//Pillock Streetway Section by A+drew/Mudun/Damno //Difficulty Advanced //Wave 1/2 by A+drew //Wave 3/4 by Mudun //Wave 5/6 by Damno #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Medic_Kritz { Class Medic ClassIcon medic_kritz_giant Health 4500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Name "Giant Kritz Medic" Item "the weather master" Item "the kritzkrieg" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "bot medic uber health threshold" 5000 } } } Mission { Objective DestroySentries Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "Head Banger" CharacterAttributes { "torso scale" 0 "head scale" 3 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_side WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Health 175 Name Demoman Class Demoman Skill Normal } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Class Soldier Name "Giant Direct Hit Soldier" ClassIcon soldier_directhit_lite Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "the direct hit" Item "worms gear" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Skill Normal Class Pyro CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 Where spawnbot_side WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { ClassIcon demoknight_armored Health 525 Name "Armored Demoknight" Scale 1.35 Template T_TFBot_Demoman_Knight Item "spiral sallet" Item "the dark age defender" } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Class Soldier Name "Bazooka Soldier" ClassIcon soldier_bazooka Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 } Item "stainless pot" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Class Scout Skill Normal } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_side WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 TFBot { ClassIcon heavy_golden_lite Name "Giant Goldgun Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Item "treasure hat 2" Item "the viking braider" CharacterAttributes { "turn to gold" 1 } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 3 Squad { TFBot { Skill Normal Template T_TFBot_Demoman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode "path_tank_b1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 2 Where spawnbot_left Where spawnbot_right RandomSpawn 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Demo_Burst Skill Hard } } WaveSpawn { Name w3a2 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w3a3 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot_side WaitBeforeStarting 1 WaitBetweenSpawns 8 TFBot { Class Heavyweapons Name "Bandit Heavy" ClassIcon heavy_armored_shotgun Health 900 Scale 1.5 WeaponRestrictions SecondaryOnly Skill Hard Item "Warhood" } } WaveSpawn { Name w3b1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitForAllDead w3a1 WaitBeforeStarting 1 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3b2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_side WaitForAllDead w3a1 WaitBeforeStarting 13 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w3b3 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 Where spawnbot WaitForAllDead w3a1 WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name w3b4 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 Where spawnbot WaitForAllDead w3a1 WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Hard } } WaveSpawn { Name w3c1 TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitForAllDead w3b2 WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name w3c2 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitForAllDead w3b2 WaitBeforeStarting 5 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Skill Hard } } WaveSpawn { Name w3c3 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitForAllDead w3b2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 TFBot { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit_lite Skill Hard Health 200 Item "The Direct Hit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 22000 Speed 75 StartingPathTrackNode "path_tank_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4a2 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 18 TFBot { Template T_TFBot_Giant_Heavyweapons Skill Hard } } WaveSpawn { Name w4a3 TotalCurrency 100 TotalCount 56 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 3.5 TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { Name w4b1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitForAllDead w4a2 WaitBeforeStarting 2 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Name w4b2 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitForAllDead w4a2 WaitBeforeStarting 2 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name w4b3 TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 3 Where spawnbot WaitForAllDead w4a2 WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w4b4 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot_side WaitForAllDead w4a2 WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } WaveSpawn { Name w4c1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_gate WaitForAllDead w4b1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon heavy_golden_lite Name "Giant Goldgun Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Item "treasure hat 2" Item "the viking braider" CharacterAttributes { "turn to gold" 1 } } TFBot { Template T_TFBot_Giant_Medic_Kritz } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name w4c2 TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 3 Where spawnbot Support 1 WaitForAllDead w4b1 WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro Skill Hard Attributes AlwaysFireWeapon } } } }