// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 500 // Total Dropped Credits : 4850 // Total Bonus Credits : 500 // Maximum Possible Credits : 5850 // W1: 700 // W2: 650 // W3: 850 // W4: 950 // W5: 1050 // W6: 650 #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 EventPopfile Halloween Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Insulated Buster" Item "The Snowmann" Item "The Sub Zero Suit" CharacterAttributes { "Head scale" 2 } } } Mission { Objective Sniper Where Spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "The Snow Scoper" Item "The Cold Killer" } } Mission { Objective Engineer Where flankers BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { TeleportWhere Spawnbot TeleportWhere Flankers Template T_TFBot_Engineer_Sentry_Teleporter Item "The Tundra Top" Item "The Stocking Stuffer" Item "The Merc's Muffler" Item "The Antarctic Researcher" } } Mission { Objective Sniper Where Spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "The Snow Scoper" Item "The Cold Killer" } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy Item "The Pom-Pommed Provocateur" Item "dec2014 Stealthy Scarf" Item "Lurker's Leathers" } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "The Pom-Pommed Provocateur" Item "dec2014 Stealthy Scarf" Item "Lurker's Leathers" } } Mission { Objective Sniper Where Spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper Item "The Snow Scoper" Item "The Cold Killer" } } //Mission //{ // Objective Engineer // Where flankers // BeginAtWave 6 // RunForThisManyWaves 1 // InitialCooldown 60 // CooldownTime 60 // DesiredCount 1 // TFBot // { // TeleportWhere Spawnbot // TeleportWhere Flankers // Template T_TFBot_Engineer_Sentry_Battle_TeleIn // Item "The Tundra Top" // Item "The Stocking Stuffer" // Item "The Merc's Muffler" // Item "The Antarctic Researcher" // } //} Mission // a scrapped idea { Objective Sniper Where Spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Sniper Scale 1.3 Health 350 Attributes AlwaysCrit Classicon sniper_headshot Item "The Machina" ItemAttributes { Itemname "The Machina" "explosive sniper shot" 3 "Damage Bonus" 3 } } } Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Scout_cleave { Class Scout Name "Cleaver Scout" // Chinese translation of 'scout child soldier' ClassIcon scout_cleaver Skill Expert Health 125 Item "Hong Kong Cone" Item "The Triad Trinket" Item "The Champ Stamp" Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Flying Guillotine" "dmg penalty vs players" 0.5 "effect bar recharge rate increased" 0.15 "fire rate bonus" 0.1 "max health additive penalty" -0 "Bleeding duration" 6 } } T_TFBot_Scout_Milk { Class Scout Name "Milker Scout" ClassIcon scout_milk Skill Expert Health 125 Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } T_TFBot_Pyro_DF { Health 175 Name "Dragon Fury Pyro" Class Pyro Skill Hard item "the dragon's fury" classicon pyro_dragon_fury_swordstone } T_TFBot_Heavyweapons_Natascha { Class Heavyweapons Skill Hard Classicon heavy_natascha_nys Name "Natascha Heavy" Item "Natascha" } T_TFBot_Medic_Shield { Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_shield_lite Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" Item "tf_weapon_syringegun_medic" Item "the quick-fix" CharacterAttributes { "generate rage on heal" 2 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 15 } } T_TFBot_Medic_Kritz { Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the Kritzkrieg" Classicon medic_kritz WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes "IgnoreEnemies" CharacterAttributes { "bot medic uber health threshold" 1000 } ItemAttributes { ItemName "the Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Medic_Superheal { Class Medic Name "Superheal Medic" ClassIcon medic_superheal Skill Expert Health 150 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -0.1 // pretty much disables ubercharge "heal rate bonus" 500 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "damage force reduction" 0.6 } } T_TFBot_Fixed_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Blast Vacc" Item "tf_weapon_medigun" classicon medic_Blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Fire Vacc" Item "tf_weapon_medigun" classicon medic_Fire Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Soldier_Marshall_DH { Health 10000 Name "Marshall Dean Holt" Class Soldier Skill Expert Classicon soldier_mangler_chief Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Slo-Poke" Item "The Diplomat" Item "The Direct Hit" Attributes "AlwaysCrit" ItemAttributes { Itemname "The Slo-Poke" "Set item tint rgb" 6901050 } ItemAttributes { Itemname "The Direct Hit" "blast radius increased" 7 "damage bonus" 2.5 "projectile speed increased" 1.5 "fire rate bonus" 4 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.3 "rage giving scale" 0.5 } } T_TFBot_Giant_Crit_Medic { Health 4500 Name "Giant Crit Medic" Class Medic Skill Expert Item "The Kritzkrieg" Attributes MiniBoss Classicon medic_kritz2 Attributes SpawnWithFullCharge CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "bot medic uber health threshold" 8000 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Medic_Blutegel { Class Medic Name "Meister Blutegel" Health 15000 Skill Hard Tag Bot_giant Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Classicon medic_syringe Scale 1.8 Item "The Blutsauger" Item "The Team Captain" CharacterAttributes { "move speed bonus" 0.5 "health regen" 100 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { Itemname "The Blutsauger" "fire rate penalty" 0.3 "projectile spread angle penalty" 5 "faster reload rate" 0.3 "item style override" 1 "is australium item" 1 "turn to gold" 1 } } } Wave { Checkpoint Yes StartWaveOutput { Target relay_bomb_count_1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name relay_station_1 StartWaveOutput { Target relay_upgradestation_disable Action Trigger } } WaveSpawn { Name 1a1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 4 StartWaveOutput { Target relay_bomb_timeroff Action Trigger } TFBot { Template T_TFBot_Demoman_Knight Item "The Scotsman's Skullcutter" ClassIcon demoknight_skullcutter_lite ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } } WaveSpawn { Name 1a2 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 Where Spawnbot Where Flankers WaitBeforeStarting 3 Waitbetweenspawns 1 TFBot { Template T_TFBot_Pyro_Flaregun Item "The Chill Chullo" Item "Sweet Smissmas Sweater" } } WaveSpawn { Name 1b WaitForAllSpawned 1a2 TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 10 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Item "dec2014 Comforter" Item "EOTL_hiphunter_jacket" // need to verify - snow sleeves Item "The Scotsman's Skullcutter" ClassIcon demoknight_skullcutter_lite_giant ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } TFBot { Template T_TFBot_Pyro_Flaregun Item "The Chill Chullo" Item "Sweet Smissmas Sweater" } TFBot { Template T_TFBot_Pyro_Flaregun Item "The Chill Chullo" Item "Sweet Smissmas Sweater" } } } WaveSpawn { Name 1c WaitForAllSpawned 1b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 Tank { Health 15000 Speed 75 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup1.1 WaitForAllDead 1c TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 3 Support 1 RandomChoice { TFBot { Class Heavy Name "Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_HWG Classicon shotgun_nys Item "Tough Stuff Muffs" Item "Dead of Night" } TFBot { Class Soldier Name "Shotgun Soldier" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys Item "Tough Stuff Muffs" Item "Dead of Night" } TFBot { Class Pyro Name "Shotgun Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_PYRO Classicon shotgun_nys Item "Tough Stuff Muffs" Item "Dead of Night" } } } WaveSpawn { Name 1d WaitForAllDead 1c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } Item "The Sub Zero Suit" Item "The Head Warmer" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } } } WaveSpawn { Name 1e WaitForAllSpawned 1c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } Item "The Sub Zero Suit" Item "The Head Warmer" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } } } WaveSpawn { Name 1f WaitForAllDead 1d TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 5 TFBot { Template T_TFBot_Pyro_Flaregun Item "The Chill Chullo" Item "Sweet Smissmas Sweater" } } WaveSpawn { Name 1g WaitForAllSpawned 1e TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 4 Where Spawnbot WaitBeforeStarting 20 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } Item "The Sub Zero Suit" Item "The Head Warmer" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } TFBot { Template T_TFBot_Medic_Quickuber Item "Snowcapped" Item "Vitals Vest" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } } } WaveSpawn { Name 1h WaitForAllSpawned 1e TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 4 Where Flankers WaitBeforeStarting 30 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } Item "The Sub Zero Suit" Item "The Head Warmer" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } TFBot { Template T_TFBot_Medic_Quickuber Item "Snowcapped" Item "Vitals Vest" } TFBot { Template T_TFBot_Medic_Superheal Item "Medical Monarch" } } } } Wave { Checkpoint Yes StartWaveOutput { Target relay_bomb_count_1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name relay_station_2 StartWaveOutput { Target relay_upgradestation_disable Action Trigger } } WaveSpawn { Name 2a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 0 StartWaveOutput { Target relay_bomb_timeroff Action Trigger } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Classicon shotgun_nys Item "Officer's Ushanka" Item "Tsar Platinum" } } WaveSpawn { Name 2b WaitForAllSpawned 2a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 15 Waitbetweenspawns 60 TFBot { Class Scout Skill Hard Health 1600 Name "Giant Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Caffeine Cooler" Item "Thrilling Tracksuit" Item "The Force-a-Nature" Attributes MiniBoss ClassIcon scout_fan_bonk CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name 2c WaitForAllSpawned 2a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 3 TFBot { Template T_TFBot_Demoman_Knight Name "Ullapool Demo" Item "the ullapool caber" Item "Dynamite Abs" Item "The Bomber Knight" classicon demo_caber_nys } } WaveSpawn { Name 2d WaitForAllSpawned 2c TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier Item "EOTL_soldierhat" Item "The Soldier's Stogie" Item "EOTL_Coldfront Curbstompers" } TFBot { Template T_TFBot_Medic_QuickUber Item "Snowcapped" Item "Vitals Vest" } TFBot { Template T_TFBot_Medic_QuickUber Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name sup2.1 WaitForAllSpawned 2c TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 20 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "The Tundra Top" Item "The Lone Survivor" } } WaveSpawn { Name 2e WaitForAllSpawned 2c TotalCurrency 200 TotalCount 45 MaxActive 8 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 2 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Name "Ulapool Demo" Item "the ullapool caber" Item "Dynamite Abs" Item "The Bomber Knight" classicon demo_caber_nys } TFBot { Class Soldier Skill Normal Item "The Tundra Top" Item "The Lone Survivor" } } } WaveSpawn { Name sup2.1 WaitForAllSpawned 2d TotalCount 10 MaxActive 10 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 4 Support 1 TFBot { Class Scout Skill Normal Attributes HoldFireUntilFullReload Health 125 Item "Thrilling Tracksuit" Item "Baby Face's Blaster" ClassIcon scout_bfb ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" 0.5 "auto fires full clip" 1 "auto fires when full" 1 } } } WaveSpawn { Name 2f WaitForAllSpawned 2d TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "dec2014 Skullcap" Item "The Compatriot" Item "The Founding Father" } TFBot { Template T_TFBot_Medic Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name 2g WaitForAllSpawned 2d TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Flankers WaitBeforeStarting 15 Waitbetweenspawns 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "dec2014 Skullcap" Item "The Compatriot" Item "The Founding Father" } TFBot { Template T_TFBot_Medic Item "Snowcapped" Item "Vitals Vest" } } } } Wave { Checkpoint Yes StartWaveOutput { Target relay_bomb_count_1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name relay_station_3 StartWaveOutput { Target relay_upgradestation_disable Action Trigger } } WaveSpawn { Name 3a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 10 StartWaveOutput { Target relay_bomb_timeroff Action Trigger } Squad { TFBot { Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys Item "The Physician's Protector" Item "Madmann's Muzzle" Item "Der Wintermantel" Item "The Quadwrangler" Item "Pocket Heavy" Item "The Surgeon's Sidearms" Item "Das Feelinbeterbager" } } } WaveSpawn { Name 3b TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 7 Waitbetweenspawns 10 Squad { TFBot { Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys Item "The Physician's Protector" Item "Madmann's Muzzle" Item "Der Wintermantel" Item "The Quadwrangler" Item "Pocket Heavy" Item "The Surgeon's Sidearms" Item "Das Feelinbeterbager" } } } WaveSpawn { Name 3c TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 12 Waitbetweenspawns 10 Squad { TFBot { Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys Item "The Physician's Protector" Item "Madmann's Muzzle" Item "Der Wintermantel" Item "The Quadwrangler" Item "Pocket Heavy" Item "The Surgeon's Sidearms" Item "Das Feelinbeterbager" } } } WaveSpawn { Name 3d WaitForAllSpawned 3a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 0 Waitbetweenspawns 6 Tank { Health 15000 Speed 50 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3e WaitForAllSpawned 3a TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 15 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Classicon heavy_heater_nys Item "The Bunsen Brave" Item "EOTL_Ursa Major" } TFBot { Template T_TFBot_Giant_Medic Classicon medic_uber_giant Attributes SpawnWithFullCharge Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "bot medic uber health threshold" 300 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name 3f WaitForAllDead 3e TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 3 Waitbetweenspawns 4 RandomChoice { TFBot { Class Heavy Name "Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_HWG Classicon shotgun_nys Item "Tough Stuff Muffs" Item "Dead of Night" } TFBot { Class Soldier Name "Shotgun Soldier" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys Item "Tough Stuff Muffs" Item "Dead of Night" } TFBot { Class Pyro Name "Shotgun Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_PYRO Classicon shotgun_nys Item "Tough Stuff Muffs" Item "Dead of Night" } TFBot { Template T_TFBot_Soldier_RocketPush Name "Blast Buff Soldier" ClassIcon soldier_blast_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Tundra Top" Item "The Lone Survivor" CharacterAttributes { "increase buff duration" 9 } } } } WaveSpawn { Name 3g WaitForAllDead 3e TotalCurrency 75 TotalCount 5 MaxActive 2 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 3 Waitbetweenspawns 20 TFBot { Template T_TFBot_Demoman_Samurai Item "Bushi-Dou" Item "The Sangu Sleeves" Item "Shin Shredders" } } WaveSpawn { Name sup3.1 WaitForAllDead 3e TotalCount 6 MaxActive 6 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 3 Waitbetweenspawns 10 Support 1 RandomChoice { TFBot { Class Demoman Name "Loch Demoman" Skill Normal Item "The Loch-n-Load" Item "The Frag Proof Fragger" Item "The Hurt Locher" ItemAttributes { Itemname "The Loch-n-Load" "projectile speed increased" 0.90 } } TFBot { Class Demoman Skill Normal Item "The Frag Proof Fragger" Item "The Hurt Locher" } TFBot { Class Demoman Skill Normal Item "The Iron Bomber" Item "The Frag Proof Fragger" Item "The Hurt Locher" } } } WaveSpawn { Name 3g WaitForAllSpawned 3f TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 Where Spawnbot WaitBeforeStarting 3 Waitbetweenspawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Conch Spammer Soldier" Classicon soldier_rapid_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "EOTL_soldierhat" Item "The Soldier's Stogie" Item "EOTL_Coldfront Curbstompers" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys Item "The Physician's Protector" Item "Madmann's Muzzle" Item "Der Wintermantel" Item "The Quadwrangler" Item "Pocket Heavy" Item "The Surgeon's Sidearms" Item "Das Feelinbeterbager" } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys Item "The Physician's Protector" Item "Madmann's Muzzle" Item "Der Wintermantel" Item "The Quadwrangler" Item "Pocket Heavy" Item "The Surgeon's Sidearms" Item "Das Feelinbeterbager" } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys Item "The Physician's Protector" Item "Madmann's Muzzle" Item "Der Wintermantel" Item "The Quadwrangler" Item "Pocket Heavy" Item "The Surgeon's Sidearms" Item "Das Feelinbeterbager" } } } } Wave { Checkpoint Yes StartWaveOutput { Target relay_bomb_count_1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name relay_station_4 StartWaveOutput { Target relay_upgradestation_disable Action Trigger } } WaveSpawn { Name 4a1 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 0 StartWaveOutput { Target relay_bomb_timeroff Action Trigger } TFBot { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Classicon demo_sticky_daan item "The Bomber Knight" ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "max pipebombs decreased" -7 "Projectile range increased" 0.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } } WaveSpawn { Name 4a2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 30 TFBot { Template T_TFBot_Giant_Boxing_Heavy Item "White Russian" Item "El Duderino" } } WaveSpawn { Name 4a2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where Flankers WaitBeforeStarting 7 Waitbetweenspawns 30 TFBot { Template T_TFBot_Giant_Boxing_Heavy Item "White Russian" Item "El Duderino" } } WaveSpawn { Name 4a3 WaitForAllDead 4a1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 7 TFBot { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Classicon demo_sticky_daan item "The Bomber Knight" ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "max pipebombs decreased" -7 "Projectile range increased" 0.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } } WaveSpawn { Name 4b WaitForAllSpawned 4a3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 4 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Scout_FAN Attributes Alwayscrit Item "The Bolt Boy" Item "Airborne Attire" } } WaveSpawn { Name 4c WaitForAllSpawned 4a3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Scout_FAN Attributes Alwayscrit Item "The Bolt Boy" Item "Airborne Attire" } } WaveSpawn { Name sup4.1 WaitForAllSpawned 4b TotalCount 5 MaxActive 5 SpawnCount 1 Where Spawnbot WaitBeforeStarting 4 Waitbetweenspawns 7 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Name "Bleed Sniper" Item "Festive Huntsman" classicon sniper_huntsman_bleed Item "Larrikin Robin" Item "The Extra Layer" Item "The Huntsman's Essentials" ItemAttributes { ItemName "Festive Huntsman" "Bleeding duration" 4 } } } WaveSpawn { Name 4d WaitForAllDead 4b TotalCurrency 125 TotalCount 35 MaxActive 6 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 3 TFBot { Template T_TFBot_Pyro Item "Upgradeable TF_WEAPON_FLAMETHROWER" Skill Normal Item "The Sub Zero Suit" Item "The Head Warmer" } } WaveSpawn { Name 4e WaitForAllDead 4b TotalCurrency 125 TotalCount 4 MaxActive 3 SpawnCount 1 Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "EOTL_soldierhat" Item "The Soldier's Stogie" Item "EOTL_Coldfront Curbstompers" } } WaveSpawn { Name 4f WaitForAllSpawned 4e TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 10 TFBot { Template T_TFBot_Giant_Scout_FAN Attributes Alwayscrit Item "The Bolt Boy" Item "Airborne Attire" } } WaveSpawn { Name 4f WaitForAllSpawned 4e TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 10 TFBot { Template T_TFBot_Giant_Scout_FAN Attributes Alwayscrit Item "The Bolt Boy" Item "Airborne Attire" } } WaveSpawn { Name 4g WaitForAllDead 4e TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Item "Ground Control" Item "The Cuban Bristle Crisis" Item "The Exorcizor" Item "The Hornblower" Item "The Colonial Clogs" } TFBot { Template T_TFBot_Medic_Kritz Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } TFBot { Template T_TFBot_Medic_Kritz Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } } } WaveSpawn { Name 4h WaitForAllDead 4e TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 Where Flankers WaitBeforeStarting 20 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "The Polar Pullover" Item "The Gabe Glasses" Item "The Unshaved Bear" Item "Merc's Pride Scarf" Item "Airborne Attire" } TFBot { Template T_TFBot_Medic_Kritz Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } TFBot { Template T_TFBot_Medic_Kritz Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } } } } Wave { Checkpoint Yes StartWaveOutput { Target relay_bomb_count_1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name relay_station_5 StartWaveOutput { Target relay_upgradestation_disable Action Trigger } } WaveSpawn { Name 5a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 0 StartWaveOutput { Target relay_bomb_timeroff Action Trigger } TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Armored Jumping Sandman" Scale 1.4 Health 250 Attributes Alwayscrit } } WaveSpawn { Name 5b TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 0 TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Armored Jumping Sandman" Scale 1.4 Health 250 Attributes Alwayscrit } } WaveSpawn { Name 5c TotalCurrency 125 TotalCount 49 MaxActive 20 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 1 TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman" Attributes Alwayscrit } } WaveSpawn { Name 5d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 20 Waitbetweenspawns 0 FirstSpawnWarningSound "vo\scout_invincible04.mp3" TFBot { Template T_TFBot_Scout_Jumping_Sandman Health 7500 Name "Home Run" Attributes UseBossHealthBar Attributes Alwayscrit CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.2 "cannot be backstabbed" 1 } } } WaveSpawn { Name 5e WaitForAllDead 5d TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Waitbetweenspawns 0 Tank { Health 40000 Speed 75 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup5.1 WaitForAllSpawned 5e TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 40 Waitbetweenspawns 15 Support 1 Squad { TFBot { Template T_TFBot_Pyro Skill Hard Item "The Sub Zero Suit" Item "The Head Warmer" } TFBot { Template T_TFBot_Medic_Shield Item "The Gentleman's Ushanka" Item "A Brush with Death" Item "Bunnyhopper's Ballistics Vest" Item "The Medicine Manpurse" Item "The Surgical Survivalist" } } } WaveSpawn { Name 5g WaitForAllSpawned 5e TotalCurrency 125 TotalCount 35 MaxActive 7 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 35 Waitbetweenspawns 3 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio Item "The Tundra Top" Item "The Lone Survivor" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio Item "The Tundra Top" Item "The Lone Survivor" } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio Item "The Tundra Top" Item "The Lone Survivor" } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio Item "The Tundra Top" Item "The Lone Survivor" } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio Item "The Tundra Top" Item "The Lone Survivor" } TFBot { Class Heavy Skill Normal Health 300 Name "Heater Heavy" Item "the Bunsen Brave" Item "EOTL_Ursa Major" classicon heavy_heater_nys Item "The Huo Long Heatmaker" } TFBot { Class Heavy Skill Normal Health 300 Name "Heater Heavy" Item "the Bunsen Brave" Item "EOTL_Ursa Major" classicon heavy_heater_nys Item "The Huo Long Heatmaker" } TFBot { Template T_TFBot_Medic_Kritz Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } } } WaveSpawn { Name 5h WaitForAllDead 5d TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 10 TFBot { Template T_TFBot_Giant_Scout Item "Scout Beanie" Item "The Track Terrorizer" Item "Sign of the Wolf's School" Item "The Breakneck Baggies" } } WaveSpawn { Name 5i WaitForAllDead 5h TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Scout Item "Scout Beanie" Item "The Track Terrorizer" Item "Sign of the Wolf's School" Item "The Breakneck Baggies" } } WaveSpawn { Name 5j WaitForAllSpawned 5i TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Demoman Name "Giant infinite Demo" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysCrit ClassIcon demo_spammer Item "The Grenadier Helm" Item "The Mutton Mann" Item "Melody Of Misery" Item "Mann of the Seven Sees" Item "Socked and Loaded" Item "The Tartantaloons" Item "Highland High Heels" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.01 "fire rate bonus" 0.5 } } } WaveSpawn { Name 5k WaitForAllSpawned 5i TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 20 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Demoman Name "Giant infinite Demo" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysCrit ClassIcon demo_spammer Item "The Grenadier Helm" Item "The Mutton Mann" Item "Melody Of Misery" Item "Mann of the Seven Sees" Item "Socked and Loaded" Item "The Tartantaloons" Item "Highland High Heels" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.01 "fire rate bonus" 1.5 "fire rate bonus" 0.5 } } } WaveSpawn { Name sup5.2 WaitForAllSpawned 5g TotalCount 5 MaxActive 5 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 4 Support 1 TFBot { Class Soldier Name "Badass Bisoneer Spammer" Skill Hard Scale 1.4 Health 400 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison_spammer Item "Phononaut" Item "The Virtual Viewfinder" Item "Space Hamster Hammy" ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 1.5 "faster reload rate" 0.01 } } } WaveSpawn { Name 5l WaitForAllSpawned 5g TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Class Demoman Name "Barrage Demo" Skill Expert Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Classicon demo_scatter ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.20 "clip size bonus" 8 "fire rate bonus" 0.1 "projectile spread angle penalty" 45 "Projectile speed increased" 1.1 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn { Name 5l WaitForAllSpawned 5g TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Class Demoman Name "Barrage Demo" Skill Expert Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Classicon demo_scatter ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.20 "clip size bonus" 8 "fire rate bonus" 0.1 "projectile spread angle penalty" 20 "Projectile speed increased" 1.1 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } Wave { Checkpoint Yes StartWaveOutput { Target relay_bomb_count_1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name relay_station_6 StartWaveOutput { Target relay_upgradestation_disable Action Trigger } } WaveSpawn { Name 6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 StartWaveOutput { Target relay_bomb_timeroff Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Dragon Fury Pyro" Attributes AlwaysCrit item "the dragon's fury" classicon pyro_dragon_fury_swordstone Item "The Combustible Kabuto" Item "Pyromancer's Mask" Item "Crusader's Getup" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Giant_Medic Classicon medic_uber_giant Attributes SpawnWithFullCharge Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "bot medic uber health threshold" 300 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name 6b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Dragon Fury Pyro" Attributes AlwaysCrit item "the dragon's fury" classicon pyro_dragon_fury_swordstone Item "The Combustible Kabuto" Item "Pyromancer's Mask" Item "Crusader's Getup" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Giant_Medic Classicon medic_uber_giant Attributes SpawnWithFullCharge Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "bot medic uber health threshold" 300 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name 6c WaitForAllSpawned 6b TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 2 Where Flankers WaitBeforeStarting 15 Waitbetweenspawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Natascha Item "dec2014 heavy_parka" Item "Binoculus" Item "Sledder's Sidekick" Item "Catastrophic Companions" Item "Paka Parka" } TFBot { Template T_TFBot_Medic_Quickuber Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name 6e WaitForAllDead 6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Backup Barrage Soldier" Classicon soldier_barrage_backup Attributes SpawnWithFullCharge Item "Ground Control" Item "The Cuban Bristle Crisis" Item "The Exorcizor" Item "The Hornblower" Item "The Colonial Clogs" Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Giant_Crit_Medic Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } } } WaveSpawn { Name 6f WaitForAllSpawned 6e TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where Spawnbot WaitBeforeStarting 20 Waitbetweenspawns 5 TFBot { Template T_TFBot_Demo_Burst Item "The Frag Proof Fragger" Item "The Hurt Locher" } } WaveSpawn { Name 6g WaitForAllDead 6e TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 Waitbetweenspawns 3.3 Tank { Health 30000 Speed 50 Skin 1 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup6.1 WaitForAllSpawned 6f TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 10 Support 1 TFBot { Class Soldier Skill Normal Name "Bison Soldier" Classicon soldier_bison Attributes AlwaysCrit Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "The Righteous Bison" } } WaveSpawn { Name 6h WaitForAllSpawned 6f TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot_mission_spy WaitBeforeStarting 30 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_healonkill Name "Regen Deflector Heavy" Item "The Polar Pullover" Item "The Gabe Glasses" Item "The Unshaved Bear" Item "Merc's Pride Scarf" Item "Airborne Attire" CharacterAttributes { "Health Regen" 100 } } TFBot { Template T_TFBot_Giant_Medic Classicon medic_uber_giant Attributes SpawnWithFullCharge Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "bot medic uber health threshold" 300 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } Item "Snowcapped" Item "Vitals Vest" } } } WaveSpawn { Name 6i WaitForAllSpawned 6h TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot_mission_spy WaitBeforeStarting 30 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_healonkill Name "Regen Deflector Heavy" Item "The Polar Pullover" Item "The Gabe Glasses" Item "The Unshaved Bear" Item "Merc's Pride Scarf" Item "Airborne Attire" CharacterAttributes { "Health Regen" 100 } } TFBot { Template T_TFBot_Giant_Crit_Medic Item "The Nunhood" Item "The Fashionable Megalomaniac" Item "Archimedes" Item "The Angel of Death" Item "The Gaiter Guards" } } } WaveSpawn { Name 6j WaitForAllSpawned 6h TotalCurrency 50 TotalCount 22 MaxActive 8 SpawnCount 4 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 10 TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Name "Backburner Pyro" Classicon pyro_backburner_nys Item "The Backburner" } } } } // F I N