#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 30 Templates { T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Attributes HoldFireUntilFullReload Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" .5 "Projectile speed increased" .75 "projectile spread angle penalty" 2 "faster reload rate" 1.7 "fire rate bonus" .0001 } } } Mission { Objective Spy Where spawnbot_lower BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 44 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 125 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 1w1 TotalCurrency 125 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 150 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { WaitForAllSpawned 1w2 TotalCurrency 100 TotalCount 5 WaitBeforeStarting 5 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 18 Where spawnbot_lower Squad { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy Attributes DisableDodge } TFBot { Skill Easy Template T_TFBot_Pyro_Flaregun Attributes DisableDodge } TFBot { Skill Easy Template T_TFBot_Pyro_Flaregun Attributes DisableDodge } TFBot { Skill Easy Template T_TFBot_Pyro_Flaregun Attributes DisableDodge } } } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_lower TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Name "Shotgun Heavy" Skill Normal Template T_TFBot_Heavyweapons_Shotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 3w2 WaitForAllSpawned 3w1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 3w4 WaitForAllDead 3w3 TotalCurrency 100 TotalCount 1 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { Name 3w4 WaitForAllDead 3w3 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 3w4 TotalCurrency 100 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 3w4 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 12 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Samurai } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 4w1 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4w1 TotalCurrency 225 TotalCount 8 MaxActive 5 SpawnCount 4 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 125 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Template T_TFBot_Scout_Melee Attributes DisableDodge } TFBot { Template T_TFBot_Scout_Melee Attributes DisableDodge } TFBot { Template T_TFBot_Scout_Melee Attributes DisableDodge } TFBot { Template T_TFBot_Scout_Melee Attributes DisableDodge } } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 125 TotalCount 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 125 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 50 TotalCount 3 WaitBeforeStarting 18 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 1.25 "faster reload rate" .7 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 2 Where spawnbot_lower Squad { TFBot { ClassIcon sniper_bow_multi Health 1600 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "the huntsman" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .6 "damage force reduction" .3 "head scale" .88 "fire rate bonus" .25 } } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 5w1 TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllSpawned 5w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 10 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 5w1 TotalCurrency 200 TotalCount 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 16 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 175 TotalCount 40 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 4 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name 6w1 TotalCurrency 125 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 12 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 6w1 TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllSpawned 6w1 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 16 Where spawnbot_lower TFBot { Template T_TFBot_Demoman } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 250 TotalCount 1 WaitBeforeStarting 3 Tank { Health 24000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 12 MaxActive 10 SpawnCount 6 WaitBeforeStarting 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } } }