#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 50 Templates { T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Hard Item "the gunboats" Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size penalty" .5 "faster reload rate" 1.7 "Projectile speed increased" .75 "projectile spread angle penalty" 2 "fire rate bonus" .001 } } T_TFBot_Giant_Soldier_Rapid_Conch { ClassIcon soldier_conch_giant Health 3800 Name "Giant Burst Conch Soldier" Class Soldier Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the grenadier's softcap" Item "the concheror" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.25 "Projectile speed increased" .65 "fire rate bonus" .1 "faster reload rate" .6 } ItemAttributes { ItemName "the the concheror" "provide on active" 1 "move speed bonus" .5 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 9.0 } } T_TFBot_Giant_Soldier_Burst_Battalion { ClassIcon soldier_backup_giant Health 3800 Name "Giant Burst Battalion Soldier" Class Soldier Skill Expert Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the battalion's backup" Item "the grenadier's softcap" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.25 "Projectile speed increased" .65 "fire rate bonus" .1 "faster reload rate" .6 } ItemAttributes { ItemName "the battalion's backup" "provide on active" 1 "move speed bonus" .5 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 9.0 } } T_TFBot_Giant_Soldier_Battalion_C { ClassIcon soldier_backup_giant Health 3800 Name "Giant Battalion Soldier" Class Soldier Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the battalion's backup" ItemAttributes { ItemName "the battalion's backup" "provide on active" 1 "move speed bonus" .5 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 9.0 } } T_TFBot_Giant_Nuke_Soldier { ClassIcon soldier_nuker Health 3800 Name "Giant Nuke Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "the air strike" Item "the team captain" ItemAttributes { ItemName "the air strike" "damage bonus" 8 "fire rate bonus" 4 "Projectile speed increased" .18 "Blast radius increased" 1.6 "use large smoke explosion" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } T_TFBoss_Giant_Pyro_Flare_Nuke { ClassIcon pyro_flareheal Health 52000 Name "Brigadier Bomber" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the scorch shot" Item "the patriot peak" ItemAttributes { ItemName "the scorch shot" "damage penalty" 13 "Projectile speed increased" .3 "heal on hit for rapidfire" 500 "heal on kill" 1000 "weapon burn dmg increased" 6.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" .3 "override footstep sound set" 5 "damage force reduction" .3 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .2 } } T_TFBot_Heavy_Deflector_Push { ClassIcon heavy_deflector_push Name "Deflector Push Heavy" Class Heavy MaxVisionRange 1000 Skill Hard Item "deflector" Item "the u-clank-a" Item "weight room warmer" ItemAttributes { ItemName deflector "attack projectiles" 1 "ragdolls plasma effect" 1 "apply z velocity on damage" 80 "apply look velocity on damage" 90 } } T_TFBot_Giant_Heavy_Deflector_Push { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Push Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1300 Item "deflector" Item "the u-clank-a" Item "weight room warmer" Attributes MiniBoss ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "ragdolls plasma effect" 1 "apply z velocity on damage" 160 "apply look velocity on damage" 200 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .3 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 1 Squad { TFBot { Template T_TFBot_Sniper Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal } } } Mission { Objective Sniper Where spawnbot_lower BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 9 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { TotalCurrency 50 TotalCount 21 MaxActive 8 SpawnCount 7 WaitBeforeStarting 11 WaitBetweenSpawns 15 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 100 TotalCount 2 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 } } } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 9 Where spawnbot_lower Squad { TFBot { ClassIcon soldier Name "Crit Soldier" Class Soldier Skill Normal Attributes AlwaysCrit Item "the gunboats" Item "defiant spartan" Attributes DisableDodge ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "fire rate bonus" .6 "faster reload rate" -9.0 } } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } } } WaveSpawn { Name 1w4 WaitForAllSpawned 1w3 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1w5 WaitForAllDead 1w4 TotalCurrency 50 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllSpawned 1w5 TotalCurrency 50 TotalCount 4 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 13 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .6 } } } WaveSpawn { Name 2w1 TotalCurrency 75 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 3.5 Where spawnbot_lower TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { WaitForAllSpawned 2w1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 25 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_lower TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demoman CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 Where spawnbot_lower TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 50 TotalCount 2 WaitBeforeStarting 11 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 25 TotalCount 2 WaitBeforeStarting 11 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 25 TotalCount 2 WaitBeforeStarting 11 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2w4 WaitForAllDead 2w3 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_lower Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2w5 WaitForAllDead 2w4 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 2 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead 2w4 TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes DisableDodge } } WaveSpawn { WaitForAllDead 2w5 TotalCurrency 50 TotalCount 9 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Push } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 125 TotalCount 28 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot_lower RandomChoice { TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name 3w1 TotalCurrency 125 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot_right TFBot { ClassIcon demo Name "Crit Demo" Class Demoman WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2 "faster reload rate" -9.0 } Item "spine-chilling skull" } } WaveSpawn { Name 3w2 WaitForAllSpawned 3w1 TotalCurrency 25 TotalCount 21 MaxActive 15 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavy_Deflector_Push Attributes DisableDodge } TFBot { Template T_TFBot_Soldier_RocketPush Attributes DisableDodge } TFBot { Template T_TFBot_Soldier_RocketPush Attributes DisableDodge } } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 125 TotalCount 8 MaxActive 7 SpawnCount 4 WaitBeforeStarting 12 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 33 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2.5 Where spawnbot_left TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot_lower Squad { TFBot { Classicon sniper_bow_multi WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "damage force reduction" .6 "airblast vertical vulnerability multiplier" .6 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } } } WaveSpawn { TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 50 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 4w1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 13 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4w1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 26 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 20 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 16 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 18 Support 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 35 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Nuke_Soldier } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 9 Support 1 Where spawnbot_lower TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 16 Where spawnbot_lower TFBot { ClassIcon soldier_blackbox Health 4200 Name "Giant Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Item "the black box" Item "the gunboats" ItemAttributes { ItemName "the black box" "fire rate bonus" .001 "heal on hit for rapidfire" 1000 "faster reload rate" 1.75 "clip size upgrade atomic" 1 "projectile spread angle penalty" 2 "Projectile speed increased" .75 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .5 "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .6 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 18 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 99999 WaitBetweenSpawns 99999 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Name Sniper Class Sniper Attributes AlwaysCrit } TFBot { Classicon medic Template T_TFBot_Sniper } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 11 Where spawnbot_lower Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 35 Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 50 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 6 Where spawnbot_lower Where spawnbot_right Where spawnbot_left TFBot { Name "Crit Pyro" Skill Expert Template T_TFBot_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 2 } Item "old guadalajara" } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .5 } } TFBot { Name "Crit Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "the huntsman" "damage bonus" 1.5 "fire rate bonus" .2 } Item "larrikin robin" } TFBot { Name "Crit Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "the huntsman" "damage bonus" 1.5 "fire rate bonus" .2 } Item "larrikin robin" } TFBot { Name "Crit Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "the huntsman" "damage bonus" 1.5 "fire rate bonus" .2 } Item "larrikin robin" } } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { WaitForAllDead 5w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 5w3 TotalCurrency 100 TotalCount 18 MaxActive 11 SpawnCount 6 WaitBeforeStarting 5 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 6w1 TotalCurrency 150 TotalCount 2 WaitBeforeStarting 10 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_Battalion_C } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 225 TotalCount 3 WaitBeforeStarting 7 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Battalion Attributes DisableDodge } TFBot { ClassIcon soldier_buff_giant Health 3800 Name "Giant Burst Buff Soldier" Class Soldier Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the grenadier's softcap" Item "the buff banner" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.25 "Projectile speed increased" .65 "fire rate bonus" .1 "faster reload rate" .6 } ItemAttributes { ItemName "the battalion's backup" "provide on active" 1 "move speed bonus" .5 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Giant_Soldier_Rapid_Conch Attributes DisableDodge } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 50 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 Where spawnbot_lower TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 9 Where spawnbot_lower TFBot { Skill Hard Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit ItemAttributes { ItemName "the holy mackerel" "damage causes airblast" 1 } CharacterAttributes { "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .6 } } } WaveSpawn { WaitForAllDead 6w2 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 2 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 175 TotalCount 1 WaitBeforeStarting 16 Tank { Health 26000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 48 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 4 Tank { Health 36000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7w1 TotalCount 4 MaxActive 3 SpawnCount 2 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 } } } } WaveSpawn { Name 7w1 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 Where spawnbot_left TFBot { Name Soldier Class Soldier Skill Hard Attributes AlwaysCrit } } WaveSpawn { TotalCount 1 WaitForAllDead 7w1 WaitBeforeStarting 2 Where spawnbot_lower TFBot { Template T_TFBoss_Giant_Pyro_Flare_Nuke } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 25 Support 1 Where spawnbot_left TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 300 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 33 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Heavy_Deflector_Push Attributes AlwaysCrit Skill Expert MaxVisionRange 800 } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 Support 1 Where spawnbot_right TFBot { Skill Expert Template T_TFBot_Heavyweapons_Gnome } } } }