// Frosted Furnace V3 // Made by Clickin (http://steamcommunity.com/id/clickin) // Mission for Oxidize (https://tf2maps.net/downloads/oxidize.6009/) by asd417 // Advanced Mission // Base Templates #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////////////// // TEMPLATES ///////////////////////// Templates { // Standard Robots // Scout T_TFBot_Scout_Fast { ClassIcon scout_fast Health 125 Name "Fast Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Scout_Bonk_Crit { ClassIcon scout_bonk Health 125 Name "Crit Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" Item "bonk helm" Attributes AlwaysCrit } // Soldier T_TFBot_Soldier_Direct { ClassIcon soldier_directhit Health 200 Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } T_TFBot_Soldier_Direct_Crit { ClassIcon soldier_directhit Health 200 Attributes AlwaysCrit Name "Crit Direct Hit Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 "damage bonus" 2.0 } Item "the direct hit" } T_TFBot_Soldier_Spammer { ClassIcon soldier_spammer Health 200 Name "Rapid Fire Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } // Pyro T_TFBot_Pyro_Slow { ClassIcon pyro_freeze Health 175 Name "Freeze Flame Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Slow_Airblast { ClassIcon pyro_freeze Health 175 Name "Freeze Flame Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Powerjack { Name "Powerjack Pyro" Class Pyro Skill Expert Health 900 Scale 1.4 ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.5 } } T_TFBot_Pyro_Dragon_Crit { ClassIcon pyro_dragon_fury Health 175 Name "Crit Dragon Pyro" Class Pyro Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 2.0 } Item "The Dragon's Fury" Item "the warsworn helmet" } // Demo T_TFBot_Demo_Chargeknight { ClassIcon demoknight_charge Name Chargeknight Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the tide turner" "charge recharge rate increased" 5 } ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 "cannot pick up intelligence" 1 } Item "the tide turner" Item "the claidheamohmor" BehaviorModifiers Mobber } T_TFBot_Demo_Scatter_Crit { ClassIcon demo_scatter Health 175 Name "Crit Scatter Demo" Class Demoman Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 "damage bonus" 2.0 } } // Heavy T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 500 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Natascha { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 500 ItemAttributes { ItemName natascha "apply z velocity on damage" -75 "apply look velocity on damage" -75 } Item "natascha" } T_TFBot_Heavy_Fire_Crit { ClassIcon heavy_heater Health 300 Name "Crit Flame Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 500 Attributes AlwaysCrit ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" } // Medic T_TFBot_Medic_Shield { ClassIcon medic_shield_qf Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 } Item "the quick-fix" Item "german gonzila" } // Sniper T_TFBot_Sniper_Huntsman_Flame { ClassIcon sniper_bow_fire Health 125 Name "Flame Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the fortified compound" "override projectile type" 6 "Projectile speed increased" 1.5 "damage causes airblast" 1 } Item "the fortified compound" } // Spy T_TFBot_Spy_Icicle { ClassIcon spy Health 125 Name "Icicle Spy" Class Spy Skill Expert Item "the spy-cicle" Item "detective noir" } // Giant Robots // Soldier T_TFBot_Giant_Soldier_SlowBarrage_NoDMGBuff { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 3800 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } // Pyro T_TFBot_Giant_Pyro_Slow { ClassIcon pyro_freeze_giant Health 3000 Name "Giant Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Giant_Pyro_Crit { ClassIcon pyro_giant Health 3000 Name "Giant Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Heavy T_TFBot_Giant_Heavy_Deflector_Flame { ClassIcon heavy_deflector_fire Health 5000 Name "Giant Flame Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "attack projectiles" 1 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the u-clank-a" } // Medic T_TFBot_Giant_Medic_Vaccinator_Bullet { ClassIcon medic_bullet Health 4500 Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Blast { ClassIcon medic_blast Health 4500 Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Fire { ClassIcon medic_fire Health 4500 Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the vaccinator" } // BOSS T_TFBot_Soldier_Chief_Atomic_Shotgun { ClassIcon soldier_major_crits Health 60000 Scale 1.9 Name "General Rocket 12-Gauge" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "override projectile type" 2 "damage bonus" 30 "fire rate bonus" 2 "use large smoke explosion" 1 "Blast radius increased" 2.0 "rocket specialist" 6 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "full metal drill hat" } } //////////////////////////// //MISSIONS //////////////////////////// // MISSION : Sentry buster (Wave 1~7) Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } // MISSION : WAVE 01 // Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } // MISSION : WAVE 02 // Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } } // Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // MISSION : WAVE 03 // Icicle Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Icicle } } // MISSION : WAVE 04 // Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } } // MISSION : WAVE 05 // Sydney Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // Icicle Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy_Icicle } } // MISSION : WAVE 06 // Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } } // Sydney Sniper with Razorback Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } ////////////////////// //WAVES ////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 1/7 // Total $ in this wave : 1000$ // Total $ when wave starts : 1400$ (Starting money) // Total $ when wave ends : 1400$ (Starting money) + 1000$ (Collected money) + 100$ (Bonus) = 2500$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where flankers TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } WaveSpawn { Name w1_samurai01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } WaveSpawn { Name w1_superscout WaitForAllSpawned w1_samurai01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where flankers TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } WaveSpawn { Name w1_samurai02 WaitForAllSpawned w1_superscout TotalCurrency 40 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_wave03 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } WaveSpawn { Name w1_support TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 2/7 // Total $ in this wave : 1500$ // Total $ when wave starts : 1400$ (Starting money) + 1000$ (Collected money) + 100$ (Bonus) = 2500$ // Total $ when wave ends : 1400$ (Starting money) + 2500$ (Collected money) + 200$ (Bonus) = 4100$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w2_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name "TankBossA" Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers RandomChoice { TFBot { Template T_TFBot_Soldier_Direct } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name w2_giantpyro WaitForAllSpawned w2_wave01 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 200 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where flankers TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 300 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } WaveSpawn { Name w2_superscout WaitForAllDead w2_wave03 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w2_wave05 WaitForAllSpawned w2_wave04 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 3/7 // Total $ in this wave : 1300$ // Total $ when wave starts : 1400$ (Starting money) + 2500$ (Collected money) + 200$ (Bonus) = 4100$ // Total $ when wave ends : 1400$ (Starting money) + 3800$ (Collected money) + 300$ (Bonus) = 5500$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 40 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w3_wave01 TotalCurrency 240 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } } WaveSpawn { Name w3_bowman TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w3_giantsolly WaitForAllSpawned w3_wave01 TotalCurrency 320 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_NoDMGBuff Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 240 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers RandomChoice { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } } } WaveSpawn { Name w3_demoknights WaitForAllSpawned w3_giantsolly TotalCurrency 60 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 300 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic_Bigheal } } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 4/7 // Total $ in this wave : 700$ // Total $ when wave starts : 1400$ (Starting money) + 3800$ (Collected money) + 300$ (Bonus) = 5500$ // Total $ when wave ends : 1400$ (Starting money) + 4500$ (Collected money) + 400$ (Bonus) = 6300$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_start TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Chargeknight } } WaveSpawn { Name w4_tank01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 45 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 125 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Name w4_superscout TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4_support TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where flankers TFBot { Template T_TFBot_Demo_Chargeknight } } WaveSpawn { Name w4_support TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Where flankers TFBot { Template T_TFBot_Pyro_Slow } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Health 175 Name Demoman Class Demoman Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name w4_tank02 WaitForAllSpawned w4_wave01 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 5/7 // Total $ in this wave : 1500$ // Total $ when wave starts : 1400$ (Starting money) + 4500$ (Collected money) + 400$ (Bonus) = 6300$ // Total $ when wave ends : 1400$ (Starting money) + 6000$ (Collected money) + 500$ (Bonus) = 7800$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_heavymedic TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where flankers Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name w5_critsolly01 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct Attributes AlwaysCrit } } WaveSpawn { Name w5_wave01 WaitForAllSpawned w5_heavymedic TotalCurrency 180 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Heavy_Natascha Skill Expert } } WaveSpawn { Name w5_giantpush WaitForAllDead w5_wave01 TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 240 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Spammer } } } WaveSpawn { Name w5_critsolly02 WaitForAllDead w5_wave02 TotalCurrency 40 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Soldier_Direct Attributes AlwaysCrit } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 80 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct Attributes AlwaysCrit } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 6/7 // Total $ in this wave : 1500$ // Total $ when wave starts : 1400$ (Starting money) + 6000$ (Collected money) + 500$ (Bonus) = 7800$ // Total $ when wave ends : 1400$ (Starting money) + 7500$ (Collected money) + 600$ (Bonus) = 9500$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_firsttank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Crit } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Pyro_Slow_Airblast } } WaveSpawn { Name w6_wave01 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Pyro_Powerjack } } WaveSpawn { Name w6_heavymedic WaitForAllDead w6_wave01 TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where flankers RandomChoice { TFBot { Template T_TFBot_Scout_Fast Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Fast Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Fast Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Deflector Skill Expert } TFBot { Template T_TFBot_Heavy_Deflector Skill Expert } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Flame } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } } } WaveSpawn { Name w6_superscout WaitForAllDead w6_wave02 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w6_wave04 WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_lasttank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 7/7 // Total $ in this wave : 500$ // Total $ when wave starts : 1400$ (Starting money) + 7500$ (Collected money) + 600$ (Bonus) = 9500$ // Total $ when wave ends : 1400$ (Starting money) + 8000$ (Collected money) + 600$ (Bonus) = 10000$ /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_wave TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Crit } } WaveSpawn { Name w7_wave TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Soldier_Direct_Crit } } WaveSpawn { Name w7_wave TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon_Crit } } WaveSpawn { Name w7_wave TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Demo_Scatter_Crit } } WaveSpawn { Name w7_wave TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Fire_Crit } } WaveSpawn { Name w7_boss WaitForAllDead w7_wave TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Soldier_Chief_Atomic_Shotgun } } WaveSpawn { Name w7_support WaitForAllDead w7_wave TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn { Name w7_support WaitForAllDead w7_wave TotalCurrency 0 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } }