaxVisionRange 500 Action Mobber Template T_TFBot_Demoman_Knight } } WaveSpawn { Name Gshotgun WaitForAllDead "soldier 1" TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Scale 1.8 Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Scale 1.0 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic Item "prussian pickelhaube" } TFBot { Scale 1.0 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic Item "prussian pickelhaube" } TFBot { Scale 1.0 MaxVisionRange 500 WeaponRestrictions PrimaryOnly Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Scale 1.0 MaxVisionRange 500 WeaponRestrictions PrimaryOnly Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name Fist WaitForAllDead Gshotgun TotalCurrency 100 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 Where spawnbot_left TFBot { ClassIcon heavy_fist_nys Health 500 Name FistWeapons Scale 1.0 Class HeavyWeapons Skill Normal MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly } } WaveSpawn { Name Gspy WaitForAllDead Gshotgun TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon spy_revolver_lite Health 3500 Name "Giant Spy" Scale 1.8 Class Spy Skill Expert MaxVisionRange 1000 Action FetchFlag WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "damage bonus" 1.35 } CharacterAttributes { "override footstep sound set" 7 "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "cannot disguise" 1 } } TFBot { Scale 1.0 MaxVisionRange 500 Template T_TFBot_Medic_QuickFix Attributes "IgnoreFlag" } TFBot { Scale 1.0 MaxVisionRange 500 Template T_TFBot_Medic_QuickFix Attributes "IgnoreFlag" } TFBot { Scale 1.0 MaxVisionRange 500 Template T_TFBot_Medic_QuickFix Attributes "IgnoreFlag" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bowman TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Scale 1.0 MaxVisionRange 1000 Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "bow rapid" TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon sniper_bow_multi Health 1250 MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer ItemAttributes { ItemName "the fortified compound" "faster reload rate" 0.7 } Item "the fortified compound" } } WaveSpawn { Name "bow rapid 2" TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right TFBot { ClassIcon sniper_bow_multi Health 1250 MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer ItemAttributes { ItemName "the fortified compound" "faster reload rate" 0.7 } Item "the fortified compound" } } WaveSpawn { Name "Flare 1" WaitForAllDead "bow rapid 2" TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_spammer Name "Giant Flare Spammer Pyro" Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Scale 1.0 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic Item "prussian pickelhaube" } TFBot { ClassIcon medic_kritz2 Name "KritzKreg Medic" Health 250 Scale 1.0 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 600 "bot medic uber health threshold" 600 } Item "the kritzkrieg" Item "medic's mountain cap" } TFBot { Scale 1.0 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic Item "prussian pickelhaube" } } } WaveSpawn { Name "Gsoldier 2" WaitForAllDead "Flare 1" TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Soldier } TFBot { Scale 1.0 MaxVisionRange 1000 Template T_TFBot_Soldier_RocketPush } TFBot { Scale 1.0 MaxVisionRange 1000 Template T_TFBot_Soldier_RocketPush } TFBot { ClassIcon medic_armored_qf Health 950 Name "Armored Uber Medic" Scale 1.3 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic CharacterAttributes { "dmg taken from blast reduced" 1.45 "dmg taken from bullets reduced" 1.75 } } } } WaveSpawn { Name "bison shotgun" WaitForAllDead "bow rapid 2" TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon soldier_bison_scatter Health 250 Name "Bison Shotgun Soldier" Scale 1.0 Class Soldier Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.001 "faster reload rate" 0.9 "projectile spread angle penalty" 4 } Item "the righteous bison" } } WaveSpawn { Name "Heavy 23" WaitForAllDead "Flare 1" TotalCurrency 250 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right TFBot { ClassIcon heavy_fix Health 300 Name HeavyWeapons Scale 1.0 Class HeavyWeapons Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "Gheavy 1" WaitForAllDead "Gsoldier 2" TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon heavy_fix_giant Scale 1.8 Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name "soldier shotgun" WaitForAllDead "Gsoldier 2" TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_left TFBot { ClassIcon shotgun_lite Health 200 Name "Shotgun Soldier" Scale 1.0 Class Soldier Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" } } WaveSpawn { Name bonk TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Name "Bonk Scout" Scale 1.0 MaxVisionRange 500 Template T_TFBot_Scout_Bonk } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Gknight WaitForAllDead "Gbat 2" TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon demoknight_giant Scale 1.8 MaxVisionRange 500 Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name "Gbat 2" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left TFBot { ClassIcon scout_bat_nys_giant Name "Giant Bat Scout" Scale 1.8 MaxVisionRange 500 WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout } } WaveSpawn { Name "Gknight 2" WaitForAllDead "Gbat 2" TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon demoknight_giant Scale 1.8 MaxVisionRange 500 Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name Syringe WaitForAllDead "Gbat 2" TotalCurrency 50 TotalCount 45 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon medic_syringe Health 150 Name "Syringe Medic" Scale 1.0 Class Medic Skill Normal MaxVisionRange 1000 Action FetchFlag WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "knight 23" WaitForAllDead "Gbat 2" TotalCurrency 0 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Scale 1.0 MaxVisionRange 500 Action Mobber Template T_TFBot_Demoman_Knight } } WaveSpawn { Name tank WaitForAllDead "Gknight 2" TotalCurrency 600 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 RandomSpawn 1 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "support heavy" WaitForAllDead "Gknight 2" TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_right Squad { TFBot { ClassIcon heavy_fix Health 300 Name HeavyWeapons Scale 1.0 Class HeavyWeapons Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "force a nature" WaitForAllDead "Gknight 2" TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 Where spawnbot_left TFBot { Scale 1.0 WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_FAN } } WaveSpawn { Name Shortstop WaitForAllDead "Gknight 2" TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Support 1 Where spawnbot TFBot { MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "armored syringe" TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon medic_armored_qf Health 950 Name "Armored Syringe Medic" Scale 1.3 Class Medic Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from bullets reduced" 1.45 "dmg taken from blast reduced" 1.35 } } } WaveSpawn { Name butcher TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon scout_cleaver Health 125 Name "Butcher Scout" Scale 1.0 Class Scout Skill Normal MaxVisionRange 1000 Action Mobber WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "bleeding duration" 8 } Item "the flying guillotine" Item "Connoisseur's Cap" } } WaveSpawn { Name Flareweapons TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon heavy_giant_firesprayer Name "Giant FlareWeapons" Scale 1.8 MaxVisionRange 1200 Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 "override projectile type" 6 "damage bonus" 1.35 } Item "the bunsen brave" } TFBot { ClassIcon medic_vac_fire Name "Fire Vac Medic" Scale 1.0 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_Vaccinator_Fire Item "the vaccinator" } } } WaveSpawn { Name loch WaitForAllDead Flareweapons TotalCurrency 100 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon demo_loch_nys Health 175 Name "Loch-N-Load Demo" Scale 1.0 Class Demoman Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "the loch-n-load" } } WaveSpawn { Name Flarespammers WaitForAllDead Flareweapons TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_right TFBot { ClassIcon pyro_flare_spammer Health 175 Name "Flare Spammer Pyro" Scale 1.0 Class Pyro Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 } Item "the flare gun" } } WaveSpawn { Name Rocketrain WaitForAllDead loch TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon soldier_rocketrain Name "Giant Rocket Rain Soldier" Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "projectile spread angle penalty" 10 "Projectile speed increased" 0.7 "faster reload rate" 0.45 } Item "stout shako" } TFBot { ClassIcon medic_kritz2_giant Name "Giant KritsKreg Medic" Scale 1.8 MaxVisionRange 500 Template T_TFBot_Giant_Medic ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 6000 "bot medic uber health threshold" 6000 } Item "the kritzkrieg" Item "medic's mountain cap" } } } WaveSpawn { Name spy WaitForAllDead loch TotalCurrency 0 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Scale 1.0 MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly Template T_TFBot_Spy Characterattributes { "cannot disguise" 1 } } } WaveSpawn { Name "Armored scout" WaitForAllDead Rocketrain TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon scout_armored_giant Health 3500 Name "Giant Armored Scout" Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Scout Attributes "HoldFireUntilFullReload" CharacterAttributes { "move speed bonus" 0.3 "dmg taken from bullets reduced" 1.45 "dmg taken from blast reduced" 1.35 } } TFBot { ClassIcon medic_kritz2_giant Name "Giant KritzKreg Medic" Scale 1.8 MaxVisionRange 500 Template T_TFBot_Giant_Medic ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 6000 "bot medic uber health threshold" 6000 } Item "the kritzkrieg" Item "medic's mountain cap" } } } WaveSpawn { Name "scout 2" WaitForAllDead Rocketrain TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right TFBot { ClassIcon scout Health 125 Name Scout Scale 1.0 Class Scout Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "Melee medic" WaitForAllDead Rocketrain TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_left TFBot { ClassIcon medic_jug_ubersaw Health 450 Name "Melee Medic" Scale 1.0 Class Medic Skill Normal MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from blast reduced" 1.50 "dmg taken from bullets reduced" 1.35 } Item "the ubersaw" Item "The Dark Age Defender" Item "berliner's bucket helm" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Farmer Cramberry" StartWaveWarningSound "music/hl2_song16.mp3" TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { ClassIcon pyro_backscratcher Health 100000 Name "Farmer Cramberry" Scale 1.8 MaxVisionRange 1000 Action Mobber WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Pyro Tag "bot_giant" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the back scratcher" "damage bonus" 5.25 } CharacterAttributes { "move speed bonus" 0.7 } Item "the back scratcher" Item "Mecha-Medes" Item "Texas Ten Gallon" } } } WaveSpawn { Name Farmer TotalCurrency 0 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right TFBot { ClassIcon pyro_backscratcher_lite Health 175 Name Farmer Scale 1.0 Class Pyro Skill Normal MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly Item "the back scratcher" } } WaveSpawn { Name "Gscout 3" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Name "Wolf Spider" Scale 1.8 MaxVisionRange 1000 Template T_TFBot_Giant_Scout } } } WaveSpawn { Name Farmer TotalCurrency 0 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon pyro_backscratcher_lite Health 175 Name Farmer Scale 1.0 Class Pyro Skill Normal MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly Item "the back scratcher" } } WaveSpawn { Name "Armored shotgun" WaitForAllDead Farmer StartWaveWarningSound "music/hl2_song14.mp3" TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_left TFBot { ClassIcon heavy_shotgun_armored Health 1250 Name "Armored Heavy Shotgun" Scale 1.3 MaxVisionRange 1000 Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "dmg taken from bullets reduced" 1.45 "dmg taken from blast reduced" 1.35 } } } WaveSpawn { Name Gsamurai WaitForAllDead Farmer TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 Where spawnbot_right TFBot { ClassIcon demoknight_samurai_giant Name "Giant Samurai Demo" Scale 1.8 MaxVisionRange 500 Template T_TFBot_Giant_DemoMan_PrinceTavish Item "the half-zatoichi" } } WaveSpawn { Name Shovel WaitForAllDead Farmer TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 Where spawnbot_right TFBot { ClassIcon soldier_shovel Health 350 Name Soldier Scale 1.0 Class Soldier Skill Normal MaxVisionRange 500 Action Mobber WeaponRestrictions MeleeOnly } } WaveSpawn { Name Shotgun support 2 WaitForAllDead Farmer TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 Where spawnbot_right TFBot { ClassIcon shotgun_lite Health 250 Name "Shotgun Soldier" Scale 1.0 Class Soldier Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly } } } }