#base robot_giant.pop #base robot_standard.pop ////Mission Made by Asd417 ///as of 09/18: wave 3 fixed, wave 4 needs work, need to add one wave in the middle WaveSchedule { StartingCurrency 1200 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no ///////TEMPLATE///// //custom icon: milk Templates { T_TFBot_Chief_Gauntlet_Easy { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Punch" ClassIcon heavy_chief Health 12000 Scale 1.9 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 150 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Sniper_Huntsman_Spammer_Giant { Class Sniper Skill Hard ClassIcon sniper_bow_multi_giant WeaponRestrictions PrimaryOnly Name "The Lucksman" Health 4000 Attributes MiniBoss Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_RocketShotgun_Int // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Scout_Pocket_Pistol { Name "Blue Dust Scout" Class Scout Skill Easy ClassIcon scout WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" } T_TFBot_Giant_Scout_Armoured_Catalyst { Name "The Catalyst Scout" Class Scout Skill Expert ClassIcon scout_giant Health 3500 WeaponRestrictions PrimaryOnly Item "Baby Face's Blaster" Attributes MiniBoss ItemAttributes { ItemName "Baby Face's Blaster" "speed_boost_on_hit" "200" "move speed penalty" "0.6" "fire rate bonus" "1.5" "weapon spread bonus" "0.3" } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Pyro_Oxidizer { Name "The Oxidizer Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_heal_giant Health 4000 Item "The Dragon's Fury" Attributes MiniBoss ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" "1" "heal on kill" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_BrassBeast_Slab { Class Heavyweapons Name "The Iron Slab Heavy" ClassIcon heavy_giant Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Chief_Furnace { Class Heavyweapons Name "Furnace Heavy" ClassIcon heavy_giant Skill Expert Item "Deflector" Health 70000 Scale 1.8 MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "attach particle effect" 701 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } T_TFBot_Pomson_Battle_Engi { Name "Pomson Engineer" Class Engineer Skill Normal Item "The Pomson 6000" Item "The Virtual Reality Headset" WeaponRestrictions PrimaryOnly } T_TFBot_Medic_Shield { Name "Shield Medic" Class Medic Skill Normal ClassIcon medic_shield_qf WeaponRestrictions SecondaryOnly Item "Das Metalmeatencasen" Item "The Quick-Fix" Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 1.25 "ubercharge rate penalty" 0 } CharacterAttributes { "uber duration bonus" -8 } } T_TFBot_Blast_Vaccinator { Name "Blast Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Bullet_Vaccinator { Name "Bullet Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Fire_Vaccinator { Name "Fire Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Shield_Extended { Class Medic Skill Expert ClassIcon medic_shield_uber Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "heal rate bonus" 5 "increase buff duration" 2 "ubercharge rate bonus" 2 } } T_TFBot_Giant_Blast_Vaccinator_Medic { Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Health 4000 ClassIcon medic_blast WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 200 "medigun blast resist deployed" 1 "medigun blast resist passive" 1 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Bullet_Vaccinator_Medic { Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Health 4000 ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 200 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Fire_Vaccinator_Medic { Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Health 4000 ClassIcon medic_fire WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 200 "medigun charge is resists" 5 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" Class Medic Skill Expert Health 4000 ClassIcon medic_shield_qf_giant WeaponRestrictions SecondaryOnly Item "Das Metalmeatencasen" Item "The Quick-Fix" Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 1.25 "ubercharge rate penalty" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "uber duration bonus" -8 } } T_TFBot_Medic_Kritzkrieg { Name "Kritzkrieg Medic" Class Medic Skill Normal ClassIcon medic_kritz WeaponRestrictions SecondaryOnly Item "Mecha-Medes" Item "The Kritzkrieg" Item "Vintage Tyrolean" Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 100 } } T_TFBot_Giant_Medic_Kritzkrieg { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 4000 ClassIcon medic_kritz_giant WeaponRestrictions SecondaryOnly Item "Mecha-Medes" Item "The Kritzkrieg" Item "Vintage Tyrolean" Attributes AlwaysCrit Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 100 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 5000 "damage force reduction" 0.6 "move speed bonus" 0.5 } } T_TFBot_Sniper_Machina { Name "Machina Sniper" Class Sniper Skill Hard Item "The Machina" ClassIcon sniper MaxVisionRange 3000 } T_TFBot_Spy_Icicle { Name "Coldstab Spy" Class Spy Skill Expert Item "The Spy-cicle" } T_TFBot_Medic_SlowRecharge_Int { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Scout_Milk { Class Scout Name "Milk Scout" Skill Expert ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.5 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentrybuster BeginAtWave 1 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 3 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Icicle } } Mission // Spy - wave 4-5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 3 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Icicle } } Mission ///Engineer wave 5 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 1 TFBot { Class Engineer Health 400 Skill Easy TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint } } //////wave 1 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn ///20 soldiers $200 { Where spawnbot Name "W1_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Pyro Skill Expert Item "The Third Degree" WeaponRestrictions MeleeOnly ClassIcon pyro_thirddegree } } } WaveSpawn //30 pyros $200 { Where flankers TotalCount 50 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 5 WaitForAllSpawned "W1_01" TotalCurrency 200 RandomChoice { TFBot { Class Pyro Skill Easy Tag flankers } TFBot { Class Pyro Skill Easy } } } WaveSpawn //giant demo { Name "W1_02" Where flankers TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitForAllSpawned "W1_01" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_SlowRecharge_Int } } } WaveSpawn //2 Giant Oxidizer Pyros $200 { Where flankers TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 5 WaitForAllDead "W1_01" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Oxidizer } TFBot { Template T_TFBot_Medic_SlowRecharge_Int } TFBot { Template T_TFBot_Medic_SlowRecharge_Int } } } WaveSpawn // Bat Scouts support { Where flankers TotalCount 20 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 WaitForAllDead "W1_01" TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee Tag flankers } } } } ///////////wave 2////////// currency 600 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn ///15 scouts $100 { Name "W2_01" Where flankers TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "W2_02" Where spawnbot_chief TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn ///15 heavies $200 { Name "W2_02" Where spawnbot TotalCount 15 MaxActive 7 SpawnCount 5 WaitBetweenSpawns 20 WaitBeforeStarting 30 WaitForAllDead "W2_01" TotalCurrency 200 TFBot { Class Heavy Skill Easy } } WaveSpawn { Where spawnbot_chief TotalCount 4 MaxActive 2 SpawnCount 2 WaitForAllDead "W2_02" WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // Bat Scouts support { Where flankers TotalCount 20 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 WaitForAllDead "W1_01" TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee Tag flankers } } } } ////////wave 3////// currency 600 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "W3_01" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_Int } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } } } WaveSpawn { Name "W3_02" Where spawnbot_chief TotalCount 4 MaxActive 2 SpawnCount 2 WaitForAllDead "W3_01" WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn // Soldier { Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 10 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn // FAN Scouts support { Where flankers TotalCount 21 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 7 WaitBeforeStarting 10 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_FAN Tag flankers } } } WaveSpawn // Demoknight/pyro support { Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 7 WaitBeforeStarting 13 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Pyro Skill Easy Tag flankers } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // Bat Scouts support { Where flankers TotalCount 20 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 5 WaitForAllDead "W1_01" TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee Tag flankers } } } } /////////////wave 4 /////////// currency 800 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn ///3 catalyst scout $100 { Name "W4_01" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Armoured_Catalyst } } WaveSpawn { Name "W4_01" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //20 shotgun heavies { Where flankers TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 1 Tank (300) { Name "W4_02" WaitForAllDead "W4_01" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //1 captain punch { Name "W4_03" Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W4_01" WaitBeforeStarting 5 TotalCurrency 150 TFBot { Template T_TFBot_Chief_Gauntlet_Easy } } WaveSpawn { WaitForAllSpawned "W4_03" Where spawnbot_chief TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn ///// Huntsman support { WaitForAllSpawned "W4_03" Where spawnbot_chief TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } ////////wave 5///////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn ///// 20 heavies $300 { Name "W6_01" Where flankers TotalCount 20 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "W6_02" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 WaitForAllSpawned "W6_01" Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Giant } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn ////5 Giant Pyros 100 { Where flankers TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllSpawned "W6_02" TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Tag flankers Attributes AlwaysCrit } } WaveSpawn { Name "W6_03_tank_01" WaitForAllSpawned "W6_01" TotalCount 2 WaitBetweenSpawns 20 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "W6_03_tank_01" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "W6_03_tank_02" WaitForAllDead "W6_03_tank_01" TotalCount 1 TotalCurrency 200 WaitBeforeStarting 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ///////////wave 6 last wave ///// currency 800 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "W5_01" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 50 Squad { TFBot { Class Heavy WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun Skill Normal } TFBot { Template T_TFBot_Medic_SlowRecharge_Int } } } WaveSpawn ///W5_02 Prince Tavish { WaitForAllSpawned "W5_01" Name "W5_02" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 80 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn ///W5_02 support { WaitForAllSpawned "W5_01" TotalCount 3 Where flankers MaxActive 3 SpawnCount 3 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { WaitForAllSpawned "W5_02" Name "W5_03" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 3 Where spawnbot_chief MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { WaitForAllDead "W5_03" Name "W5_04" TotalCount 20 Where flankers MaxActive 4 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { WaitForAllDead "W5_03" Name "W5_04" TotalCount 2 Where flankers MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { WaitForAllDead "W5_03" Name "W5_04" TotalCount 2 Where flankers MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } } }