#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	2
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	4500
	AddSentryBusterWhenKillCountExceeds	35
	Templates
	{
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	70
		CooldownTime	40
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	40
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	25
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
				{
					ClassIcon	sniper_carbine
					Health	125
					Name	"Carbine Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Item	"the cleaner's carbine"
					Item	"the sydney straw boat"
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	25
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
				{
					ClassIcon	demoknight_persian_nys
					Health	175
					Name	"Charging Demoknight"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"charge recharge rate increased"	2.2
					}
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot_right
			TFBot
				{
					Skill	Normal
					Template	T_TFBot_Giant_Scout
				}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	50
			TotalCount	50
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot_invasion
			TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	16
			MaxActive	13
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Demoman
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	200
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Scout_Melee
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Sub1
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_middle
			TFBot
				{
					Skill	Normal
					Template	T_TFBot_Giant_Heavyweapons
				}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	50
			MaxActive	16
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Where	spawnbot
				Tank
				{
					Health	16000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_d_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
				{
					Skill	Easy
					Template	T_TFBot_Scout_Shortstop
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
				{
					ClassIcon	scout_capper_lite_armored
					Health	800
					Name	"Laser Scout"
					Class	Scout
					Skill	Normal
					Scale	1.5
					MaxVisionRange	1300
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the c.a.p.p.e.r"
						"damage bonus"	1.5
						"fire rate bonus"	4
					}
					CharacterAttributes
					{
						"head scale"	0.7
					}
					Item	"the c.a.p.p.e.r"
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	60
			WaitBetweenSpawns	5
			Where	spawnbot_middle
			TFBot
				{
					ClassIcon	demoknight_persian_nys
					Health	3800
					Name	"Giant Charger Demoknight"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the persian persuader"
						"melee range multiplier"	1.3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.55
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
						"charge recharge rate increased"	2.6
						"Attack not cancel charge"	1
					}
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the persian persuader"
					Item	"the buccaneer's bicorne"
				}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub1
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	28
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_buff_lite
					Health	3600
					Name	"Giant Buff Fury Pyro"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
						"increase buff duration"	9
					}
					Item	"the dragon's fury"
					Item	"the buff banner"
					Item	"the flamboyant flamenco"
				}
				TFBot
				{
					ClassIcon	medic_pop
					WeaponRestrictions	SecondaryOnly
					Template	T_TFBot_Medic_BigHeal
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					ClassIcon	medic_pop
					WeaponRestrictions	SecondaryOnly
					Template	T_TFBot_Medic_BigHeal
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	50
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Support 1
			Where	spawnbot_invasion
			TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_middle
			TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	30
			MaxActive	13
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	25
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	11
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_c_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
				{
					ClassIcon	sniper_bow_multi
					Template	T_TFBot_Sniper_Huntsman_Spammer
				}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	50
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot_invasion
			TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare_rain_nys
					Health	3000
					Name	"Flare Rain Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the flare gun"
						"faster reload rate"	0.1
						"projectile spread angle penalty"	2
						"Projectile speed increased HIDDEN"	0.7
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"airblast vulnerability multiplier"	0.5
						"override footstep sound set"	6
						"damage force reduction"	0.5
					}
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysFireWeapon"
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	28
			Where	spawnbot_middle
			TFBot
				{
					ClassIcon	soldier_bison_spammer_fire
					Health	4200
					Name	"Colonel Incineration"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"override projectile type"	13
						"faster reload rate"	-0.8
						"fire rate bonus"	0.4
						"set item tint rgb"	16753920
						"Set DamageType Ignite"	1
						"damage bonus vs burning"	1.5
						"energy weapon penetration" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"health regen"	20
					}
					Item	"the cow mangler 5000"
					Item	"lord cockswain's pith helmet"
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	18
			Where	spawnbot_rightflank
			TFBot
				{
					ClassIcon	scout_sunstick_swordstone
					Health	1500
					Name	"Giant Sun Stick Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	sun-on-a-stick
						"damage bonus vs burning"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	1.3
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
					}
					Item	"sun-on-a-stick"
					Item	"hong kong cone"
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	30
			MaxActive	12
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	18
			WaitBetweenSpawns	24
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_buff_lite
					Health	3600
					Name	"Giant Buff Fury Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
						"increase buff duration"	9
					}
					Item	"the dragon's fury"
					Item	"the buff banner"
					Item	"the flamboyant flamenco"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	Boss
			WaitForAllDead	Sub2
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_middle
			TFBot
				{
					ClassIcon	heavy_hyper
					Health	30000
					Name	"Captain Carnage"
					Class	HeavyWeapons
					Skill	Expert
					Scale	1.9
					MaxVisionRange	1100
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"increase buff duration HIDDEN"	15
					}
					Item	"the gridiron guardian"
					Item	"the concheror"
				}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Boss
			TotalCurrency	100
			TotalCount	50
			MaxActive	18
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_invasion
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	sniper_bow_multi
						Template	T_TFBot_Sniper_Huntsman_Spammer
					}
				}
			}
		}
	}
}
