#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 2000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } MVM_TF_Moonman { ClassIcon pyro Health 175 Name "[Medium Threat] Alien Moonman" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[Low Threat] Alien Soldier" Template T_TFGateBot_Soldier_Easy EventChangeAttributes { Default { Item "the cow mangler 5000" Item "the righteous bison" Item "the bat outta hell" Item "loyalty reward" Item "zombie soldier" } RevertGateBotsBehavior { } } } Tank { Health 20000 Name "Alien SpaceTank" Speed 75 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Alien A. P." Template T_TFBot_Giant_Pyro_Pusher Item "creature's grin" Item "traffic cone" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] F-A-N A. S." Template T_TFGateBot_Scout_FAN EventChangeAttributes { Default { Item "the c.a.p.p.e.r" Item "batsaber" Item "tw_scoutbot_hat" Item "the alien cranium" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Bowman Rapid F. A." Template T_TFBot_Sniper_Huntsman_Spammer Item "the self-aware beauty mark" Item "the bat outta hell" Item "corona australis" Item "tw_sniperbot_helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "[Medium Threat] Alien Scout" Class Scout Skill Normal Item "the soda popper" Item "the c.a.p.p.e.r" Item "batsaber" Item "tw_scoutbot_hat" Item "the alien cranium" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Blast Alien S." Template T_TFGateBot_Giant_Soldier_RocketPush EventChangeAttributes { Default { Item "tw_soldierbot_helmet" Item "zombie soldier" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Alien Steel G. P." Template T_TFGateBot_Heavy_IronFist_Airblast EventChangeAttributes { Default { Item "tw_heavybot_helmet" Item "the carl" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Alien Pyro" Template T_TFGateBot_Giant_Pyro_AlwaysFire EventChangeAttributes { Default { Item "the phlogistinator" Item "creature's grin" Item "tw_pyrobot_helmet" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Alien Demoman" Template T_TFGateBot_Demoman_Hard EventChangeAttributes { Default { Item "the iron bomber" Item "the quickiebomb launcher" Item "the bat outta hell" Item "zombie demo" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Alien Scout" Template T_TFBot_Giant_Scout Item "the soda popper" Item "tw_scoutbot_hat" Item "the alien cranium" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Alien Medic" Template T_TFBot_Giant_Medic Item "tw_medibot_hat" Item "the second opinion" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[Low Threat] Alien Wrap A." Template T_TFBot_Scout_Wrap_Assassin Item "loyalty reward" Item "the alien cranium" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] F-A-N Alien Scout" Template T_TFBot_Scout_FAN Item "the c.a.p.p.e.r" Item "batsaber" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Flare Alien Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer Item "creature's grin" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] F-A-N A. S." Template T_TFBot_Scout_FAN Item "the c.a.p.p.e.r" Item "batsaber" } Tank { Health 20000 Name "Alien SpaceTank" Speed 75 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[Medium Threat] Alien Demoman" Template T_TFGateBot_Demoman_Normal EventChangeAttributes { Default { Item "the iron bomber" Item "the quickiebomb launcher" Item "the bat outta hell" Item "zombie demo" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Armored S. A. S." Template T_TFBot_Giant_Scout_Baseball_Armored Item "the alien cranium" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Name "[High Threat] Alien Scout" Template T_TFBot_Scout_SunStick Item "tw_scoutbot_hat" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Alien HeavyWeapons" Template T_TFBot_Heavyweapons_Heater Item "tw_heavybot_helmet" Item "zombie heavy" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Alien Heavy" Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "zombie heavy" Item "tw_heavybot_helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[Medium Threat] Black Box Alien Soldier" Template T_TFBot_Soldier_RocketShotgun Item "tw_soldierbot_helmet" Item "zombie soldier" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[Medium Threat] Alien Moonman" Template MVM_TF_Moonman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant S. A. H." Template T_TFBot_Giant_Heavyweapons_Shotgun Item "the family business" Item "tw_heavybot_helmet" Item "zombie heavy" } Tank { Health 20000 Name "Alien SpaceTank" Speed 75 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] F-A-N A. S." Template T_TFBot_Scout_FAN Item "the c.a.p.p.e.r" Item "batsaber" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[Low Threat] Alien Demoman" Template T_TFBot_Demoman Item "the iron bomber" Item "the quickiebomb launcher" Item "the bat outta hell" Item "mvm gatebot light demoman" Item "zombie demo" } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Alien Pyro" Template T_TFBot_Giant_Pyro Item "the phlogistinator" Item "tw_pyrobot_helmet" Item "zombie pyro" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant Rapid Fire Alien Soldier" Template T_TFBot_Giant_Soldier_Spammer Item "the cow mangler 5000" Item "tw_soldierbot_helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "[High Threat] Giant S. A. H." Template T_TFGateBot_Giant_Heavyweapons_Shotgun EventChangeAttributes { Default { Item "the family business" Item "tw_heavybot_helmet" Item "zombie heavy" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 600 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 5000 Name "[BOSS] Giant Alien Heavy" Template T_TFBot_Chief_Heavyweapons_HealOnKill Item "zombie heavy" } } } } } //This file has been generated by http://mvm.tf