#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 50 Templates { T_TFBot_Scout_Sandman_Armored_Small { ClassIcon scout_stun_giant_armored Health 650 Name "Armored Sandman Scout" Class Scout Skill Normal Scale 1.4 WeaponRestrictions MeleeOnly Item "the sandman" Item "squire's sabatons" Item "courtly cuirass" Item "batter's helmet" CharacterAttributes { "move speed bonus" .88 "damage force reduction" .6 "airblast vulnerability multiplier" .6 "dmg from ranged reduced" .7 "dmg from melee increased" 2 "effect bar recharge rate increased" .2 } } } Mission { Objective Sniper Where spawnbot_lower BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 22 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_lower BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_lower BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 16 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 18 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 100 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { WaitForAllSpawned 1w2 TotalCurrency 100 TotalCount 1 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1w4 WaitForAllSpawned 1w3 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Skill Easy Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllSpawned 1w4 TotalCurrency 100 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier CharacterAttributes { "airblast vulnerability multiplier" .2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman_Armored_Small } } WaveSpawn { TotalCurrency 125 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name 2w1 TotalCurrency 125 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot_lower Squad { TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Normal } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_right TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 125 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Normal ItemAttributes { ItemName "the holiday punch" "damage bonus" 9 "turn to gold" 1 } } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 9 MaxActive 5 SpawnCount 3 Where spawnbot_left TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 11 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Sandman_Armored_Small } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 3w1 TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "airblast vulnerability multiplier" .3 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 9 WaitBetweenSpawns 7 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Normal } } WaveSpawn { WaitForAllSpawned 3w3 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 8 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demo_RapidFire ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 1.25 "faster reload rate" .7 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 20 Support 1 Where spawnbot_lower TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Easy } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 Support 1 Where spawnbot_lower TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 11 Where spawnbot_lower TFBot { ClassIcon pyro_flare Health 3000 Name "Giant Flarebarrage Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "the scorch shot" Item "the bone dome" Item "the special eyes" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .15 "projectile spread angle penalty" 9 "damage penalty" 1.5 "Projectile speed increased" .15 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 6 "airblast vulnerability multiplier" .2 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 6 MaxActive 5 SpawnCount 3 WaitBeforeStarting 9 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 4w3 WaitForAllSpawned 4w2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 22 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot_left TFBot { Template T_TFBot_Soldier_RocketShotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 28 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "airblast vulnerability multiplier" .4 } } } WaveSpawn { TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 99999 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 40 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { TotalCurrency 225 TotalCount 1 WaitBeforeStarting 11 Where spawnbot Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 125 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 9 Where spawnbot_right TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 5w1 TotalCurrency 125 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 9 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { WaitForAllSpawned 5w1 TotalCurrency 100 TotalCount 5 WaitBeforeStarting 24 Where spawnbot_lower Squad { TFBot { ClassIcon sniper_bow_multi Health 1600 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "the huntsman" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .6 "damage force reduction" .3 "head scale" .88 "fire rate bonus" .25 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 20 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 6w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 18 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer CharacterAttributes { "airblast vulnerability multiplier" .3 } } } WaveSpawn { Name 6w1 TotalCurrency 100 TotalCount 21 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_right TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name 6w2 WaitForAllSpawned 6w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 17 WaitBetweenSpawns 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Normal Attributes AlwaysCrit CharacterAttributes { ItemName deflector "ragdolls plasma effect" 1 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 18 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Normal ItemAttributes { ItemName "the holiday punch" "damage bonus" 9 "turn to gold" 1 } } } WaveSpawn { Name 6w3 WaitForAllDead 6w2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { WaitForAllDead 6w3 TotalCurrency 100 TotalCount 6 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 7w1 TotalCurrency 125 TotalCount 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy CharacterAttributes { "move speed bonus" .7 "airblast vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 4 Where spawnbot_left TFBot { Classicon sniper_bow_multi Name "Rapid Fire Bowman" Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit CharacterAttributes { "damage force reduction" .6 } } } WaveSpawn { Name 7w2 WaitForAllDead 7w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot_lower RandomChoice { TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 7w3 WaitForAllSpawned 7w2 TotalCurrency 100 TotalCount 2 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 7w4 WaitForAllDead 7w3 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Armored_Small } } WaveSpawn { Name 7w4 WaitForAllDead 7w3 TotalCurrency 50 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { WaitForAllDead 7w4 TotalCurrency 125 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 7w5 WaitForAllDead 7w4 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllSpawned 7w5 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot_lower Squad { TFBot { Classicon sniper_bow_multi Name "Rapid Fire Bowman" Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit CharacterAttributes { "damage force reduction" .6 } } TFBot { Template T_TFBot_Medic } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Hard } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Hard } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 8w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 11 Where spawnbot_lower TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { Name 8w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { WaitForAllDead 8w1 TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 4 Where spawnbot_lower Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 8w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 6 Where spawnbot Tank { Health 27000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8w2 WaitForAllDead 8w1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name 8w3 WaitForAllDead 8w2 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot_lower TFBot { Skill Hard Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 8w4 WaitForAllSpawned 8w3 TotalCurrency 100 TotalCount 3 Where spawnbot_lower Squad { TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead 8w4 TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 13 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllDead 8w3 TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { TotalCurrency 100 TotalCount 21 MaxActive 21 SpawnCount 7 WaitBeforeStarting 18 WaitBetweenSpawns 15 WaitForAllDead 8w4 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } }