WaveSchedule { StartingCurrency 3000 RespawnWaveTimeBlue 1 FixedRespawnWaveTimeBlue 1 RedPlayersAreRobots 1 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 6 BluHumanInfiniteAmmo 1 BluHumanInfiniteCloak 0 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluPlayersAreRobots 1 HumansMustJoinTeam blue ReverseWinConditions 1 PlayerAttributes { "crit mod disabled" 0 "always allow taunt" 1 "increased air control" 5 "no damage view flinch" 1 "deploy time decreased" 0.65 "vision opt in flags" -34028234663852886000000000000000000000 Scout { "mult credit collect range" 1 } Heavyweapons { "mod minigun can holster while spinning" 1 } Engineer { "max health additive bonus" 150 "mult dispenser rate" 2 "construction rate increased" 1.5 } } PointTemplates { vision { OnSpawnOutput { Target fade Action Fade } OnSpawnOutput { Target !activator Action $setprop$m_nBotSkill Param 2 } logic_relay { "targetname" "looping_relay" "ontrigger" "!self,trigger,0,0.1,-1" "ontrigger" "fade,fade,!parent,0,-1" "onspawn" "!self,trigger,0,0.1,-1" "onspawn" "!parent,$setlocalorigin,0 0 -8000,0,-1" "onspawn" "light,$hidetoall,0,0.01,-1" "onspawn" "light,$showto,!parent,0.02,-1" "onspawn" "!parent,$teleporttoentity,spawnbot,0.03,-1" "spawnflags" "2" } light_dynamic { "targetname" "light" "origin" "0 0 68" "_light" "255 100 0" "brightness" "0.5" "distance" "2500" } } stuff { NoFixup 1 env_fade { "targetname" "fade" "holdtime" "60000" //"duration" "0.25" "spawnflags" "8" "rendercolor" "255 175 0" "renderamt" "15" } } } SpawnTemplate stuff PlayerSpawnTemplate vision Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { HideIcon 1 TotalCount 1 WaitBeforeStarting 99999 SpawnCount 1 MaxActive 1 TFBot { Class Scout } } } }